Ares42's forum posts

#1 Posted by Ares42 (2573 posts) -

I'm still wondering when the google ads bubble will burst, but I guess at this point it never will.

#2 Posted by Ares42 (2573 posts) -

I'm gonna say it, the show/story has officially jumped the shark. I don't even know where to start. I'm actually having a hard time thinking of a segment that wasn't dumb, and the entire integrity of the story has been completely shred to parts.

#3 Edited by Ares42 (2573 posts) -

Not really sure if it's a bad thing or not, but this was the first year you had segments on the night show I ended up just skipping. I'm guessing you just went for a more diverse group of people, but I can't really complain when that also means getting in people I really enjoyed hearing from. You guys keep screwing over Cowboy though. He's been there every time, but you always put him on with people he doesn't match with at all.

If I'm not wrong you also down-sized each segment a bit, which is good, although I think it would be better even smaller. Almost every segment has 1-2 people that just sits there and never gets addressed. Maybe be a bit more dynamic about it ? Like the segment with only Ed Boon was great, but at the same time stuff like the segment with the guys from Sony etc works great as well.

#4 Posted by Ares42 (2573 posts) -

These comments...

Anyways, I get where you're coming from, however I think your problem is that you're expecting the game to be a different genre than it is. You're playing an RPG, with RPG hooks, and one of those main hooks is the enjoyment of developing a character. The fact that the combat is based around first-person shooting doesn't necessarily make it into a "first-person shooter". It's sorta like playing GTA and being disappointed that the driving isn't 100% realistic.

#5 Posted by Ares42 (2573 posts) -

Checking out the unfinished video it looks like they centered it based on the "play area", as in they cut off the top part that is UI. If you consider the bottom of the health bar the top of the screen it sorta looks centered.

#6 Posted by Ares42 (2573 posts) -

I thought this already happened... Or did they announce only the buy-out a while a go ? Could've sworn I read something about the GT staff being replaced.

#7 Posted by Ares42 (2573 posts) -

So here's my question to the people that has played and enjoyed Destiny. How much of a fan of Halo are you ? Is there anyone out there that does not enjoy Halo, but was turned around by this game ?

From what I'm seeing here it just seems like the thing people come back to as "the thing that makes the game different from other RPG shooter" is that it's like Halo.

#8 Edited by Ares42 (2573 posts) -

Seamless open world blending multiple experiences, like the first reveal showed. When they showed the game last year it seemed very much like they were starting out in an open world, then went into a story mission and emerged out into a coop event. I realize it has an open-world element, but the fact that the rest is chopped up and you're not always part of the same world really took away what seemed most unique and interesting about the game.

As I commented on the QL, now it just looks like a traditional RPG shooter with a fancy menu. And it's not even hitting the RPG concepts in a very compelling way.

#9 Edited by Ares42 (2573 posts) -

I don't pre-order, but as far as games I've been convinced to check out that I wasn't already planning on getting the top one is probably Shadow of Mordor. Other than that I also came around on buying Xbox One/Sunset Overdrive once the console is released here (hopefully without Kinect). Evolve also was a game that wasn't on my radar at all that I now will probably check out.

#10 Posted by Ares42 (2573 posts) -

It's not so much about new IP being a gamble as sequel is a safe bet. Before Ubi even begins making the next AC they already know pretty much what sorta sales numbers they will get, so they can spend money for that target. They also know that they're less likely to run into major development issues since they're building on a foundation.

When making a new IP you don't really have any way of telling how it will sell before you're pretty far into production and is able to do some real focus testing, and you're also most likely gonna spend much more time working on the technical side of the game which has a higher risk of delaying the game. Content has a very straight-forward predictable pipe-line and when you're making a sequel it's much less impactful if you end up having to cut some new feature because it's taking too long to make it functional.