Ares42

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#1 Posted by Ares42 (1812 posts) - 14 days, 10 hours ago

I find it funny that people discuss storylines and try to make conclusions when the movie clearly just goes "fuck it, you don't care if this makes sense". I mean, nothing in the movie stands up to any sort of scrutiny and it's pretty clear that if the franchise keeps on going nothing that's happened in other movies matter.

While I enjoyed the movie to a certain extent I feel like they're starting to drift too far into the niche comic book market where they're sorta desperately grasping at "cool" ideas. It was fun for it's over the top action scenes etc, but there's not much beyond that.

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#3 Edited by Ares42 (1812 posts) - 14 days, 15 hours ago

I was actually sorta thinking about this same thing earlier today. Although my thoughts were more in the realm of "I'm surprised there hasn't been a one-rule drinking game called Interesting posted on these forums yet".

#4 Edited by Ares42 (1812 posts) - 15 days, 9 hours ago

Checked this out earlier on GS, all I really have to say is that it's great to see some actual honest to god journalism coming out of the game media. With more pieces like this gaming might one day actually stifle some of it's publically accepted poor preconceptions.

#5 Posted by Ares42 (1812 posts) - 15 days, 22 hours ago

While I haven't played too much of the game, the thing that has made the most of an impression on me is how bad the environment is designed. I can't think of a single specific area I could name or that had any form of unique design, it's just all a big bunch of mush. Also, I don't know why modern MMOs do this, but throwing you into a major city right off the gate is just terrible. It's the most chaotic place to be with just way too many distractions, which is the last thing I need when I'm just starting a game and trying to figure out how things work. I get that it's great for people with experience to have access to everything right away, but as a new player it makes it way harder to actually get into the game.

#6 Posted by Ares42 (1812 posts) - 16 days, 16 hours ago

Here in Norway tipping is not a big thing, but then again we don't have a very strong restaurant culture either. Think it counts for most of Scandinavia.

As has been mentioned in the thread though, considering how many half-truths (if even that) Patrick told you should take his statement with a grain of salt. Listening to his stories made it pretty clear why people have so many stupid preconceptions about foreign countires.

#7 Posted by Ares42 (1812 posts) - 17 days, 20 hours ago

@elixirbronze: Noone at giantbomb is hired as a content-creator. In fact the primary goal of the site isn't even to create content. Although I can't speak for the site, from my impression their primary agenda is to be a filtered media outlet for the gaming industry. While it's not strictly what you traditional think of as news, it's basically a news-site. They mostly just cover what is current, relevant and interesting in the industry.

#8 Posted by Ares42 (1812 posts) - 17 days, 21 hours ago

Think you're taking his quote a tad too literal. He probably just means that we shouldn't be able to hack swords and axes at walls and objects and fire guns and explosives all around without the environment being affected at all. It doesn't necessarily mean every game should now become Red Faction, but it would be nice if things at least always left a mark.

#9 Posted by Ares42 (1812 posts) - 18 days, 13 hours ago

Civ 5, FTL and Binding of Isaac. You're probably gonna hate all of them for being hard to get into though, but they are oh so great once you're over the hump.

#10 Edited by Ares42 (1812 posts) - 19 days, 14 hours ago

Couldn't agree more. While there's nothing wrong with the more cinematic gaming experiences, looking at it as though it is the innovative way that embraces the unique aspects of gaming has always come off as misguided to me. If anything I view it as old-fashioned and unimaginative. All the best stories I have from games is about things I did, experiences I made.

Personally I've found the best way to distinguish the two is by saying movies can give you stories, videogames can give you experiences. While it's still somewhat of an unclear way to describe it (as watching a great movie can still be considered an experience in itself), it does distinguish the difference of something happening to others and something happening to yourself. There have been several games through my time with gaming that has given me experiences other mediums could never ever hope to achieve, and unfortunately most of them are never acknowledged for accomplishing these things. I've dealth with loss, fear, joy and drama on a level that no movie has ever moved me.

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