@Animasta said:
@scarace360: @Mesoian: I think it's that bad, especially the defense they used; "a women designed it so it's not sexist!" otherwise known as "some of my friends are black!" defense. I'm not going to bag on you for enjoying it or anything (I honestly would but I don't want to derail the topic further), just that it's a little too... pervy for me.
That's not actually the argument used. This is what's known as a straw man, where an argument is made, you ignore it and fashion a straw man you can easily refute, and then you refute the straw man. It's the sign of someone unable to make a valid point, because if actual sound arguments could be made, the straw man wouldn't be used.
I'm also going to say, with 30% snide and 70% confidence it's the whole and complete truth, that you don't know the first thing about art. The first. Just a hunch.
@TechHits said:
@James_Giant_Peach said:
Skullgirls is a weak effort, and sadly shows that competitive gamers aren't the ones who should be making games.
Settle down there, Skullgirls is far from a weak effort. It's an indie developed, widely released fighting game. Criticizing it for its flaws is one thing, but people poured an incredible amount of time and effort into this game. Regardless if the game is good or bad, it is absolutely not a weak effort.
In my very limited experience with James_Giant_Peach's posts, he's a giant imbecile without the first clue what he's talking about and a real strong argument for an ignore feature. He's like 19 of the 20 most used logical fallacies all at once; seriously, read his post, both here and in the "missteps" topic. I recommend steering clear.
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