This really seems like another No Man's Sky. My only hope is they can turn it around in a similar manner. Seems like they could do some of the following:
- NPC Pirate ships: Allows for players to experience ship to ship combat without having to deal with players who really don't want to engage or the whole griefing aspect of things. Tools and items related to boarding would be useful; grappling hooks (maybe even cannon based ones) and the like.
- More Sea Life/Monsters/Anomalies: Whales, Dolphins, Whirlpools, Waterspouts, etc. Who wouldn't want their own Moby Dick like encounter out there.
- Weapon Variety: The weapons don't have to be better, just different. I know it's a little dismissive to say "just balance them" but it's not like they can't tweak values over time.
- Actual Treasure: It is bonkers that you just trade in the loot you find. I would have thought they could do a risk reward thing where chests could be opened and looted for a piece of gear or traded in so you rank up. Higher rank voyages = higher rank treasure = better gear when looted.
- Fleets: Self explanatory. I know this can just sort of happen if crews play friendly, but they should build a system around it to better manage it.
- Activity variety: Ties into the NPC pirates, but missions around kidnapping, pillaging, destruction, prison escapes, scuttling fleets, etc. Hard to do this when the only enemies are skellies.
- A Home base: Gives you something to work towards and spend gold on outside of cosmetics.
Just some thoughts. I love the idea behind this game, it just feels like they left it too empty.
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