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AssInAss

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AssInAss

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@dogma said:

@assinass said:

@patrickklepek

Robert Florence (the Scottish guy who started the whole Tomb Raider/Lauren Wainwright "journalist" PR debacle) did a good counterpoint to this of how Bioshock makes the violence make sense, and that we shouldn't only hold up artistic games and be embarrassed about violence since there are violent but important works in other mediums (The Godfather in film, Preacher in comics) and also last year's Spec Ops: The Line.

The Gaming Cringe (Robert Florence)

We should be celebrating Bioshock Infinite for telling an incredibly daring story and dealing with incredibly mature themes within our favourite form, and doing it honestly. Instead, some of us are cringing. “They’re telling this story in big-budget violent FPS form? Couldn’t they have done it in interactive fictiony arthouse form, where only a few of us might see it?” It’s a cringe. A wide-spread cringe. I recognise it because I’ve been there. Are we really going to get all “Ugh. It still acts like a videogame!” about it? Please tell me we’re not going down that path.

A good read. Thanks for that tip. I have been irritated all week because of how some publications want to hold Bioshock Infinite to some other high standard and therefore attacking it's violent parts. We have during the whole development process known that this should be a FPS, a Bioshock game. Why is it supprings to anyone that it is violent and that it tells it's story within a FPS? I have always thought it's unfair to critique a game for something it's not or not trying to be. It's the same with Tomb Raider. People seemed to want some kind of survial game with really low tempo but ever since at least E3 2012 we have known about that it's quite clearly a action game and yet people complain about it's violent and gameplay nature.

Just to be clear. Would I have liked that Ininite and Tomb Raider would mabey been different? To dare have other game mechanics? Yes. Because I want variaty but these games did good on their delivery in my opinion and have been clear what they where so I have a really hard time grasping why people select these games to nitpick on violence. In Tomb Raiders case I believe it's because of it's thriller/horror nature it sent of in E3 2011 and in Bioshocks case it's because people think a game with these themes should be delivered in another way because that's what the press/people want. That's how they want their inteligent game to be percieved. Florence puts it perfectly though. Putting them in a arthouse game would have defeated it's purpose of reaching far to as many people as possible, not only for business reasons but for also for the message.

Once again, thanks for the reading tip and I apoligize for the rant :P

No need to apologise, that was a good comment to read :D

I haven't played Tomb Raider, but it gave me a gratuitous vibe with how she stabs people in the head with an axe and yet still acts like she's not a psychopath, that cognitive dissonance thing but I guess that's another debate.

The Walt Williams (writer of Spec Ops: The Line) GDC lecture on contextualising violence in games, how "your character will never be more righteous than the core mechanic allows". Good watch.

http://www.gamasutra.com/view/news/188964/Video_Spec_Ops_The_Line_contextualizes_violence_through_story.php

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AssInAss

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#2  Edited By AssInAss

@patrickklepek

Robert Florence (the Scottish guy who started the whole Tomb Raider/Lauren Wainwright "journalist" PR debacle) did a good counterpoint to this of how Bioshock makes the violence make sense, and that we shouldn't only hold up artistic games and be embarrassed about violence since there are violent but important works in other mediums (The Godfather in film, Preacher in comics) and also last year's Spec Ops: The Line.

The Gaming Cringe (Robert Florence)

We should be celebrating Bioshock Infinite for telling an incredibly daring story and dealing with incredibly mature themes within our favourite form, and doing it honestly. Instead, some of us are cringing. “They’re telling this story in big-budget violent FPS form? Couldn’t they have done it in interactive fictiony arthouse form, where only a few of us might see it?” It’s a cringe. A wide-spread cringe. I recognise it because I’ve been there. Are we really going to get all “Ugh. It still acts like a videogame!” about it? Please tell me we’re not going down that path.

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AssInAss

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Oh boy, dude might be out of a job if this comes out as truth.

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AssInAss

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@brandonleedy

What font is that? It's perfect for that educational safety hazard style poster. Is this style called something? What were you influenced by?

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AssInAss

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This changes everything! I wish more sites follow Giant Bomb's model of 5 stars to fuck with the system.

Completely destroys all the stupid but incessant conspiracy theories that Tom Chick (Quarter to Three) purposefully lowers games to below the average metacritic rating (i.e. using the whole scale properly) to skew the Metacritic score. Keep on trucking, Tom Chick.

No Caption Provided

Machinima on highest, fuck my life. That site has been sponsored by EA and other publishers to promote their games over long periods and henceforth garner sales. And their reviews are usually hyperbole territory. And official platform magazines, YUCK. I've never trusted any of those sites, even when I was a Xbox fanboy back in the day.

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#6  Edited By AssInAss

I'm surprised this article hasn't caused much buzz. Maybe people just know the reality now and we're just preaching to the choir by now about this.

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AssInAss

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@bwast said:

@assinass: Black metal takes elements from thrash and speed metal. Play really fast, shriek, and have lyrics about winter or God/religion. That's the basics of it. There's a whole backstory of its infancy in Norway with church burnings and murder and shit. There are documentaries about it if you're interested. Until the Light Takes Us(I think it's on Netflix) and Black Metal Satanica.

Death metal by definition has growling, I don't think it's possible for an instrumental metal band to be classified as death metal. But that's just, like, my opinion, man. Here a few heavier instrumental metal bands:

Bongripper

Sleep Terror

Blotted Science

Great comment, helps a lot! I remember hearing about that documentary, might have to check it out.

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AssInAss

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#8  Edited By AssInAss

@neezie said:

@assinass: Thank you so much! We're experimentin a bit with some stuff and I will definitely take your advice. Ryan and I are going to start work on the second episode about PAX East and then work on the third episode about the Indie Game Collective in Cambridge.

Cool! More indie game based shows :D

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#9  Edited By AssInAss

@milkman said:
Loading Video...

A message to everyone saying the site has "changed."

Thank you for this. Now off to watch this and smile and laugh without ever coming back in this thread.

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@assinass: Actually it was ZombiU. My point was that he can do with loosening up seeing as he's like, the fourth most active Giant Bomb reviewer after Alex, Jeff and Brad respectively, he doesn't need to come to every game wearing a fedora.

I'm fine with the level of "looseness" of Patrick right now, I sometimes want the more informed perspective (see all the threads complaining about misinformed quick looks).

Jeff is more of a hipster if you think about it. The constant references to obscure stuff in the past, nostalgia bombs, not getting super excited for any major games.