@notnert427:The Ubisoft worlds really are incredible, and because of those I've played and loved all the entries in their games. Despite the extreme amounts of stuff to do in those worlds, I feel the atmosphere and detail side of their world doesn't suffer. I love climbing on to a rooftop to find a couple of men going about fixing something up there, listen to some good soundtrack, watch the sun set over the city etc. In Black Flag I'd love sailing over to little islands and just feel like I really am there. There's a real sense of place in their worlds. I then proceed to play the main story line while ignoring half the extra content. It's weird that that series hasn't made me feel overwhelmed or distracted me from the parts I do like. Maybe that's the important thing.
I didn't really enjoy Syndicate though, the world was still pretty good but otherwise the rest of it felt pointless. The story didn't grab me and I didn't like the music. Maybe it was the light hearted tone. I didn't like 3 like many others, but I still look back at that with nostalgia because of the story that they tried to tell, and its incredible soundtrack. I'm excited for the Egypt setting in Origins, but I'm a little worried about the size of the open world. Considering that they've been inspired by The Witcher 3 and have decided to go full blown RPG means more of the game spreading all over as compared to having smaller separated off areas as smaller open worlds. Somehow, contained and segregated open worlds feel more enjoyable to me than one big land mass. Not sure if I'll play both this and Horizon simultaneously.
GTA V as I discussed above, is of course an example of open worlds done well ("I think what GTA realizes is that an open world needs more than just activities to feel worth the space and time of traversing through that place. It's fun to drive your car from one mission to another in Los Santos.") It is also a last gen game though. RoTR I'm still playing through, but I really enjoy the tombs in that game. As of now it seems to be opening small open areas one by one, with a limited number of things to do. I'm not sure if it goes full open world later. Hitman doesn't really fit with the others that I was talking about, it's just a mission area where a number of methods can accomplish the same objective. It doesn't have a huge world with multiple missions.
You're right, there are other games that are completely based around sinking time, but I never really got into those. I should've mentioned that this was only talking about single player story driven games.
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