@makayu:I guess different people have a different reaction to the inclusion/ exclusion of different colours etc. In my case, I didn't even notice the fact while playing the game (or during the 3ish years build up to the release of the game) All I was thinking about was "Man, I've been waiting for TW3 for so long. Hope it's as beautiful as TW1. Hope it returns to its Slavic, Polish folklore roots" (as the developers mentioned that they would, art - direction wise and music wise) I only noticed the debate as articles and blogs started popping up around the internet.
I didn't even think about how "everyone is white" in the game. Sure, I often think of how interesting it would be to see a GTA based in Mumbai or something (but with our insanely sensitive government and censorship board, I doubt anything of the sort would ever happen) But I just didn't think on similar lines in the case of TW3. So that's my reaction, but as I said, I guess people react differently.
But @lab392states a lot of similar arguments much better here:
But I just don't believe that any of these things are The Witcher's or CD Projekt's cross to bear. As you acknowledged, it's a Polish game made by Polish developers based on a Polish book about mostly Slavic mythology. As Americans, we need to be very careful about imposing American frameworks of race and racism on art from countries and about cultures that are drastically different from America's.
If Activision releases a game next year set in New York that has nothing but white protagonists, then we can have that fight. This country has its own long, shameful history with race, depiction, and exclusion. And I have no problem holding American media accountable for helping to address that. But I just don't think CD Projekt has that responsibility. Poland doesn't have our past or our culture, so we shouldn't judge its media against our history.
This is exactly what I'm trying to say. Perfectly stated. Hope you don't mind if I quote you while continuing to discuss this topic on other threads :D
@cabelhigh: You're right. And the fact that it was forced is always in your face when you're playing the game. You can practically see the game designers and their faces while you're playing the game. And ofcourse, I agree there shouldn't be limitations when it comes to race. It should feel smooth and natural as you said, that's what matters.