Our esteemed art director Christer Sveen has put together a cool video describing the process behind the development and evolution of Zoë Castillo, the (dreamy) heroine of Dreamfall Chapters.
This video also offers a glimpse of the latest tweaks done to make Zoë look closer to how she looked in Dreamfall: The Longest Journey -- something a lot of you have been requesting! We will, of course, keep tweaking our characters until the game launches, and everything you see here is still work in progress.
This is pretty cool, because it makes you realise how much change happens to the look of game characters from inception to release. Just look at Elisabeth from Bioshock Infinite or any game that takes 3+ years to make. This game is still more than a year away.
A quote from a NeoGAF user made me think that the F2P system in this game seems quite clever actually:
"Due to the games matchmaking, it's very much, Pay 2 Lose (IE, Pay money, upgrade, now you are playing against people who have played longer than you. Whoops!). In this instance though. I've won the last 5 games I've played, so I'm ready to match up, and open up the strategy now that I get how the combat works."
" The whole hotspot bit about "Gaming for me is a religion, and Haze is the shit". Everything he says there is gold. "
The no cursing thing makes this clip kinda suck. Otherwise, super hilarious.
Sorry for bumping this, but the quote "____ is a religion, and _______ is the shit" was stuck in my head for some reason for the past few days and I knew Jeff had said it at one time, so googled it and came to this thread. Thank you for finding this gem, my favorite Jeff quote by far.