@ProfessorEss said:
I don't know if I like it. Maybe I haven't figured out the "flow" of the game? Maybe I'm just too impatient? I'm really hoping I get into it more as I get deeper, but I'm finding despite what they said about "play how you want" Deus Ex: Human Revolution (or at least the beginning of it) has a heavy emphasis on playing stealth. I was really hoping to go "brute force dickhead" on my first playthrough but the iffy shooting is making that tougher than I expected.
Stolen from G4 guide:
-For Combat Playthrough-
Punch Through Wall - Use: Blast through weakened walls. Upgrade Cost: 1
Move/Throw Heavy Objects - Use: Move and throw heavier objects. Upgrade Cost: 1
Recoil Compensation 1 - Use: Reduces recoil by 1/2. Upgrade Cost 1
Recoil Compensation 2 - Use: Eliminates all recoil. Upgrade Cost: 1
Carrying Capacity 1 - Use: Increases inventory size by 2 column. Upgrade Cost 1.
Carrying Capacity 2 - Use: Increases inventory size by another 2 column.
Carrying Capacity 3 - Use: Unlocks the inventory's full size.
Aim Stabilizer - Use: Reduces movement-induced aiming penalties. Upgrade Cost: 2
Aiming Motion Control 2 - Use: Negates all movement-induced reticule growth. Upgrade Cost: 1.
Typhoon Explosive System - Use: Launch mini-explosives in a 360 arc, at a range of 8m. Activation Cost: 2
Heavy Damage Variant - Use: Deals enough damage to kill any enemy, including all robot types. Upgrade Cost: 1
Dermal Armor - Use: Protects from damage. Activation Cost: 2
Damage Reduction 2 - Use: Reduces damage by 30%. Upgrade Cost: 1
Damage Reduction 3 - Use: Reduces damage by 45%. Upgrade Cost: 1
EMP Shielding - Use: Prevents augmentation deactivation and energy loss from EMP grenades and electricity. Upgrade Cost: 1
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