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ArtisanBreads

Waluigi is the Mario character I like at this point.

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ArtisanBreads

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#1  Edited By ArtisanBreads

@wynnduffy said:

I thought this line was stupid too: "the amount of anger and vitriol thrown around online about games", can't say I remember the last time an attack was related to someone being mad about Horizon getting an 8/10...

The unfortunate reality is, there's no amount of security that can stop someone inflicting casualties in a packed area.

It's a type of thing you hear and I wonder if these people ever consider sports, where that type of thing has gone on forever (crazy anger and vitriol online and in the public arena around it). Sometimes I am amazed there isn't more violence at sporting events as well. There is the potential for it to happen.

You can think about the Dark Knight shooting that happened. Has anything changed at your local movie theater? Could it really change so much?

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ArtisanBreads

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I imagine that a lot of that work gets outsourced to places in central europe and Asia?

It does yeah. The demand for that kind of art has skyrocketed with modern games. Ubisoft does a lot of that for example.

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ArtisanBreads

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I like the Giant Bomb text it looks like it came off a Dreamcast or something.

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ArtisanBreads

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#4  Edited By ArtisanBreads

Phil Spencer is probably the most likable and respectable game executive ever, since I have been following (and that has been some time now). He seems to treat everyone like they are people. Him saying some nice stuff about them all in closing too was just a show of it.

And I keep seeing people who make things competitive how they talk about for example say "I'll play it on PC!" to Xbox stuff and it's like... awesome. That's great that you have the choice and they are embracing that stuff I think. Like he is out there wanting to be able to play Xbox backwards compatible stuff on PC even.

I like their mission plan too and I am very interested in the system because it is powerful. I feel we have been compromised all generation because consoles didn't aim high enough to deliver what they needed to. The consoles should have launched competing with top level PC hardware.

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ArtisanBreads

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#5  Edited By ArtisanBreads

@thepanzini said:

@artisanbreads: AAA is a nebulous term but roughly its a game with very high budget and production values Wikipedia. Persona 5 great game very well made but it isn't AAA its budget is nowhere near Witcher 3. Bioware game may have the budget but they've always lacked polish probably since KOTOR.

I would say where is the polish then in contemporary RPGs to those ones Bioware was putting out? They were making the most polished RPGs. RPGs are prone to be buggy, that's my point. The other really big ones were mostly Bethesda and Obsidian for example and we know their games are not bug free.

You're right AAA is a rough term, I guess I shouldn't even use it. I feel Persona 5 is a top level production for what it is trying to be. Witcher 3 is as well but what it is trying to be is really huge. To me the Witcher 3 is practically two games in that they made a ARPG open world game with no sacrifice to the depth of story and writing that usually gets left behind.

For me Divinity OS II seems to be that for a top down CRPG as well, which is why I would say it. In the end it may not have the scope but it's top level for the genre. I feel that the recent CRPGs coming out have lacked that.

@oursin_360 said:
@thepanzini said:

@artisanbreads: AAA is a nebulous term but roughly its a game with very high budget and production values Wikipedia. Persona 5 great game very well made but it isn't AAA its budget is nowhere near Witcher 3. Bioware game may have the budget but they've always lacked polish probably since KOTOR.

Andromeda had almost half the budget of witcher 3...

I think the Witcher 3 is a bad example in ways because it's so unique and really it's why it's so good. They just spent the time and money to make tons of great content.

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#6  Edited By ArtisanBreads

@humanity said:
@lv4monk said:

It's really easy to know what you like, harder to know what you don't like, and even harder to know why.

Having years of experience doing design work for various clients and big companies I can with certainty say that it's actually the very opposite: people very often know what they don't like but find it difficult to articulate what they actually want. I would design things and have people come down and tell me to change it or make it "different" or my personal favorite, make it "nicer looking" without any sort of idea what this new direction should be - they just knew they didn't like what they were seeing right then and there.

Very much agreed.

You see it in people critiquing games a lot. I find with modern games sometimes they don't like this or that in the games but I don't really see any ideas for alternatives.

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#7  Edited By ArtisanBreads

Nothing was more boring by the end (no probably the middle when it became a slog to finish) of GoW 3 than those swinging attacks you do with the chains that mostly lead to mindless mashing that works in many contexts. It's not fun or interesting and basically leads to one way to play the game. I was done with many other things the games were doing by then, including the story and tone.

Everything about this showing has been an improvement. Dialing it back from 11 all the time (every GoW game had to open with basically a city being wiped out or more), giving Kratos room to do anything but be an angry asshole by letting him interact with one person who he doesn't fight or use for a minute and then murder, creating a camera and combat system that makes spacing and movement very relevant in a way that most action games have gone because that's what people like and has depth.

The over the shoulder camera actually reminds me a bit of God Hand, just one of the best action games ever. It can work.

GoW's combat especially was never near what other games were even doing at the time. I'm not even so much of a DMC series fan because I find everything around the combat to usually be pretty bad, but the combat is way better in all those games. DMC 3 blows any GoW game out of the water in that area. GoW 1 and 2 were great games because of their visuals, the setpieces, and the take on the setting.

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#8  Edited By ArtisanBreads

@thepanzini said:

As great as Divinity OS & Persona 5 are their not AAA but I feel we haven't had a classic Bioware game since DA Origins everything prior was GOAT but they never felt AAA anyway despite the budget.

For me it's ME 1 or DA:O (not that ME 2 or 3 aren't good, or Inquisition and ME:A aren't pretty good too).

But I could not disagree more with them not feeling AAA. They were well voice acted, they had characters that talked a lot, you had big areas to explore, graphically they looked really nice, and most of all there were not really any RPGs on consoles or even on PC that had the overall production. KOTOR was mindblowing. ME 1 was as well for me.

I heard Chris Avellone talk recently about Planescape: Torment and he was talking about his history and the Obsidian history of working with Bioware and Bethesda on sequels (NWN 2, Fallout: New Vegas, and Planescape: Torment in a way being based off the Baldur's Gate Infinity Engine) and he was talking about how they had a lot of things going for them as a group but just could not get the programming talent/chops and the time and money it takes to build up the technology. So they ended up in that relationship a lot because those guys were the RPG companies out there doing it. It's not easy or common. The games never had maybe the detail or things like say ragdoll other games had but they were RPGs after all. It wasn't really until recently, the Witcher 3, that I felt any game made two characters just talking to each other not look quite weird many times over the course of a game. I think many fans don't understand how difficult it can be and why RPGs often have a tough time with bugs.

For me Persona 5 is absolutely of a top production level feel (except I do not love all the voice acting, but that happens in other AAA games too). Divinity OS II is a game I think is going to feel and look great when it comes out based on what I have seen.

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#9  Edited By ArtisanBreads
@freedom4556 said:
@zevvion said:

It is also a bit odd since RPG's are still being made by the dozen.

Are they though? Honestly? Like real AAA big-budget RPGs not of the Action persuasion? We've got Beth, Bioware, and CDProjekt... and that's it really.

Are we talking about games like the Witcher 2 and 3 and the Mass Effect series like they aren't action RPGs though? They are. Like I said earlier in this thread, the lines are really blurry as far as RPGs go now.

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#10  Edited By ArtisanBreads

The last game looked great in trailers or pictures, so I really don't care until later when you can see if the story makes any sense or how the pacing is. I really hated the completely disjointed feeling of how you were going around from place to place in that game. To me every good survival horror game just about has thrived creating a good sense of a place, the kind of thing that really takes away. Beyond that it the characters all felt half baked.

There were cool elements and I still am down for a game that feels that much like RE 4.