ArjanN's forum posts

#1 Posted by ArjanN (129 posts) -

Nice interview Patrick.

Besides the first three games there was also Haunting Ground, which was pretty much Clock Tower 4 in everything but name. It didn't have a Scissorman though. :P

#2 Posted by ArjanN (129 posts) -

@swiftoid said:

No mention of the fact their Twitter account says they will be using Kickstarter?

Because that's a fake twitter account. The real account doesn't have the underscore in the name.

#3 Posted by ArjanN (129 posts) -

Coevorden, Netherlands.

#4 Posted by ArjanN (129 posts) -

@pie said:

This one of them ghost games?

I'm guessing aliens this time.

#5 Edited by ArjanN (129 posts) -

That's a good lesson to take away from Spelunky, Patrick. (and also, Dark Souls) It seems pretty common for game press people to get stuck in the content tourist mentality just because they're always working under deadlines.

You compared it getting good at a fighting game and I feel that's something you should also try doing at least once. Trying to learn something every time, even if you lose, is exactly how you get good at a fighting game as well. You could do it in a similar way to the Spelunky daily where you just play a handful of matches every day for like a month. You'd probably be surprised how quickly you improve, and reaching that level of experience really opens up the whole genre for you.

#6 Posted by ArjanN (129 posts) -

Those are some pretty boring and safe predictions to be honest. They're less predictions, and more just describing what already happened this year.

The whole fun of doing a predictions bit like this to make some really specific and bold predictions.

@mrgtd said:

Man, this "WHY IS BIOSHOCK INFINITE A SHOOTER" thing irritates me. BioShock Infinite HAS to be a shooter. That's the best way to convey the setting. Columbia is a dangerous, dark, violent place. If the entire game was just exploring the city without incident, that would not be true to the story. Comstock is a dangerous, violent man. Booker DeWitt is a dangerous, violent man who has committed horrific atrocities in his past and this is his last ditch effort to save himself. There is no other way for anybody or anywhere in the game to be.

I don't really see how that means it has to be a shooter, the same story could have played out like, say, a Telltale game just fine. The world and characters of the Walking Dead are just as dark and dangerous really.

I enjoy FPS games and I liked BI, but was bored at times during the shooter parts, and just waiting for the next story beat.

#7 Edited by ArjanN (129 posts) -

Nice list, boourns at no Volgarr though.

#8 Posted by ArjanN (129 posts) -

They should always let Vinny select e-mails in advance.

#9 Edited by ArjanN (129 posts) -

@pollysmps said:

I expect him to Brad it up quite nicely. This game is all about pixel perfect platforming and timing and well...that's not really a Brad staple.

I recently got all the achievements.

The game is very deliberate which IMO is most likely to 'break' brad, as you can't play very reactively.

On the plus side it's pretty memorization heavy so if you play enough, you'll eventually know all the obstacles by heart.

Things to look forward to:

- Brad realizing there's no checkpoint before the bosses.

- Brad realizing there's an alternate even harder set of levels that's required to get the real ending level and boss.

#10 Posted by ArjanN (129 posts) -

There's only about two games that aren't also on PC.