Anjon's forum posts

#1 Posted by Anjon (156 posts) -

I haven't really had any problems in Skyrim where I felt completely shut down in a fight. I'm lvl 30, have 1H, Destruction, and Light Armor all in the high 60s, high level enchants, and smithed all my armor to Legendary. I have the best set I could get at my point in the game too. Anyway, I started the Silenced Tongues quest in Volunruud, which is full of Draugr. I had no problems killing them until I got to a room where one particular Draugr Wight was one-shotting me with Unrelenting Force.

I reloaded and baiting the shout so I could get close during his cooldown and he killed me with two arrows, each doing over half my health. I actually thought this was the boss, but after cheesing him to death with Mjoll + Impact Lightning + Magicka potion spam, I discovered he wasn't the boss at all. Just some random-ass Draugr Wight. The actual boss was incredibly easy, but what the hell was with the Draugr Wight? A random "Screw You, Buddy" from Bethesda?

#2 Posted by Anjon (156 posts) -

@ozzdog12 said:

@Milkman said:

It was great. Not as good as Uncharted 2 but that's fine.


and I'm still not sure where in the story 'Drakes Deception' occurred....

Drake deceived a whole bunch of people throughout the entire game actually. The game opens with a great deceptions, it's revealed that his name isn't even Nathan Drake and no one else knows except Marlowe who investigated him, so he probably isn't even related to Sir Francis at all. Because of that, no one actually understands why he was so obsessed with Drake's findings, the ring, or any of that stuff. That was the best part about the story for me.

What I'm more interested in is what the hell that stuff with Talbot was about? They keep alluding that he's immortal and can teleport. Everyone I've asked so far has said either "Yeah, that's weird" or "It's the drugs. You're drugged when he does that stuff", but that isn't even true. When Talbot appeared before Charlie, took the book, then vanished, only Charlie was drugged. Same for when Charlie shot him and he went down. Is the camera supposed to be some kind of omniscient entity that shows everyone's vision at once?

Also, combat suffered the same problem that Uncharted 1 had and Uncharted 2 FIXED: too many dudes. Why are there so many dudes? I kill like 12 dudes, wait a few seconds, get from behind cover, MORE DUDES. I got the "Kill 100 people with the ________" trophies for weapons I barely even used just because I ran out of ammo for the weapons I actually liked and had to kill more dudes.

#3 Posted by Anjon (156 posts) -

I used to run my life by review scores. I would never buy a game until the review came out, and depending on the score it got, I would buy it or skip it. Then Tenchu: Fatal Shadows came out, and I figured the Tenchu series could do no wrong, so I played it and loved it. Then the reviews started tearing it apart. I had already decided I loved the game though, and that pretty much killed any power reviews had on me.

Now I take pride in having enjoyed (and still enjoy) many games that have received mediocre or even abysmal review scores. I like knowing that I have enough individuality to put hours and hours into Ninety-Nine Nights despite the average score being around 5.0. I also think Onechanbara is more fun to play than God of War 3.

The thing that upsets me most about people who attack/swear by reviews is that it pretty much means they'll never experience a potentially amazing experience because they have these weird thresholds like "I won't buy a game that gets below a 9.0". Those people probably never played No More Heroes or any other hidden gem out there. And shame on other "professionals" like Cliff Bleszinski for attacking what are decidedly positive reviews praising the games they love and/or created.

#4 Posted by Anjon (156 posts) -

I actually thought it was because of slick, artistic choice that Ninja Theory didn't go around cranking out sequels to all of their games. A nice way of saying "All originality, all the time." Well nevermind then.

#5 Posted by Anjon (156 posts) -

@MEATBALL: Not to rush to Sony's rescue, but the Welcome Back Program was virtually painless. It only have three steps, I think?

1. Click the huge "Welcome Back Program" box on the front page.

2. Download the Welcome Back unlock code.

3. Download your games, which were all in the Welcome Back category. You could just add them to the cart and download them all.

What they COULD have done is have you track down everything on your own (Nintendo style), making you hunt down the Welcome Back download through the normal PSN Store interface, then make you track down every single game on the list manually.

#6 Posted by Anjon (156 posts) -


#7 Posted by Anjon (156 posts) -

I don't think any DRM is uncrackable. Are there any games that haven't been cracked by pirates? Every once in a while you'll hear a funny story about "wacky" anti-pirating measures like phsyics-breaking Batman in Arkham Asylum, but even those don't stop people for long. I'd like to say "if games were cheaper, people wouldn't pirate them", but I know that's not the case. Even cheap $5 games get pirated. I think publishers are aiming for an unattainable goal.

#8 Posted by Anjon (156 posts) -

It seems to me that the issue here is not with the concept of the game but how Magnuson categorizes it. He says that the term "game" carries connotations and expectations that the player has to have fun, which is echoed in the commentor's "Don't waste everybody's time under the pretense of a game." Magnuson tries to push "notgame" as a buzzword, but he shouldn't be calling it a game at all. He already mentioned plenty of times that it was an "experiment", so why not call it that instead of going "it's a game but not really".

