A sequel is possible? Dear god yes! Thank you for this interview @patrickklepek! I want to go up to these developers and hug them, they're incredibly talented and to see what came out in the final product in this AAA space is astonishing. I was worried that this wouldn't be a great feeling FPS since The Darkness was more hot on the storytelling than shooting department, but with Syndicate and now this, they've conquered previous weaknesses. They really need to be commended for going against the grain in so many aspects.
Who expects a FPS that doesn't follow the CoD formula (no need for aim-for-sights, no hit markers, no restricted 2-weapon system, dual wielding, sliding and shooting at the same time, best cover system ever, rarely any bullet sponges, health and armour packs, wide complex levels instead of linear corridors, stealth being a viable and actually fun option rather than to just satisfy an achievement/trophy, no cool scripted weapon to be only used for one setpiece section) and tackles mature themes and subject matter like race or concentration camps or being an old relic for a new world (which was very No Country For Old Men) or true romance all while having a blackly comic tone? Inglorious Basterds, Robocop, and District 9 (which felt like a Paul Verhoeven homage anyway) are perfect references. Gave heart and charm to a musclebound action hero. Gave excellent and charismatic female characters in games (Anya, Caroline, Tekla, Frau Engel).
Wolfenstein The New Order is one of my favourite FPSs ever now, it had the perfect mix between excellent gameplay and storytelling. It has set the new standard that just because you want to tell a good story, it doesn't have to sacrifice good gameplay or divorce it in just cutscenes or supplemental audio diaries and documents.