@thepanzini said:
As great as Divinity OS & Persona 5 are their not AAA but I feel we haven't had a classic Bioware game since DA Origins everything prior was GOAT but they never felt AAA anyway despite the budget.
For me it's ME 1 or DA:O (not that ME 2 or 3 aren't good, or Inquisition and ME:A aren't pretty good too).
But I could not disagree more with them not feeling AAA. They were well voice acted, they had characters that talked a lot, you had big areas to explore, graphically they looked really nice, and most of all there were not really any RPGs on consoles or even on PC that had the overall production. KOTOR was mindblowing. ME 1 was as well for me.
I heard Chris Avellone talk recently about Planescape: Torment and he was talking about his history and the Obsidian history of working with Bioware and Bethesda on sequels (NWN 2, Fallout: New Vegas, and Planescape: Torment in a way being based off the Baldur's Gate Infinity Engine) and he was talking about how they had a lot of things going for them as a group but just could not get the programming talent/chops and the time and money it takes to build up the technology. So they ended up in that relationship a lot because those guys were the RPG companies out there doing it. It's not easy or common. The games never had maybe the detail or things like say ragdoll other games had but they were RPGs after all. It wasn't really until recently, the Witcher 3, that I felt any game made two characters just talking to each other not look quite weird many times over the course of a game. I think many fans don't understand how difficult it can be and why RPGs often have a tough time with bugs.
For me Persona 5 is absolutely of a top production level feel (except I do not love all the voice acting, but that happens in other AAA games too). Divinity OS II is a game I think is going to feel and look great when it comes out based on what I have seen.
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