I'm really enjoying it -- but you raise some good points. I too found that section on the rooftop really frustrating. If they had dialed down the amount of bullets an enemy can take before going down, it would have encouraged everyday players to get a little crazier in some of those set pieces.
And the flickering video effects are WAY overdone. A little more subtlety would have been great. If they'd used those effects to punctuate the story (for example, accompanying Max's late night pill binges, or scenes where he is wounded or in extreme jeopardy) it would have been a lot more effective. As it is, it is so ubiquitous that is loses any kind of atmospheric impact.
That said, I think the dialogue and cinematic qualities (as you'd expect with Rockstar at the helm) are superb. It's a compelling world to shoot your way through, despite some of the issues with the shooting itself.
Is anyone else avoiding the campaign until Bioware rolls out a fix for the Shepard face-importing issue?
With no way of knowing when (or if) Bioware will resolve this, last night I decided to bite the bullet and played through the first couple of hours with the default Shepard. Now maybe this is weird, but it just felt wrong. As though the funny-looking freak I had made the hero of the Mass Effect universe had been fired, and replaced with a more photogenic movie star. Couldn't get past it. Couldn't get hooked by the story. To make matters worse, the fact that I can't holster my weapon and free-camera my way around the environments is infuriating. Ended up turning it off and rage blasting my way through some Syndicate co-op, and wondering how long it would be before Bioware did anything about the issue. Maybe I have OCD (Obsessive Canon Disorder).
Anyone else decided to wait it out? Are we kidding ourselves that this is going to be resolved any time soon?
Oh, and this guy's site has the right idea, it's just a shame he uses the example of Morgan Freeman in Die Hard to prove his point. Morgan Freeman as John McClaine would be awesome.
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