@liako21: Nintendo is directly affected by this as well. Thinking off the top of my head, even Wind Waker would be labeled as a violent video game due to the ending alone.
Anjon's forum posts
I officially don't understand action game criticism. When someone makes a mashy action game, people complain it's too mashy or you just have to press X a bunch to beat it. Now people complain that games like Ninja Gaiden and Bayonetta are too difficult to play and rejoice when they get dumbed down? Where's the middle ground?
The fact that this and those handful of earlier trailers are the only bits of footage we've got so close to release really worries me. I literally have nothing to go on until I either play a demo or get some impressions from someone else who has. Do they expect me to buy a game based on blind faith in 2011?
@Curufinwe said:Patrick adds a lot to the site, but it's a pity that Giant Bomb added a 5th main person and they still don't have anyone with the skills or the interest in the genre to really go in depth on games like this or Bayonetta. All we can ever hope to get is the once over lightly treatment, whereas Brad can actually go in depth on Starcraft 2, and Jeff can go in depth on fighting games. It's a shame.
In depth tactical analysis of recent gen Ninja Gaiden series:
spam IZUNA DROP
In depth tactical analysis of Bayonetta:
spam/farm CH 7 BOSS
I'm clearly qualified. Sign me up thx!
Most of the enemies in both Ninja Gaiden 1 and 2 can't be Izuna Dropped. Only human opponents, who pretty much dissapear after the first few chapters of the games. Spamming Chapter 7's boss in Bayonetta doesn't make the game easier, it just lets you buy things from the shop. Most of which won't actually help you play or will just make the game more challenging.
A gaming news site isn't the place to go for in-depth analysis of any games though. There're hundreds of sites dedicated to telling people how to do Dodge Offset in Bayonetta or 10% health runs with the Unlabored Flawlessness, but I would appreciate it if someone at GiantBomb would show some love to these kinds of games. It's kind of depressing when every review touts their disdain for character action games.
I don't care, since I really don't know anyone that (presumably) has enough money to buy more than one of those controllers anyway. My 360 can only support one Kinect at a time. That doesn't mean that I'm gonna go selling my 360 any time soon.
I'm assuming if the WiiU only supports one WiiU controller, they won't bother to sell them separately. All units will come with a controller already packed in and that'll be the end of that. They'll probably have a repair/replacement plan in place for damaged controllers.
Like some reviews have pointed out, I think the rating system is a disappointing fault in the gameplay and design of L.A. Noire. It's like the developers just couldn't let it stand alone as an emotional experience and needed to reassure people that it was still a game with "Level ups" and mission ratings. Considering that all it does is determine unlockables and powerups, I wouldn't have mind it being gone. Still, since those game-y things are there, I'm forced into a gamer mode because I think "I might need those intuition points for a crucial part of the game or something". So I HAVE to collect as many as possible.
Also, I still think achievements have doomed us all.