I'm willing to tolerate hand-holding in modern gaming because it makes multi-million dollar blockbusters possible by expanding the market. I also like not having to refer back to the manual constantly. Up until the end of the PS2/Xbox era I was still reading manuals cover to cover out of habit because of it, just because I didn't want to miss anything.
By the same token, not all books need to be challenging. Some of my favorite books have been easy, summer reads.
I do agree that there's a lot of times when hand-holding is appreciated. Having implemented, contextual tutorial-texts shown, giving you the game mechanics on a silver-platter so to speak, is nothing offensive afterall. But I have noticed that there's more and more games seems to almost never let the hand go of you, forcing you to pace yourself to their games instead the other way. As I am believe in choice and such... well, it would be nice to have it all optional.
I know that a lot of games to keep it optional and such, but still I feel that there's too much blatant and obvious text, either reminding you of stuff you already know or stuff like how to move your character, that annoys me from time to time.