Joining the team are lead designer Martin Bruusgaard (Age of Conan, The Secret World), technical directors Kjetil Hjeldnes (The Longest Journey, Dreamfall, The Secret World) and Eigil Jarl Halse (Dreamfall, The Secret World), artist Sigbjørn Galåen (Dreamfall, Age of Conan, The Secret World), producer Rakel Johnsen (Age of Conan, The Secret World), and programmers Quintin Pan (Age of Conan, The Secret World) and Audun Tørnquist (The Longest Journey).
Direct control and point-and-click, now that's something new!
"We have invested a lot of our own money in Red Thread Games and Dreamfall Chapters, and we have also been lucky enough to receive a $175,000 grant from NFI (the Norwegian Film Institute) to make a playable prototype. Without this money, we wouldn't be where we are today."
Plenty of familiar faces will return for Dreamfall Chapters, along with many of the original voice actors from both The Longest Journey and Dreamfall.
Players will experience the story through the eyes of three different characters as their unique paths and separate plots intersect and intertwine.
The central character of our story is Zoë Castillo, a twenty-one year old girl from Casablanca who saved the world in Dreamfall before falling into a deep coma over a year ago.
Players will once more play as Zoë as she learns to use her emerging talents, escapes the Storytime, travels to Europolis and eventually crosses the Divide into the magical world of Arcadia.
We will reveal the identity of a second playable character during our Kickstarter campaign, so stay tuned for some exciting updates!
Many fan favourite non-player characters will also return in Dreamfall Chapters, including Crow, sidekick extraordinaire; Blind Bob, the not-so-blind beggar; Benrime Salmin, innkeeper of the Journeyman Inn and supporter of the resistance; Roper Klacks, author of 'Farewell to my Wizardin' Days'; the enigmatic Vagabond; the equally enigmatic Brian Westhouse; April's old friend Emma; and Zoë's ex-boyfriend Reza Temiz, whose identity was left in doubt at the end of Dreamfall -- and many more (including some intriguing stretch goals!).
And, of course, players will learn the destiny of April Ryan, and see the continuation of her storyline.
Dreamfall Chapters is a 3D adventure game where the player controls a character through interactive and immersive environments, using a combination of point-and-click and direct control. The game supports both keyboard/mouse and a joypad, but it's designed primarily for the PC.
Wow, that was quite the adventure! Figuring it out and seeing for yourself in an hour, in one sitting, is the best way. All you should know is there is an ending and you'll figure out how to progress forward with no need for a tutorial. I didn't expect an ending. But what an exquisite and jaw-dropping one it was.
It was kind of cool how you didn't have to follow the main path through the vortex cycles. Just chilling, looking at the shooting stars, taking loads of screenshots. Kind of non-linear unlike Journey which clearly wanted you to move on.
You can press Q for auto-walk, truly an evolution from Dear Esther :P
It's a great season simulator, the audio design is fantastic. Hearing the windy breeze on top of a snowed mountain, creatures chirping tunes, and then it giving out in serene moments.
Can't wait to sit down my friends and family to play this by themselves.
Did anyone encounter this tree hanging creature? Don't think it's a squirrel.
@AssInAss: Yeah, "thanks" for the spoiler gif. That's all stuff I wanted to experience myself when playing the game, witnessing the character's progression etc. I disagree, late-game footage isn't necessary for interesting video reviews. And yes, I stopped watching video reviews... on GT at least because they did that shit all the time. Showing off late-game bossfights etc.
Except that was used in trailers, much like the style of a GTA 4 trailer. Agree to disagree.
@Baillie: In this case it's not a huge thing but that part would've been spoiled still. As I said, I even consider late-game footage of a game a spoiler because I want to be surprised by where the journey takes me, what the bosses look like etc.
Then don't watch video reviews, because only getting to see the first few hour of a game and nothing else would make for a dull video (and looks like a preview). It explains the review's points like if there are various environments, if the world changes in a game, or character progression.