Damn some of you are good, puts me to shame. I really need to improve my game, haven't made much progress lately.
Atwa's forum posts
I hope the end result of this is Patrick writing some kind of post-mortem explaining why Dark Souls is special. The gaming press and some of the figures around it (somewhat spurred on by the marketing of the people behind the game admittedly) as well as the community and even Patrick himself to an extent have done it a bit of a disservice to the game. A lot of people who've never played the game view it as this impenetrable monolith of gaming masochism. I bet a good amount of the people who think of it like that are missing out on what could potentially be one of their most satisfying gaming experiences ever and Patrick certainly has the stature to help remedy this.
I think Matt Lees of videogamer.com is the only figure ive personally seen talk about the game in a way that hits the nail on the head of what's so cool about it.
Like Patrick did with Monster Hunter after playing 3U for 10 hours? It was quite painful to listen to.
I am glad he finally played it, but I think its a bit overdue to make another video of it. Hes right it shouldn't be on the site, those who want to see it can!
As for the drake sword, I say do whatever you want. I never got it, cause I didn't look anything up on my first playthrough.
I play it almost every day, hook me up if you want. Could be fun to have some duders to compare too.
I think that, on some level, there are people that become defensive and hostile toward titles like Gone Home because they have an irrational fear of them. Like an interactive experience that takes all of three hours to finish is somehow a threat to the concept of what a video game is or should be.
I think that there should be negativity towards games like Gone Home for having no gameplay. I just don't think its acceptable in a medium that is all about interactivity. I had some fun with it but all the glowing reviews that say the game is perfect I think can be damaging to the industry. What message does it send? Perfect games are games that others should strive to be. Should the industry strive to strip out interactivity in games?
I am a strong defender of games being games first and foremost. I thought Gone Home was alright but certainly nowhere near as special as people make it out to be.
That said, I fully agree that trying to derogatory using that its not a game as an insult is stupid. Of course its a game, it has enough interactivity that it cannot be classified as anything else. I just think the reception is a problem, not the product itself. Its fine that its exists, in fact its good, but it shouldn't be the norm or what other games should try to be.
I think it ruins the fun of the game, much of the fun that comes from games like Dark Souls and games like it that are essentially focused on exploration is diminished if you just look things up. Many bosses especially have a trick to them that if you know it, essentially makes it a breeze.
I would use it if I was stuck for a long time but that rarely happens. Both in Demon's and Dark Souls the much of the fun was finding stuff out by myself. I had a friend that played it with a guide and just breezed through it, but I doubt it would be much fun like that. At least for me.