It's kind of the problem i had with L.A. Noire in that t tries so hard to be more than a game, but still brandishes arbitrary mission rankings and powerups. If you want to be more than a game, then just do it and don't try to sugarcoat anything. You're only going to get more negative reactions.

#9 Posted by Anjon (156 posts) -

Aren't opinions like this why game sequels are largely boring and unimaginative? When a developer tries something different, hardcore fans instinctively rage. It sounds like they've completely overhauled a franchise that's showing its age. That's a good thing. Yeah, I'll miss Jesper Kyd and Bateson, but I have no reason to believe that their replacements can't do a better job.

#10 Posted by Anjon (156 posts) -

I cry a little when my friends or the Giantbomb staff (not that I don’t consider you guys friends) tell me that they’ll never become good at a fighting game, and while I can’t speak for everyone, I feel that there’s a bit of confusion as to what makes a good fighting game player. So I felt I should post a few tips on how to level up your game. IN AS LITTLE AS ONE HOUR A WEEK! I’m not even charging for this.

Step 1: Know Your Game (Learn the Basics)

Every fighting game has its own quirks and commands, and you probably know most of them already. Most of it comes from just reading the manual. Street Fighter IV and Mortal Kombat 9 both do a pretty good job of explaining their game mechanics, from the most basic to the more advanced stuff. If it was something implicitly designed by the developer, it’s usually in the manual. If you lost the manual at some point, an FAQ should do the job just fine. Either way, make sure you know what Focus Attacks and ground techs do in Street Fighter or combo breaks and Enhanced Attacks do in Mortal Kombat.

Step 2: Pick a Character That You Enjoy

People pick different characters for different reasons when it comes to fighting games. Some pick characters that have interesting moves. Some pick characters that just look cool or weird. All of that is really up to you, as long as you’re happy with the character you’ve picked. If you want to learn to play a game, you want to have fun doing it. The last thing you want to do is pick a character just because you heard they’re the best in the game.

I play Cammy and Makoto in Super Street Fighter IV AE. They aren’t the “the best” in the game, and they can have some trouble against other characters, but I like their style and their unique moves. I enjoy playing as them, so I enjoy getting better.

That brings me to the issue of tier lists. Members of a fighting game’s community will rank the characters in a list from “good” to “bad”. My friends constantly ask me about these things, and I always give the same response: “Stop it. They’ll rot your brain.” Yes, a lot of the players who develop those lists are known for being pretty good at their games. A lot of those good players also lose to “low tier” characters all the time. Coupled with the fact that most tier lists don’t come with any explanation as to how they were formed, you’re better off just ignoring them. You’ll have more fun that way. Yay fun!

Step 3: You don’t have to play constantly. Just play smart.

You might come across players who stand by their regiment. They talk about how many hours they spend “in the lab” (training mode) and online. They turned the game into a chore and it doesn’t have to be. If you play smart, you don’t actually need a huge amount of hours under your belt. Smart play consists largely of getting rid of bad habits like button mashing or relying on any one move to get out of trouble. If you’re not mashing, you’ll find that executing combos (which can now be learned in the new Challenge/Trial/Training modes of modern fighting games!) and pulling off moves when you need them becomes a hell of a lot easier. Even if you’re still having trouble grasping certain aspects of the game, your level will raise immediately. Also, you’ll suffer from fewer “What the hell just happened?” moments in matches.

What kind of matches you fight is important too. You’ve probably figured this out already, but the better your opponents are, the faster you’ll improve. Most games have a pretty good matchmaking system in place to let you select the rank of your opponents, so this shouldn’t be too much of a problem, even if you don't have any nearby friends who dig fighting games. If you do end up in matches with less-skilled players, take the opportunity to try some things you’re not too good at yet. Try out some tricky combos or see if you can win the match only using normal attacks. That’s always a good one.

Step 4: Don’t Sweat the Obscure/Confusing/Insane Stuff

I hesitated to make this a step, but I think it bears mention, just to clear the air. If you come across some strategies or gameplay tips that just make your head hurt, it’s probably unnecessary, sometimes even for high level play. This includes frame data, option selects, plinking, and the like. In my experience, Occam’s razor is alive and well in fighting games.

I unfortunately don’t have any concrete advice as to when a player should explore advanced concepts. I would say to treat it on a need-to-know basis, but it’s so rare that anyone needs to know how to do most of the crazy stuff, since this is usually where you go into things the developer didn’t intend for players to be able to do in the first place. Even most top players don't use a lot of that stuff, and some characters straight up can't. My cop-out response is that it’s up to you whether you want to venture into the dark realms of frame counting madness. Just remember that you can just close your eyes to it at any time.

On the other hand, a lot of the complex stuff people bring up when referencing the insanity of the fighting game community only seem hard until you actually look into them, so maybe it would help to pick the easiest thing from one of those and try it out?