I absolutely loved it, yeah its not really that scary but the atmosphere feels straight out of a Silent Hill game in many ways. Generally it really reminded me of Silent Hill with the structure and all, except that its 2D.
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It really really depends, some artists and albums are just inherently similar in many of their songs which can make certain albums wear out very quickly. My favorite albums never get old though. I generally really try to listen to new music a lot though to mix it up, its boring to listen to the same thing too much.
Nothing I have seen from the game makes me want to play it. I really wanna know what people see in it. Maybe Ubisoft is just horrible at demoing it but I don't see anything exciting. You drive, you shoot and you hack. Hacking seems very underwhelming, like lifting those road blocks they have shown in every trailer or a small piece of cover it all kinda seems very basic and predetermined. Of course that is all just from watching the few videos that are out, but they are supposed to make me want to buy it and failed in doing so.
I am using the PS3 controller, but I wish I could get my Wii U pro controller working cause I think that is the best gamepad that exists.
that takedown looks like the exact same mechanic as Peacewalker. Hard to tell without any UI tho. As soon as I finish Peacewalker I'll see if I'm still longing for some more Big Boss action :)
Yep. I really liked the way CQC worked in Peace Walker, so I'm thrilled to see that it's getting carried into Ground Zeroes / Phantom Pain.
I don't know... The CQC in peacewalker worked because it was meant to acomodate the sub par PSP control scheme. The multi ennemie insta takedown was kind of ridiculous.
Completely agree, it trivialized the CQC in Peacewalker. It was much better in MGS4 and I would hope it was more similar to that with some of the features from Peacewalker carrying over.
I wonder if this is successful if other publishers will begin selling small prequel chapters for games.
Case Zero and Case West were nice book ends to Dead Rising 2 (and dare I say, better than the actual game).
If you want to go back farther, there was GT5 Prologue. The Tanker Mission that came with Zone of the Enders. There are plenty of examples of "prequel chapters" being sold to gamers, but I don't think it's going to catch on like you think it will. At most it's appeasement to die hard fans who can't wait X number of years for the game to come out. There's also the added benefit of a low-cost entry for prospective players who may want to see what the hoopla is about without burning a substantial financial investment.
Overall it's a practice that's been moderately successful, but I think unlike micro transactions, studios will only use it if it makes sense. That's what they've been doing so far, anyhow.
Case Zero is handled much more elegantly since its just 5 dollars(with btw roughly as much content as Ground Zeroes seemingly), Case West was DLC after the game. The Tanker Mission doesn't count at all since that was a demo with another game. The GT prologue games are really the only cases of this but I don't think its the same thing at all as Ground Zeroes as racing games are much more inherently replayable. GT5 Prologue even had online gameplay.
I also never said that I thought it would catch on, I said I wondered if it would. It obviously won't work for franchises like Call of Duty that come out every year, but the games that take 4-5 years to come I could see it being a thing.