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ArtisanBreads

Waluigi is the Mario character I like at this point.

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ArtisanBreads

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#1  Edited By ArtisanBreads

@fredchuckdave said:

I've learned from the last few pages that as long as there's boobs all is well.

I mean.... they were awesome.

Anyways though, better than the last crap episode (easily the worst in the series, to me) but not all that much happened. I feel like I should like this Sparrows storyline more but it kind of came out of nowhere and I don't feel too invested in it. It is shaking things up in an interesting way.

Otherwise, wow Ramsay is still cruel and a psycho, go figure. Please guys, demonstrate it to me a few more times I'm not getting the depth of it.

I like the Stannis scene and am really interested to see what happens in his storyline. Also excited for more Jon next week.

Hopefully no more rape story points too. Lets take a week off.

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ArtisanBreads

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#2  Edited By ArtisanBreads

I'd spend more time checking out Velen if I was you. If you check out all the points of interest you'll have more gear, diagrams, and treasure quests for future gear than you can tackle. But you'll definitely be able to get some great gear and head out of Velen a few levels higher.

You can buy maps for Witcher gear from vendors throughout Velen. The maps are really cheap, just a matter of finding them.

Also: most of the Witcher gear seems to be following a pattern where you get the initial version then you hold onto that and later you'll find an upgraded version diagram. I just found the upgraded Griffin School armor, for example, in Velen. One of the ingredients is the regular Griffin armor straight up. So I would put in some work finding all that stuff.

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#3  Edited By ArtisanBreads

Yep you don't have too much money, at least early, but you make it work. I like it because it makes those haggling for more money and taking rewards more real and worthwhile. I really like it that way but I'm sure money will start coming in later. Also crafting is then at a premium and the crafting is great so far.

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I really like it but it's not a great RPG, not up to the level of many other Bioware games but good.

I think playing the Witcher 3 right now makes it look worse than it is.

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One small thing also: the dismemberment in this game is ridiculously cool and satisfying and grusome. I'm sure it's not dynamic at all but feels like it almost. You can chop dudes in half basically.

@humanity said:

One thing I really dislike is the AoE type attacks some bigger enemies have with it's fairly large radius. Golems smash the ground and you will take massive damage even when you're several feet away from them. It seems strange that this wouldn't simply stagger you and that it does do that much damage.

Also I got so used to Bloodborne dodge invincibility frames that I'm always a little surprised that I can still get damaged into the middle of a dodge move.

Yeah you can get in hit in dodge.

On the second tier of the swordfighting tree there is an ability that reduces damage you take while in dodge 30% on the first level, not sure how high it goes after that.

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@zeik said:

The Witcher/CD Project embraces old school RPG elements more than most. The idea of starting at level 1 and working your way up is a key element of RPGs that a lot of people enjoy (myself included). It may be a bit narratively inconsistent, but this is a point where gameplay trumps narrative. I don't want to start as a super awesome badass that doesn't have trouble with anything until far into the game. That's not why I play RPGs.

I'm very glad too because so far in this one, as I get going I"m starting to feel so rewarded by the progression. Witcher 2 had this effect too (but cheaply, like you couldn't even block to start) but this one feels balanced and interesting. The magic is really cool as you start upgrading it.

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#7  Edited By ArtisanBreads

I killed him. He was clearly too dangerous. Someone can have right intentions but kill all those innocents and be capable of what he did had to go.

If I was a Witcher I wouldn't want him carrying on the legacy. He had become an assassin and murderer.

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#8  Edited By ArtisanBreads

@pilgore said:

Witcher 3 so far feels a lot more akin to Rockstar games, Red Dead Redemption to be exact. Wonky Havoc engine-style character animations and all.

Pretty much exactly what I put in my post. I think this is being under appreciated about the game. I'm a giant Rockstar fan so I'm thrilled that this turned out to be the feel of the game. Personally, seeing someone mesh that with a legit RPG (that seems deeper to me so far than the past entries) is pretty crazy. I love the physics and movement too because it makes me feel like a real person in that world. You adjust to the weight shortly and after that when you pull something off, you feel actually "athletic" for having done so. This happened big time in Max Payne 3 for me. I love it after Witcher 2 where you rolled around like a mad man and the whole thing felt weightless.

Anyways, the atmosphere is the best I've seen in an open game since Red Dead, which was a masterpiece as far as that goes. The weather is the first since Red Dead to really give you a reaction when you see it. The way people in the street gawk or even spit at you, plus the focus on Witcher's work in this game with monsters, makes you really feel like a character too which is cool. It's something a more open RPG as far as character customization couldn't really do.

This game is so Red Dead ish so far it's even the same "okay fuck I'll do this shit you ask me to because you have a scrap of information" progression being on Geralts mission as it was for Marsten in Red Dead.

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#9  Edited By ArtisanBreads

I really enjoyed Dragon Age Inquisition but so far this is in a different league.

It feels like a polished open world game (like a Rockstar one) meets an open RPG. Where Dragon Age felt like a big open and super clunky RPG. I really liked Dragon Age through different quests, just as a big open game I think it was very stiff and the content wasn't worth it. It was just more of what has come before with RPGs (and not the best of that) vs Witcher 3 feels like a legit step forward. DA is good but Witcher 3 is special so far. Witcher 2 was one of my favorite games ever so I'm not surprirsed at the quality, but I didn't know what to expect with them doing an open world game.

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#10  Edited By ArtisanBreads

@golguin said:
@wiseman4545 said:

@dussck: Blood and Broken Bones feels far more balanced than Sword and Story, because you actually have reason to use the tools the game gives you to succeed. The recent quick look had a perfect example of that. Alex kept talking about how he basically just mashed his way through that Noonwraith fight on normal, while Vinny barely made progress trying to do the same. But when he finally figured out how to use Yrden (like the Bestiary suggests) he beat it in seconds. That's pretty much the difficulty in a nutshell. It's not always that easy, but things always go way smoother if you fight smart.

I can confirm the need to use everything you have during combat. I'm popping health and stamina potions and using my shields, traps, and mind stuns to create openings because enemies aren't just going to stand there and take it on hard. Looking at the bestiary to hit whatever you are fighting with it's weakness is essential.

It is and feels like a revelation when you hit a real weakness. On hard, the combat in this is pretty amazing, to me. It's making me go with the magic tree for my character which I wouldn't have expected (hardly touched it in Witcher 2) because magic is so useful and essential to handling the enemies, and more options, and more powerful options, would be great. I am also focusing on stamina recovery to cast more magic.

It does remind me of Souls in ways because I have the same "don't get greedy" attitude and really have to pick my spots when I'm going to attack and know when to quit attacking and be satisfied with one or two hits. With groups, that's key. Like drowners, hit them with fire or stun them as necessary and dodge their leaps and hit them just once or twice for a bit until you can whittle one down or separate it from the others. You get hit when you allow them a free shot when you get greedy.

Because weaknesses are so exploitable, they're worth knowing and the monsters feel different. The attack patters and behavior makes them feel very different too. Like to me, the previously mentioned Drowners that lunge at you are much more dangerous than more timid Ghouls.

Fighting groups in this is dangerous how it is in Souls games for example. Early Witcher 2 felt this way also. I enjoy it.