AssInAss's forum posts

#1 Posted by AssInAss (2648 posts) -

That John Oliver clip was pretty great. Definitely knew Link and Mario had a thing.

#2 Edited by AssInAss (2648 posts) -

@assinass said:

It's funny how aiming is actually a hindrance because you're gonna get pounded if you're stuck in one spot for too long. I've been mostly dual wielding so no aiming anyway for me.

I'm a bit disappointed that Brad and others have been so brainwashed on the call of duty way for so long that they didn't even know how pointless it really is in this game. I only found this out myself last september 2013 when I played it at the eurogamer convention. I was like, "wait, the hipfire is pretty good...no wait, it's great...I don't have to stick to cover and can run+gun...omg this changes everything!".

Syndicate 2012 was much the same way. The game begged you to run around the levels dashing, dodging, sliding-into-neck-snapping at every turn. It always pained me to see people in co-op sticking to cover and playing it like Call of Duty.

If Wolfenstein plays half as well (and from all accounts it sounds like Wolfenstein plays better) then I can't wait to pick this up next week.

I loved Syndicate, and Wolfenstein is better :D Gibbing was fun in Syndicate with the shotgun, and here more weapons gib. Sniper (Marksman Rifle got in chapter 3 on the very top tower) to headshot gib is even better than the great Gears of War!

There is even a dismemberment perk XD

#3 Edited by AssInAss (2648 posts) -

It's funny how aiming is actually a hindrance because you're gonna get pounded if you're stuck in one spot for too long. I've been mostly dual wielding so no aiming anyway for me.

I'm a bit disappointed that Brad and others have been so brainwashed on the call of duty way for so long that they didn't even know how pointless it really is in this game. I only found this out myself last september 2013 when I played it at the eurogamer convention. I was like, "wait, the hipfire is pretty good...no wait, it's great...I don't have to stick to cover and can run+gun...omg this changes everything!".

#4 Edited by AssInAss (2648 posts) -

I'm only having problems with the first person cutscenes (not the actual cutscenes) with low framerate, but the rest I'm getting above 35-50fps on my mediocre laptop with an ATI mobility radeon 5650 card. The rest of people who actually have a good rig/setup haven't had any issues getting it to run 60fps. I'd definitely like a patch to help the framerate, but when I'm fucking playing this fucking awesome game and making a mess out of people with dual fucking auto shotguns and no ADS, I don't give a shit about anything else.

#5 Posted by AssInAss (2648 posts) -

If I was still gaming on the reg, I would SO pick this game up. I'm a big fan not only of the Wolfenstein series, but sort of older FPSs where the exploration part was really fun and the shooting was just as good.

I got it for £22 from GAME the physical occupied edition for PC. If your computer is good, I'd recommend going PC since it'll be cheaper. I'm playing on a laptop with an ati mobility radeon 5650 card.

#6 Edited by AssInAss (2648 posts) -

I'd honestly compare this more to the likes of No One Lives Forever 2 than Deus Ex. A very cool and different game nonetheless.

YES! God, now I want to replay that. The enemy conversations, another touch that Starbreeze games have had like in Riddick and The Darkness. To bring them a little humanity.

If you don't kill the commander on the phone in Chapter 1 immediately, you get to hear this:

#7 Edited by AssInAss (2648 posts) -

I get that, and I applaud this game for doing something a bit different. It's a bit refreshing in an increasingly stale genre. All I'm taking issue with is claims that "shooting...hasn't been this good in FPS in years", that the game has "excellent shooting mechanics", and that "hip-fire accuracy" should be praised like all the other games have it wrong. If those statements were instead about how this game is more fun than any FPS of late because they altered shooting mechanics like hip-firing to encourage more movement/fast-paced gameplay, that would be fine, but that's not what was said. Honestly, though, I think that's probably what the OP was getting at; it's just that the phrasing wasn't ideal. Ultimately, I think we're on the same page.

I got your point but like when I say excellent, obviously it's my opinion. If you read my post again, I did say that those mechanics incentivize a more mobile type of playstyle. Those are my standards which are not based on reality because this isn't trying to be a realistic game unlike the military shooters that go for that pseudo-authentic feel and fail time and time again. When there's great hit feedback to shots from enemies, I love that shit. Most games outside of Killzone and a handful of games don't bother with it because it's more attention to detail and work that most players wouldn't care for. They'd rather throw a mess of enemies at you with braindead AI who happen to be bullet sponges (Call of Duty, Bioshock Infinite). What I love in this new Wolfenstein is running/sliding and gunning, getting as much armour/health pickups, switching up my weapon setups on the fly based on the distance, and seeing the results of my work in the form of glorious gore.

