By ArbitraryWater 17 Comments
So anyways, Fire Dude and co. were on their way to Neverwinter to do something or other with a silver shard when their route of access was blocked by Lizardmen (Lizard Peoples? Lizard Persons?). Going to an abandoned castle, my party ran into two minor sidequests (if some random dialog boxes that don't require you to go out of your way to do anything different can be counted as sidequests. Lazy) of people we had to convince to go back to Highcliff. First, we ran into a dude who was running away from his evil wife or something, I talked him into going back and being the Lawful Evil (tm) jerk I was I told him that I wouldn't tell his wife why he left and when I got back immediately told her for cash and EXP. 3 points towards evil. Then we ran into some kids and scared them straight, gaining an alright magical amulet as a reward (+1 CON and +1 to all saves? Sure)
These paltry excuses for sidequests aside, my party made their way to the ruined castle where we ran into one of the Lizardmen fighting zombies. I didn't kill him, although I was considering it, and then we teamed up to save the rest of his clan from the Zambies. Once again, allow me to emphasize that you shouldn't make a character who's abilities don't work well against undead (anything to do with critical hits, flanking, or sneak attacks which is great because the Swashbuckler is 2 for 3 in that category), because there are apparently a lot in this game, but we steamrolled them anyways thanks to the fact that I tweaked Elanee's AI so she doesn't waste her call lightning spell on the first enemy she sees. Still not a great character though, lecturing me on being nice and caring about others. In short, we saved the Lizard Dudes, talked them into peace, and got to Neverwinter.
But of course, the game couldn't resist doing foreshadowing, with a mysterious figure murdering a nobleman (Hint: He's probably the bad guy) and when we got to neverwinter we made our way to my character's "Uncle" Duncan who gave us the other shard and introduced us to Sand, a sort of creepy elf wizard with an inflated sense of importance. I know he's a party member later on, and he seems like the kind of asshole that would fit into my already self-serving posse. And now, I have to get into the Blackwater district, which I remember from the first game as "One of the parts where you do something Bioware esque". In a choice that is one of those "video game moral choices", I am given the blatantly lawful choice of working for the City Watch or the blatantly chaotic choice of working for thieves. My character is Lawful. Guess how that's going to turn out?
And that's where I stopped for today. The game is at the very least getting more interesting, as I'm now in a position character wise where I can do some damage (ironically, being that it would take me more than half of all of Temple of Elemental Evil to get to Level 6) and maybe the plot will actually develop other than some vague things I asked my uncle Duncan and Sand. Maybe. Hopefully. No doubt I will have to get into the Blacklake first.