@AssInAss said:Wow. Didn't know there were people out there with such apathy towards a much beloved game. But I won't go into that debate right now.Beyond Good and Evil has about 7 gameplay types: driving, spacecraft, mini-games, stealth, combat, chases, and photography. And all done really well, even the air hockey. The only part of Brutal Legend I thought wasn't done well was the driving, where the problems are compounded in the demon races. The Deuce felt heavier than any car in GTA 4. Other than that, I don't know many of the bad design choices. Care to elaborate?You've stretched a few gameplay types into seven. Beyond Good and Evil (a mediocre game at best) has maybe two gameplay types, three if you include the photography (yawn). Let's be generous and say three. It's a fairly standard action-adventure game with fairly generic gameplay. You can try to separate out the driving and spacecraft elements, but they're essentially the same. It plays like most other games of that type from that era. Minigames? Really? Then I guess Mass Effect 2 has about six or seven gameplay elements then, to be as generous with the terms as you are. As for bad design choices, that's what I've been talking about the entire time: too many gameplay types, none of which had enough depth to be fun or compelling. I'm not saying don't like the game. But the lack of commercial success says quite a bit about the game design. I'm not saying anything about the game that wasn't said in a dozen different reviews of the game. The driving was clunky. The brawling was oversimplified. The RTS crippled by the camera and controls. The story elements were fine, as were the game world elements. In short, a game with a lot of potential that was crippled by bad choices. No doubt made worse by the game's troubled development cycle. Not an uncommon story, that.
Lack of commercial success: It at least sold 1.4 million copies, Schafer was more than happy with that. The lack of commercial success I doubt had anything to do with game design, and probably more to do with EA's marketing (see recently: Shadows of the Damned, Alice Madness Returns). Plus, Psychonauts didn't sell too well, all of their games are too creative for their own good in this recently risk-averse industry.
I'll agree on the driving, but brawling was fine as it is, I'm not expecting Devil May Cry from a Double Fine game. It's simplified enough, with some cool combos, upgrade system, and gore. I don't feel the controls or camera were ever a problem for the RTS stage battles, or at least weren't bad. Loads of different enemy types for each faction. Certainly more fun than other console RTSs like Halo Wars. I'll agree that there needed to be more tutorials.
Even if you disagree though, at least a great Brutal engine came out of it to power Trenched.
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