ArtelinaRose's forum posts

#1 Posted by ArtelinaRose (1862 posts) -

Holy shit, this is awesome.

#2 Edited by ArtelinaRose (1862 posts) -

@pizzapotomus said:

@BombKareshi said:

Leah: Bah! This is difficult...

Adria: Everything worth doing is.

What is that from?

Diablo 3, based on several quotes along the same lines.

#3 Posted by ArtelinaRose (1862 posts) -

@gladspooky said:

@Artemesia said:

@gladspooky said:

@Artemesia said:

@Jams said:

@Tennmuerti: I read your tips before I jumped in and had no problems with the mouse ( was expecting the worst from some naysayers).

People are just being exceptionally whiny. They focus too much on the tiny problems and rather than get used to them, write the entire game off as being broken.

There's nothing whiny in expecting the mouse to function properly.

Like, how would the gaming community react if a console first-person shooter port was released and the mouse was just mapped straight to the analog stick without adding smoothing or changing the sensitivity? Would they just say, "Oh, get used to it"?

"Don't worry, man, all you have to do is take a whole bunch of silly putty and wrap it around the analog stick, and then it's just as slow as it's supposed to be. That's what I did." It really boggles my mind why we put up with it. And this is just one of several problems I noticed.

But you guys enjoy it, I guess. I'm gonna go play the original X-Com and think of better times.

The mouse does function properly, I have no idea where most of these complaints are coming from. Having played the demo twice I can say that you click your mans, then click where you want them to go and they go. Click the button to shoot the alien, then click the alien, the alien gets shot. People are dismissing an entire game based on some minor control issues which sound more user side than a problem with the game itself. Referencing the original X Com, I have been playing it for the first time recently and I find that I have more issues controlling that game properly than the new one. Constantly having my dudes walk across the map after getting them in position because I'm not hovering properly over one of my other guys when I left click.

So, you try to click guys in the original, and you miss, and you think that's the game's fault, but when people can't do that in the new one, it's theirs? The mouse just doesn't move like a mouse in the new game. And having used a mouse since the advent of Windows, I'd know.

Alright, I am not being confrontational just because I disagree with you, and I know what a mouse works like too. I had to use one to get here, after all!

It is a fault of the old game if the size of the click here boxes do not actually encompass the entire sprite. I get around this by taking some extra time to make sure the border is actually flashing before I click. I have to change my normal fast paced playstyle to get the most out of it. Go try to play the old X Com, you might notice what I am talking about.

However, my original point was that people are dismissing the entire game based on what more or less comes down to a triviality that, if it actually IS a genuine issue, is overcome with getting used to the system and maybe a little common sense. If shooting is too difficult, pressing space twice gets around that. Tab cycles your mans. WASD moves the camera. Though hearing people say that the mouse moves weird, when everybody I know does not have that issue, makes me think it isn't one hundred percent the game's fault. Maybe some weird hardware issues going on there, I do not know.

#4 Posted by ArtelinaRose (1862 posts) -

@Mooqi said:

Firaxis reduced the scope and therefore kind of dumbed it down for me. Why can't people just recreate an old game by updating the graphics and keeping the core intact? Why did Firaxis have to build ridiculously and insultingly dumb missions like "disarm the bomb" with respawning (!!!) aliens that fall from the sky?

Because there's no market for that sort of game anymore, at least not in a mainstream sense. You can't invest millions of dollars into a product that caters to a very small demographic of people that want a very specific type of game and expect a return positive enough to warrant continuing. Firaxis set out to make a modern recreation of X Com, one that can appeal to both fans of the originals and people that have never played X Com or a game like it and that are, frankly, really terrible at video games. If you're old enough to appreciate the original game(s), you probably have some skill behind them playin' hands of yours and unfortunately people like you are no longer the prime demographic. Even difficult games like Dark Souls are lauded more for their "trial and error" and "try and try again" gameplay than "It was really tough, but because I am good, I got through it."

The scope has been decreased in that you no longer pack nine dudes and a tank into your Skyranger because it was a conscious design decision to take focus away from throwing waves of Rookies at UFOs and dropping it down to four-to-six guys to reinforce the idea that XCom is a small organization made up of elite soldiers. You have less guys, but they are all individually more capable than anything you had in the original games. I never felt like I was the leader of an elite organization made up of the best of the best in UFO Defense because my UFO breaching strategies tended to consist of "send rookies in until I win" or "if there are scary things, walk rookies in with primed grenades so they die and take them with them." Which is really funny now that I think about it, because in order to save humanity I ended up having to devalue human life.

And if you think the "disarm the bomb" mission is stupid, remember that the original X Com did not have anything like that. I, for one, welcome the change of pace and actually having objectives to go for in missions beyond just shooting all of the aliens to death. Complaining about the respawning enemies that weren't actually respawning but coming in to ambush you is silly because if anything, enemies coming from out of nowhere and surprising the hell out of you is a CORE part of the X Com experience. How many stories have you heard that either began or ended with "and then a Chrysalid I hadn't noticed came out of nowhere"?

#5 Posted by ArtelinaRose (1862 posts) -

@gladspooky said:

@Artemesia said:

@Jams said:

@Tennmuerti: I read your tips before I jumped in and had no problems with the mouse ( was expecting the worst from some naysayers).

People are just being exceptionally whiny. They focus too much on the tiny problems and rather than get used to them, write the entire game off as being broken.

There's nothing whiny in expecting the mouse to function properly.

Like, how would the gaming community react if a console first-person shooter port was released and the mouse was just mapped straight to the analog stick without adding smoothing or changing the sensitivity? Would they just say, "Oh, get used to it"?

"Don't worry, man, all you have to do is take a whole bunch of silly putty and wrap it around the analog stick, and then it's just as slow as it's supposed to be. That's what I did." It really boggles my mind why we put up with it. And this is just one of several problems I noticed.

But you guys enjoy it, I guess. I'm gonna go play the original X-Com and think of better times.

The mouse does function properly, I have no idea where most of these complaints are coming from. Having played the demo twice I can say that you click your mans, then click where you want them to go and they go. Click the button to shoot the alien, then click the alien, the alien gets shot. People are dismissing an entire game based on some minor control issues which sound more user side than a problem with the game itself. Referencing the original X Com, I have been playing it for the first time recently and I find that I have more issues controlling that game properly than the new one. Constantly having my dudes walk across the map after getting them in position because I'm not hovering properly over one of my other guys when I left click.

#6 Posted by ArtelinaRose (1862 posts) -

@Jams said:

@Tennmuerti: I read your tips before I jumped in and had no problems with the mouse ( was expecting the worst from some naysayers).

People are just being exceptionally whiny. They focus too much on the tiny problems and rather than get used to them, write the entire game off as being broken.

#7 Posted by ArtelinaRose (1862 posts) -

Already my GOTY whenever it comes out.

#8 Posted by ArtelinaRose (1862 posts) -

Please do not remove me/Jezail Lunaescent from the guild. I recently built a new computer and the whole thing just exploded. My backup computer does not work either, so I have not been able to play.

#9 Posted by ArtelinaRose (1862 posts) -

oh my god

i did not think i could get this excited for video games anymore

oh my god oh my god

#10 Posted by ArtelinaRose (1862 posts) -

I've entered it multiple times but it seems to disappear every time.