AssInAss's forum posts

#1 Edited by AssInAss (2702 posts) -

Finished it. Really sweet tale of courage to achieve serenity in a harsh world. Wonderful stuff.

There is some definite trial and error (as I'd expect from a cinematic platformer like Another World/Limbo/Brothers where things can keep changing on you) towards the end but it's warranted as the stakes are so high and you're being tested on everything you've been taught. Some critics might have found that too frustrating, but it's not to the extent of Limbo later levels which felt like filler padding anyway. Everything is cohesive here. I might have had a couple of times where the AI was an issue but it's something you'd see in any super polished AAA game too.

It's impressive when you're platforming below while the character above might be helping with creating those platforms for you, and it never got to the point where I needed another player to take over the AI. That could have gone so wrong as it has with big games like RE5 or games that don't allow the AI to be hurt at all (The Last of Us). The switching is instantaneous anyway, so you can manually do everything and it's obvious when you need to.

There is a crazy plot twist mid-way that changes up the gameplay significantly and there's a bigger revelation, but it's mostly about trying to restore peace against the blizzard. It's just a really well realised and unique fairy tale with a cool subversion that the protagonist is a girl rather than a boy as it is in the original tale of Kunuuksaayuka. There's no Mulan-like gender expectations to face, she just is a tough hero that isn't nerfed because of some plot event.

The cultural insight videos are awesome. Now I wish for more interactive old tales from other cultures.

#2 Edited by AssInAss (2702 posts) -

@abendlaender said:

@selbie said:

@abendlaender said:

@selbie said:

Good luck to Gilbert, but I'd really like to see the Adventure genre escape from the pixel nostalgia and actually try to do something else.

Uhm, it did? A long time ago actually.

I know it did, but why is he going back to the same exact visual style as his old games?

Cause people like this visual style.

I never played Maniac Mansion (stop throwing tomatoes at me!) but the visual style here is pretty great. I don't think there are any pixel adventure games that look exactly like this, the Wadjet Eye games look different and their own style.

#3 Edited by AssInAss (2702 posts) -

Played an hour of it with my sister, her shrieks at the platforming challenges and chases is the cutest. This is definitely a cinematic platformer in the vein of Brothers, Limbo, and Heart of Darkness so there is quite a bit of challenge. The animations are super cute.

There are very few 2 player co-op (can be played with a single controller, too) platformers that don't devolve into madness. The setting makes a huge difference, the wind and snow are some of the best I've seen in a game. The narration during the gameplay from an Alaskan native elder reminds me of Bastion.

Haven't finished it yet and hope to do so with my sister so my final judgment might change, but so far very happy. I haven't even bothered with the documentary videos that get unlocked as you progress, but will definitely watch them later. Love this interactive look into a culture's mythos that you don't hear about in any entertainment media.

#4 Posted by AssInAss (2702 posts) -

I thought the game was going for a MMO thing like Star Citizen and they don't have as much money as SC to do a single-player campaign so this doesn't surprise me.

#5 Edited by AssInAss (2702 posts) -
@amyggen said:

@assinass said:

Jeff Gerstmann has mentioned mock reviews a couple of times in articles but I specifically remember him talking about it here on the Bombcast, or am I getting this wrong?

In case you don't know, mock reviews are basically internalreviews done by journalists/critics for the publisher so they get an estimated metacritic score and whether that game will be worth funding or something. You get paid a lot so some critics do it, and even Jeff was tempted to finish one before Giant Bomb became a thing. Here's an article where Jeff talks about it.

http://kotaku.com/5957810/the-contemptible-games-journalist-why-so-many-people-dont-trust-the-gaming-press-and-why-theyre-sometimes-wrong

If I'm not mistaken, this is the most in-depth Bombcast discussion on the subject:

It's also a great discussion on ethics in the gaming media (almost an hour from 2012, right after the shit that went down in Eurogamer back then, Dorito Pope etc.). Jeff talks about how he almost did a mock review in between getting fired from GS and starting GB because he was curious of how it worked, but it fell through because he said to the publisher that he would only do it if he could do it for free (the same story as in the Kotaku piece maybe? I can't access that article right now for whatever reason). He also talks about not wanting to hire people who have done mock reviews.

edit: The YT video is of the same clip as the one SethPhotopoulos posted above me, but in one instead of four parts.

THANK YOU

And to @sethphotopoulos

#6 Edited by AssInAss (2702 posts) -

That's awesome! But I secretly wish more women were in Giant Bomb's cast.

#7 Posted by AssInAss (2702 posts) -

Jeff Gerstmann has mentioned mock reviews a couple of times in articles but I specifically remember him talking about it here on the Bombcast, or am I getting this wrong?

In case you don't know, mock reviews are basically internalreviews done by journalists/critics for the publisher so they get an estimated metacritic score and whether that game will be worth funding or something. You get paid a lot so some critics do it, and even Jeff was tempted to finish one before Giant Bomb became a thing. Here's an article where Jeff talks about it.

http://kotaku.com/5957810/the-contemptible-games-journalist-why-so-many-people-dont-trust-the-gaming-press-and-why-theyre-sometimes-wrong

#8 Posted by AssInAss (2702 posts) -

You want to see a great funeral scene in a game play the Darkness 2. Very well done and I literally gasped at the audacity of what occurs. They know what they are doing.

Such an underrated game for its storytelling. Excellent characters, the amount of ambient dialogue rivals any adventure game. As emotional as the first game, the diner dance had me welling up. It took me a while to realise Enzo is gay, on top of being a fun character.

#9 Posted by AssInAss (2702 posts) -

I'm pretty sure Trocadero is not as good as it used to be, but I haven't checked recently. Just heard that. Either way, if it's still going, a lot of fun.

#10 Edited by AssInAss (2702 posts) -

Found it very intriguing. The amount of fates to be determined in the roll call seems to extend to the rest of the game's development, which would be cool. Got a Rime of the Ancient Mariner or other haunted ship stories' vibe. Love the hand inverse kinematics.