Ares42's forum posts

#1 Edited by Ares42 (2688 posts) -

@artisanbreads said:

@ares42 said:

@artisanbreads said:

Like with every MMO like thing, just going to wait a few days until kinks are ironed out.

How is this an MMO like thing ?

It's multiplayer, it has cloud saves. If that is all it takes to be defined as an MMO these days then pretty much every game out there is an "MMO like thing". There is absolutely nothing about the gameplay that is run on dedicated servers, it's just matchmaking.

Persistent characters, online open world.

Games like Sim City and Diablo III have had these same issues, if you didn't notice.

Games like Sim City and Diablo had gameplay run through dedicated servers. The open world is not online, it's hosted by one of the participants.

#2 Posted by Ares42 (2688 posts) -

Like with every MMO like thing, just going to wait a few days until kinks are ironed out.

How is this an MMO like thing ?

It's multiplayer, it has cloud saves. If that is all it takes to be defined as an MMO these days then pretty much every game out there is an "MMO like thing". There is absolutely nothing about the gameplay that is run on dedicated servers, it's just matchmaking.

#3 Posted by Ares42 (2688 posts) -

Whoa! So how do you folks without microwaves cook left overs?

in a pot or a pan ?

#4 Edited by Ares42 (2688 posts) -

Microwaves are basically designed for single people. Vinny is not single.

#5 Posted by Ares42 (2688 posts) -

You don't just choose between a certain amount of pre-sets (as you can change how much or little their appearance is inherited over 2 generations), but ye it's pretty terrible. Fun concept, but absolutely no control so it could've just as well been a forced random button until you found something you liked.

#6 Posted by Ares42 (2688 posts) -

Has noone mentioned Battle.net streaming yet ?

WoW is a 25Gb download, you can start playing it after 5-10 minutes of downloading.

#7 Edited by Ares42 (2688 posts) -

Personally I've been looking forward to it. I absolutely love open-world games and there's still plenty of room to impress. SR4 was great, I was not overly impressed with GTA 5 as an open-world game and I'm not expecting Batman Origins to blow me away, so if Ubisoft delivers it'll be a nice upswing in quality. I don't really think most people will play all of them back to back anyways, but I do see the concern of putting out AC and Watch_Dogs so close to each other though. What's even worse is that if you're waiting to play on next-gen or PC they are literally availbale on the same day.

#8 Posted by Ares42 (2688 posts) -

The exploration is definitely a big part of it, both the world and the mechanics of the game. Secondly though it's a fresh melee combat gameplay system that's well executed, and by pushing the challenge level you're forced to engage with it. After having played the Souls games a lot I find it hard to get engaged in western RPGs (like Skyrim or Amalur) and even action titles like God of War or Diablo, just because the combat feels so bland. The beauty of the Souls combat system is that it really focuses on what is special about melee combat, every swing being meaningful and impactful and the brutality of close quarter combat all while presenting it in a way that makes it seem somewhat genuine.

#9 Posted by Ares42 (2688 posts) -

The really weird thing is that the site is turning more and more towards things they've made fun of and rejected in the past. I guess business is business and they gotta do what they gotta do, but it's still sorta strange when juxtaposed to what GB used to be.

#10 Posted by Ares42 (2688 posts) -

@slag said:

I think it's entirely what we call Video Games might actually include both games (well established, very common in quantity) and fine art (relatively younger and rapidly growing) but while both are distinctly different the differences between the two are much more nebulous than in other creative media.

Just another way in which that Video Games is such an imperfect term.

It's not any more imperfect than "movies", which refers both to entertainment fluff and to arthouse pieces (and to documentaries, too); "television", which includes reality shows and game shows; "books", which includes textbooks and technical manuals; "music", which includes ad jingles and elevator music or "architecture", which includes copy-pasted apartment buildings.

I hate this impetus to try and separate arthouse games from commercial games by name, as if that was going to empower one type of games or appease the critics of the other.

There is a very clear distinction though. A "fluff movie" and an arthouse piece are both expressions of the creators imagination. They are both stories told the way the creator designed them, they both have clear direction of what they are supposed to be.

When it comes to games however. You have the "experience" games that follow the traditional concepts of art, but then you have the "game" games which is the complete opposite. They don't have a designed story, they don't have any clear direction. They are rules and laws and leaves the user the power to direct. They allow us to create art ourselves (if we want to), but they aren't art in and of themselves.

Take a game like Minecraft. By itself there is no expression there. You cannot just play the game and follow the guidelines (in the same way you have to actually read a book or watch a movie) and you'll be treated to a wonderful or exciting experience. It's all up to the player to manifest the expression.