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autumn_thunder

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autumn_thunder

167

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3108

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Hopefully I'm not the only one to think, "this thread headline is 15 years too late."

Also hopefully they'll continue to bring existing franchises to PC, but who knows what Sega's thinking at the moment.

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autumn_thunder

167

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3108

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Reviews: 1

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#2  Edited By autumn_thunder
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autumn_thunder

167

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#3  Edited By autumn_thunder

I was listening to the 09-04-2012 Bombcast (timestamp ~1:13:45) today and they start talking about a game that's a cross between Split/Second and an endless runner. Is this that game? If so, it's curious that there's no coverage on the site for it since apparently it was released this month and everyone seemed very impressed with it back then (granted this was 2.5 years ago).

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autumn_thunder

167

Forum Posts

3108

Wiki Points

3

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Reviews: 1

User Lists: 3

Avatar image for autumn_thunder
autumn_thunder

167

Forum Posts

3108

Wiki Points

3

Followers

Reviews: 1

User Lists: 3

#5  Edited By autumn_thunder

Zaeed was part of the "Cerberus Network," which came with the game if you bought it new. I think they mad it free for everyone with EA's getting rid of season passes thing.

What system you on, @enuff? I don't know if all the DLC got to PC (one of the reasons I don't like Origin is it's lack of legacy DLC support) and a lot of the best ones came with ME2 on PS3. Whichever one, I can vouch for the quality of Overlord, Kasumi, and Shadow Broker.

Edit: Oh good, all the DLC seems to be available of PC. So no need to worry about that.

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autumn_thunder

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Between the 360 and PC versions, I've probably played through ME1 four or five times and the worst thing I can remember is the UE3 texture pop-in occasionally being slow. I never realized the PS3 version was so bad and now I regret recommending a friend to buy it on the only console they had at the time, a PS3.

If he got around to playing it, lemme know if he encountered any of these issues himself. Some people in the thread had no issues even on PS3 and my current playthrough is going more smoothly, and I made this thread partially because I'm curious whether these problems are that common or not.

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autumn_thunder

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Yes, it is to the game's credit that even after all this I still intend on doing my three planned playthroughs of the game. Perhaps gamers, myself included, are too forgiving (I think of all the games from this year's hottest mess category and that companies can take advantage of forgiveness given too easily) but I still really enjoy ME1.

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autumn_thunder

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#8  Edited By autumn_thunder

@probablytuna said:

Don't forget about these bugs. They are the worst.

Na they're alright
Na they're alright

Jokes aside, I played Mass Effect on the PC and never encountered any of those issues. The most glaring bugs I encountered where minor glitches like once my weapon kept firing even though I had it unequipped making it look like a jetpack on Shepard's back.

See, that sounds cool! I've encountered interesting bugs in games before (I fell through a "Desmond's Journey" level in Assassin's Creed Revelations but instead of dying I got to the bottom of a box where I could see the geometry of the level itself from the outside and it looked way cooler and more Animus-y than anything else in the game) but these ones in ME1 just broke the immersion for me.

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autumn_thunder

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#9  Edited By autumn_thunder

Let's talk about a game that should be one of my favorite games of all time. Poor inventory management systems aside, I really like the story and most of the gameplay in ME1.

But I am playing the PS3 version (and looking at various forums some of these were present on 360 as well) and goddamn, is this game riddled with bugs from start to finish.

Minor bugs:

Camera during cutscenes not on right character or sometimes even looks at empty space

During the scene on Eden Prime with Nihlus and Saren, sometimes the cutscene will just be a mostly red screen with no characters or environment visible at all

On one playthrough the geth transmitter on Feros just disappeared and I got no credit for destroying it

Incredibly poor AI programming in the tunnels on Feros, including squadmates sometimes not following you at all

Sometimes random lines of dialogue will not play (subtitles still work but no audio)

EDIT: New bugs on a new playthrough! Sometimes enemies will be facing one direction and not turn (their weapons still point to you however.) I didn't pay it much mind 'til it happened to Shepard though; she kept facing one direction but I could still move the reticule and fire at enemies she was not facing. This lasted until I switched weapons.

Sometimes the fire button will just randomly stop working (pausing and unpausing seemed to work)

Major bugs:

I saved near the elevator at the top of the Citadel docking bay and when I loaded, I was on the other side of the elevator door, inside the lift shaft, with no way to summon the elevator or open the door (i.e. that save was essentially corrupted)

I once fell through the world on Virmire into an infinite void and died (if you remember Virmire, there are no cliffs you can drive the Mako off of so the Mako must have clipped through an invisible hole in the level geometry or something)

Game sometimes hard locks the console (protip, always save before the meeting on the Citadel where you get grounded, as that cutscene was particularly problematic for this)

My first playthrough, the entire cutscene that should have played after Feros (my last plot world) where your crew puts the pieces together and discovers the location of the Conduit did not play. I would never have even known that cutscene existed if I didn't have to play that same character again (I didn't know about the squadmate-specific achievements the first time). Essentially for that playthrough there was a minor plot hole not because of poor writing, but because a scripting error ate five minutes worth of dialogue.

EDIT: Aha! The bug is reproducible and I'm not crazy! I went back to that old save to find out what was going on and if you go straight to the Normandy without talking to too many people (I think it's the shopkeeper Ledra but I'm not sure) then you can get the cutscene to play as intended, then go back to Feros afterwards and talk to people if you want to see the aftermath. Which is still NOT IDEAL but better than nothing.

I'm sure there are more, those are just the ones I could think of. I admire Bioware's ambition but I can sorta see why games are becoming more linear if open ended games are this much of a problem.

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autumn_thunder

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For most DS games, closing the lid puts the system in sleep mode (CPU and screens off to save power). This is mostly the case as well in Advance Wars: Days of Ruin, unless you're in the music player. There, if you close the lid the screens still turn off, but the game is still running so if you're listening with headphones the music still plays. It's not a feature I expect gets a tremendous amount of use by the playerbase, but it's a cool touch and awesome that someone at Intelligent Systems thought to program it in.

That's my favorite superfluous feature in games I can think of. You guys have something in a video game you like that you suspect almost never gets used by anyone else (or even don't use yourself but still enjoy that it's in there)?