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ArtisanBreads

Waluigi is the Mario character I like at this point.

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ArtisanBreads

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It's almost too much going on for me, feels overwhelming at times (and not in the fun XCOM way). But overall I like it a lot, maybe even more than the first.

It really only seems that way at first. You get used to it and settled in. There is more going on, but you adjust and the other things going on interact... like for example Covert Ops can reduce the Avatar Project Timer.

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ArtisanBreads

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I had to put off getting this for a bit but sounds like there are some things to be cleaned up. Hopefully by the time I get there it's more polished. Sounds good otherwise though.

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ArtisanBreads

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Absolutely. Microsoft has been in and Sony hasn't and that's too bad. It's a no brainer.

I find 99% of the people playing online to be insufferable so I'd rather them limit my interaction with them than expand on it.

.... I don't think that's what people are talking about man.

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ArtisanBreads

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#5  Edited By ArtisanBreads

@soulcake said:

@artisanbreads: The website became to big ( witch is a positive thing ) so now the community is more shaped like something you will find at IGN or Gamespot.

That is exactly how I feel. We don't see the numbers either but I kind of feel like GB has gotten quite big sub/viewer wise too in the last couple of years maybe. I hear, for example, them talked about all the time on other podcasts, even with media guys and developers and stuff.

That's exactly how I feel about it though, it feels like IGN or Gamespot comment sections. The thing is, I can come to the forums and see the same old faces that've been here for many years that I like, but if you go into the comment section and stuff on some videos it can be brutal now, even with premium videos.

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ArtisanBreads

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@jadves:the plot in Nioh is very worth ignoring. So is the plot in Far Cry 3! @nicksmi56:

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#7  Edited By ArtisanBreads

@boonsong: I definitely think a bunch of aspects of Vikernes are bad enough, but personally I don't feel much of any "infusion" that you speak of (more than any huge number of metal bands that promote paganistic ideas) and quite enjoy the music. Dissection is another example of a band I like so yeah that's just me.

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ArtisanBreads

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#8  Edited By ArtisanBreads
@pezen said:

@dgtlty: That quote makes a valid point that I can theoretically stand behind, but I find it incredibly fascinating to actually explore the minds of people I disagree with or who are horrible because at the end of the day they're still just humans. It gives me a sense of perspective on the nature of the human experience and what might differ between my own and their outlook on life. But if we're taking the Burzum example, should I also avoid Darkthrone's Transylvanian Hunger because Varg Vikernes wrote the lyrics for half the album? Or Mayhem's De Mysteriis Dom Sathanas because he performed bass on that album? Those are two pretty iconic albums to ignore if you want to avoid Varg Vikernes presence in your black metal. And as a fan of black metal, I would rather be able to listen to those albums despite Varg Vikernes involvement than miss out on them because of some sense of moral obligation to avoid art by specific people. Though I wouldn't fault someone for doing it though, we all have our limits.

Yup. Burzum is good. I listen to them because they are better than a lot of black metal bands. Just cause there is more black metal out there, cool, that doesn't really change my thinking or have anything to do with quality. There actually is not at all tons of great black metal out there. There are certain bands I listen to and that are really worth listening to. Your post also gets at the selectiveness of who we know about and that sort of thing.

I'm into rap music as well and that's another genre where it's a real fun thing to dig into. Just recently, because of different productions on NWA and things, I think a lot of people figured out that in real life Dr. Dre is a woman beating piece of shit and were shook by that when I've known it for many years, even though I am a Dr. Dre music fan. That's just how it is. I don't know if these people stopped listening to him then or only do research on certain people or what.

When it comes to metal, you usually get the goof balls or legitimate sickos in my experience but I'm just listening to the music.

Like you said, of course I don't care what anyone else chooses to do.

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ArtisanBreads

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#9  Edited By ArtisanBreads

I hardly give a shit at all what a creative person is like vs their content. Some awful people make great stuff, and what we know about whom is so entirely selective. It's Chinatown. I have never really agreed with that viewpoint too much or engaged in it. For me, art is put out there and interpreted and in many cases I don't really care about engaging with any idea of who created it. Kubrick kind of seemed like an asshole, particularly to get the results he wanted in his art.

Don't fault others for it, but like I say I think it's selective many times. Some of them will sure fault me though. Had those fun discussions before.

Developers with an awful track record I guess would get me but even then I'd just wait and see how it turned out. Obsidian is an example there for me with how busted some of their games were but I still jumped in on PoE when that turned out solidly.

I'm not saying if some developer was out there being a Nazi I would go buy the game but I haven't ever had an experience remotely like that. And of course, if the work is racist or what have you, that's a different story. Like I said before, to me the art stands more or less alone to how I work with this stuff.

As far as Campo Santo goes, it is a mixed feeling for me but as someone who does some creative stuff in an amateur capacity and wants to professionally, I feel strongly that artists have rights to their work and shouldn't be swayed just because other creators do differently or the audience doesn't like it. And I see plenty of reason to cut Pew Die Pie off after this last incident.

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ArtisanBreads

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#10  Edited By ArtisanBreads

@gundamguru: There are still some answers and possible answers as you go. Some games let you just choose basic classes first for example before specializing more and I think that is smart. There's also the Elder Scrolls "more you do it, you improve" method which is interesting as well. Bethesda's intro dungeon type thing, with a respec after, is also a better approach than some other games take with these things.

I personally don't think it should be an issue people just throw up their hands about. I think it's cool to have character development in different ways over time before making so many choices just right up front. And respec is fine but it is kind of just an escape from the problem.

And of course some games can always stick with the old style. Trust me, I've played a lot of RPGs in this sort of style but I like experimentation, fresh experiences, and different approaches.

Another example of a game that kind of dodges this issue in an interesting design way is Dragon's Dogma, where you can totally change your character's class and switch up your approach entirely. Also Final Fantasy Tactics' Job system. Mass Effect Andromeda even had a cool sort of version of this going on it that I really liked.