Alright I'm definitely borrowing this
topic almost straight from where I heard it in the ListenUp podcast,
but nevertheless I thought it was a great topic of discussion to
introduce here as well.
So,
the basic question is...when was the last time that music in a game
REALLY resonated emotionally for you? Where down the line you would
instantly be able to recognize the song as being from that game, or
that when you think back on a game the music is something you really
identified with. Also, as a follow up to those questions, how do you
think the role of music in games has evolved (or devolved as your
opinion may be) in your eyes?
Personally for me, that last time
I can really personally say that I loved or felt that music in a game
was an essential part of the experience was
Mass Effect. The two parts in that game that really stand out for me are:

Best. Score. Ever. For a game. Wait, is that even a valid thing to say anymore?
1.
Game Introduction
- just the epic feel that you got when you first put that game into
your Xbox and loaded it up is probably the best that comes to memory
(RIGHT behind this being the Halo music, ESPECIALLY the
Halo2 opening theme just giving me shivers when I first played it OMG I remember being so giddy as soon as the guitar kicked in!!!).
2.
End of the Game [SPOILER ALERT: Link actually shows the ending 10mins of Mass Effect]
- the scene right at the end of the game, actually the entire sequence
where you see your ship flying and then the teams are searching through
the rubble and you think your character is dead...the way the score
builds up to the epicness of when you see your guy walk out for me, I
remember that part evoking a "YES!" from me...and I believe I owe that
to the way the music was used there. Also, probably the
BEST fade out that evoked an amazing feeling for me was the fade out and the
song that played into and throughout the credits.
The
next, and last, game that I will mention here is a game where I feel
the music is as much of an integral part of what made the game great as
any other aspect of it is
Braid. I don't think I would
have enjoyed that game as thoroughly as I did without the score that
went along with it....the ambiance that the music set for each level
was amazing and well, I just don't think there's much else to be said
about that.
The next point I'll touch on here is how I feel that
for me I don't find AS MANY games that have music that really defines
it anymore...too many games are throwing in the generic licensed
soundtrack and mish-mash of music that well, I really don't care about.
My personal opinion on this that I feel epitomizes my point is Burnout
Paradise or the Tony Hawk games in their day. Now, I have nothing but
the utmost respect for Criterion and how they've masterfully handled
the game since it's release even though I personally felt that it fell
completely flat for me to the point that I dropped it (and have only
gone back once or twice) a few days after first playing it. However, I
digress from me point, which is how the music in that game for me is
completely throwaway. After driving around listening to "Paradise City"
by Guns N' Roses once or twice I was done with the music...it had no
bearing on how I felt during the game...granted the game has absolutely
no story and therefore for me, no way of attaching any music to
anything in the game...yet I feel that too many games just throw in the
music and forget about it...OR opt to allow for custom soundtracks so
they don't put as much into the music.
I suppose that maybe I
expect a game's soundtrack to be too much like a movie, and that is
another point to argue: should that be the case? In a good movie, you
don't
NOTICE the score so much as
FEEL it...watch a
movie like War with Jet Li and Jason Statham for example -- a movie
that has great potential with action and whatnot but for me fell SO
flat it wasn't even funny just because of the complete and utter lack
of a good score. A good movie, and subsequently a good game (one that
tells a story or has a narrative at least) will really draw you in with
the music without you knowing it and really punctuating the emotional
points of the story in that way...and I feel that Mass Effect (and to a
lesser extent Halo) did this masterfully.
My final point that I
will mention is the progression of music in games to the point that
it's at now from the old NES, SNES, Genesis, PS1, N64 era games that
had music that would be instantly recognized as coming from a specific
game. A few games that instantly come to mind for me are many of the
Super Mario games or the Zelda games. Who doesn't remember the
Super Mario World theme from the SNES? Or the
Link to the Past music?
How many games these days have music that people can REALLY peg back
onto that game...can you really remember or instantly hum out the tune
to any of the Mario Sunshine or Mario Galaxy music like you can for the
originals? Or the Final Fantasy series...who doesn't know the
Victory Fanfare
from FF7 (which they subsequently used in many FF's from then on with a
slightly different version)? Music in games these days just isn't as
catchy...but that can perhaps be attributed to the fact that there is
so much more going on in a game at any given point as opposed to the
droning repetitiveness of the music in the mario levels...perhaps games
have evolved to the point where the music can't be as one dimensional
as it used to be? I can't decide if I'm happy about that or not. Maybe
it's a nostalgia thing to where looking back on those things now is
such a fun thing to do whereas at the time I could've cared less. I
like to think it's more of the former rather than the latter however.