I haven't posted here because any free time to game I've had, I've been spending with this game.
I really like the combat. It's very tactical in a way I haven't had with an RPG in a long while. Positioning, retreating, using the combinations and environment, using spells that wall off enemies.
Picking up the two party members in town made all the difference for me making the difficulty right too. I made a wizard (focused on damage) and a archer/rogue, so having a warrior was key and I use the other caster as a healer/support guy more.
Anyways, things have really clicked. I've gained some levels, got some great gear, and now I'm having a great time. Best combat in any RPG I've played in quite some time. I did enjoy the recent Shadowrun but this is a cut above and innovative I think in different ways.
The freedom and options are really impressive. And it's key that the enemies make you know your shit. They will smartly use the environment too and the enemies are really no push overs. The fights play like real back and forth struggles. Because there is so much freedom and so many options, the game can be harder without feeling formulaic too (as in, you need to use predicable options to fight certain enemies or in certain encounters). You find what works for you but you can mix it up for sure.
I can't say the story has gripped me or anything but it's pretty solid and I enjoy the tone, which is lighthearted in a Fable kind of way.
If you are a fan of turn based combat and cRPGs, you really have to play this one. It's really a brilliant updating of the old cRPG formulas, not just being content to be that either but adding some cool new bits of its own.