I've heard a lot about the traffic model of the game, but what about the economy of cities? That should have a bigger impact on both how the city grows and how the game plays.
ascagnel's forum posts
PS4, because the commercials say its for the PS4.
Never understood those ads, where it says the game is just for that console. So dumb. I know the companies pay for that. But everyone should know its not just for that console, so whats the point. Are people really that gullible? Do they see those and think they can only buy it for that?
EDIT: Wait, that was a Far Cry 4 commercial, not Dragon Age. The Dragon Age one says for Xbox One.
I'm sure it works on people who only play the 5-10 biggest games a year and aren't posting on video game forums.
Lots of the people that care enough about games to post on forums tend to forget that.
The reason every boycott called for by the community (regardless of whether or not it fails), there are millions out there who are completely oblivious because it simply isn't interesting enough to them.
One thing that's always bugged me is how CS (and all FPS games) get covered as "eSports" -- particularly in camera angles.
Dota, LoL, and most other MOBAs are straightforwardly similar to a traditional arena -- you have a main camera that overlooks the action, and then you may have multiple views that a director can switch between. CS, by default, tends to spectate from the player POV. If you're an experienced viewer, it's no big deal, but for a newcomer it's completely confusing. You have no idea of the layout of the arena, no good place to get your bearings, and the camera is constantly shifting either from player movement, player deaths, or just swapping from player to player.
The game might (not necessarily will) be better served by using predefined camera locations for the main gameplay feed and supplementing that with the first-person perspectives. CS even has time between rounds that give the commentators a chance to go back and break down key plays.