High Fantasy is not my thing, LONG games are not my thing, and the last time I've read a "book" inside a game was Myst (I was 12). I have been surprised at myself lately. For some as yet undefined reason, I am sucking up the world, lore, and length of Bethesda's new Elder Scrolls title, Skyrim (maybe you've heard of it). Simply put, Skyrim is retraining me as a gamer.
I am trying to define what Skyrim has that other games (Dragon Age for instance) don't, and I think it basically comes down to unpredictability. Bethesda has struck an incredible balance between cohesion and surprise with the lore in Skyrim. One of my major qualms with most High Fantasy is that, in trying to be true to a world, they often seem to be wound too tight, and inevitably become unable to surprise the consumer. Skyrim has (in my mere 11 hrs of gameplay) surprised me many times. Almost every quest/dungeon/location resolves itself in a completely unpredictable way. Magnifying this stellar balance is the fact that, for almost every scrap collected, room explored, book read, and person conversed with, you're character is rewarded.
It's a lovely game that rewards you for making your own decisions and satisfying your curiosity, rather than making you fit into a certain path. If there's a bad way to play Skyrim, it is to quest tirelessly through the main story... I am enjoying NOT doing that immensely.
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