Assassin's Creed and Hitman: Anything (besides Absolution, possibly) share absolutely nothing in common. Assassin's Creed is not a stealth game. To suggest so is foul.
AC is an action game where you play as a serial killer of big political targets. There's no stealthy-assassination. Gameplay has always been, run up to someone and kill them - run away. That's not stealth. That's not even finesse.
Hitman: Blood Money is a good game. It's the most "action-y" of the Hitman games besides the first, but it blends action with stealth and finesse /so/ incredibly well, that the amount of action in the game is excusable.
Thief 1,2, and 3 are all stealth games with various amounts of possible action to them.
VTMB can be a stealth game. Same with Deus Ex. Both of those games have sublime stealth-design for their respective genres.
Stealth gameplay isn't about the duck-waddle or the "reacting vs the doing" in video games. Stealth gameplay lends itself to an open environment, where designers focus on good level design. Skyrim, for instance, has lame level design. You have some corridors and some enemies placed in them and you just walk forward and kill things. Deus Ex drops you in a zone and says, "Do X". There are 10 ways you can accomplish X, half of which probably involve some amount of stealth. That's what makes Deus Ex fun - I have the control to do what I want and the game is designed well enough that it can be flexible to my whims. Assassin's creed is a lienar roller coster, where you're given one way to do something and expected to do that one thing to accomplish that one mission that feeds into killing that one guy.
If you don't like stealth games, it's for the wrong reasons. Stealth games are their core are how all action games should be designed. I'm sick of rail shooters - they're a cheap game to make and produce. They have no substance. They aren't fun.
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