asmo29a's forum posts

#1 Edited by asmo29a (149 posts) -

@hom3r said:
@asmo29a said:

After that we went into our first game against real people and beat them with 63:3 kills with two of our teammates abandoning early because our opponents were.. less prepared.

Score of 63:3 says you need to finish games or the other team just kept running into and you were playing people that didnt have ANY training.

Exactly, they kept pushing lanes and giving us free kills from minute 1, that's my point. It was our first game against human opponents and it probably was one of their first games against humans as well but there's some legwork you can do to give yourself an edge in noob games and not get horribly flamed to death every time. There's more than enough digestible info readily available after >10 years of dota.

#2 Edited by asmo29a (149 posts) -

I spent several hours watching video tutorials and reading newbie guides, then played bot matches with a friend for another few hours. After that we went into our first game against real people and beat them with 63:3 kills with two of our teammates abandoning early because our opponents were.. less prepared.

Dota has been around long enough that there's more than enough teaching material to get you through the basics of laning at least without fucking up. After that just play more dota and ignore asshats or report them when they step way over the line. I still suck at many things but I've never head any one ranting at me in early games.

#3 Posted by asmo29a (149 posts) -

Fuck, man. Just... fuck.

Condolences to Ryan's wife, the GB crew and all his friends.

It feels weird since I never met the man, but I'll really miss Ryan. Thanks for everything, duder.

#4 Posted by asmo29a (149 posts) -

I clicked on this because of the SotC screenshot.

#5 Posted by asmo29a (149 posts) -

I clicked on this because of the SotC screenshot.

#6 Posted by asmo29a (149 posts) -

@Maajin: Well, shit. That was of course one of the first things I tried, but I never looked long enough at it because it takes a lot longer than the other eye wall to start blinking. Thanks!

#7 Posted by asmo29a (149 posts) -

Could someone please tell me how to get to the section I'm missing here; it's got to be an exit off of "Leap of Faith" that I can't find.

Cheers

#8 Posted by asmo29a (149 posts) -

@byronaltice said:

I think I'm the only one having trouble with getting to "The End" from "A Jump To Far". When I teleport to A Jump Too Far, and turn around, there is just a red cube destruction field, with some cubes on the other side that I can't remove or anything to get past. I've completed EVERYthing else.

If you've got the red gun, you can get past that wall. You probably just need to figure out what the red gun does exactly and take a closer look at that obstacle.

#9 Edited by asmo29a (149 posts) -

@lanster99: There's just an arrow connected to that exit, not a new room, which would explain why you can't find it anywhere. Try

starting from A Loop that Won't Close, go through the null zone to Too Many Lasers, turn around and walk back to where you started - to your left, instead of the closed green door that was there initially, you should now see a green room with one of the elaborate windows that lets you change rooms and links up to an earlier point in the game. Maybe that's the path missing on your map.

What the hell is the west exit of Leap of Faith? It's the only one I haven't got yet except for the End that won't fill in and the infamous, luck-based Laying the Foundation.

#10 Posted by asmo29a (149 posts) -

What's usually meant when someone's talking of a "Euclidian space" is your normal R³ with the standard scalar product (which defines length and angle as we normally perceive them) or a more general Euclidian vector space R^n again endowed with the Euclidian scalar product. Whatever "non-Euclidian" is supposed to mean, I can't imagine what any space with a non-standard (or no) definition of length/angle would look like from inside, and I bet it wouldn't be intuitively traversable.

So the most you could reasonably hope for in a video game is a standard Euclidian space with some anomalies thrown in to play with your expectations of how things should be, and that's exactly what Antichamber is.