I love me some more realistic games like ArmA, STALKER, Brothers in Arms, SWAT 4, etc. I don't need to compare videogame mechanics to reality to see why I love them so much. I don't even play SWAT 4 as a shooter, I play it as a griefing NPC simulator where I deck my crew all with paint guns, make people cough in their handcuffs, and tase the shit out of them. I've never fired a live fatal shot in that game because it's more about the strategy.

Realistic games have their own set of fun. I would love more realistic games that handled gunplay as a strategy in itself like Receiver, but until then I'll gladly shit on most shooters that force you to be pinned down for a whack-a-mole affair on the hardest difficulty because the shooting gallery enemies have been given aimshot cheat status with perfect grenade throws from miles away.

This game is a refreshing change of pace from the majority of games. If the majority of games played like Wolfenstein: The New Order, then I wouldn't be praising it as much.

#8 Posted by AssInAss (2648 posts) -

First, play this game on Uber difficulty (the highest) if you've played a shooter or two. Especially on PC. Also, seeing Brad snipe, laser through stuff, and select weapons from a weapon wheel was umm...not the most ideal :P. Compared to keyboard and mouse where you can just press the number of the weapon and if you press it again, you can dual wield which is much faster when you're in a combat pinch. Dual wielding shotguns is like nirvana.

"It's pretty Call of Duty" is what I heard in the quick look. Actually, you don't need to use ADS (aim down sights) here because hip-fire is accurate unlike most games.

It's much more beneficial when you're being flanked around and don't want to be in one spot behind cover doing the ol' Left Trigger -> Right Trigger. The game incentivises you to fucking move with the sliding ability and health overchargers lying around like candy. You can go for the stealth playstyle, and usually in games that give me the option, I'll choose that but I mostly finished the stealth perk tree so I can get to dual wielding rampage playstyle in further chapters. I'll mostly do stealth to get the map information by killing the commanders silently.

Second, the shooting mechanics and hit feedback are excellent here. Last game that was this good was RAGE (same engine, different team of former Starbreeze). There are gibs, there is gore, there is dismemberment and decapitation. Enemies react to each of your shots and you're encouraged to go for headshots because each helmet popping off gives you +5 Armor but there are no bullet sponges like most games that require you to go to headshot city.

Third and lastly, you haven't seen this level of exploration since Deus Ex or even the old DOOM/Wolfenstein games where you really have to look at a map to see where you're going.

In FPSs with exploration, usually the shooting isn't so good (Bioshock 1). Here, it's the best of both. There are collectibles all over, and you'll want to get those Enigma Codes for bonus modes in the game that I haven't quite yet figured out. If you kill a commander, the collectibles will show on your map, but it won't inform on which level they're on so you have to figure it out yourself like when a door is locked from your side.

I forgot to mention, the music is really great. Industrial, noise, rock, country. Really pumps you up. The main menu music is awesome. Then there's also the Nazi pastiche cover-like songs which can also be heard in the trailers.

Have a good time gibbing :)

GET PSYCHED

#9 Edited by AssInAss (2648 posts) -

Feel like giving The Thing a go now. Wait, why does Andrew Curtis' face look familiar to me?

Oh shit, he was about to work on that Realm adventure game that I highlighted here a while ago but wasn't successful. And he shows up in that game's kickstarter developer diary.

The Hum looks to be the first alien invasion game? At least I hope so. The alien walking around reminded me of this scene in Signs:

#10 Posted by AssInAss (2648 posts) -

If Thomas Grip played Alien Isolation like I did, he'd know that how the developers are trying to avoid the "death = relief" problem by making the xenomorph AI dynamic. I died twice in that demo and because of the AI's unpredictability, it made each trek to progress further into the game that more tense.

When you get more time to look at the enemy, I'm still worried that I'll die so even if I got a good look at its intricacies, I'm no less scared of its abilities.

Grip's idea of having the story and exploration tie into the monster is interesting and I can't wait for SOMA either. I've seen developers be critical of other games in their own genre and I like them challenging each other, but sometimes it doesn't pan out in the final game because of certain limitations so I hope SOMA proves he can walk the walk, too.