In terms of the HTC One and S4, I just can't recommend spending over $500 on 6 month old tech. Sorry, you may not notice the spec difference now, but in a year you definitely will.
This was a big part of my recent decision to pick up an LG G2 - it's a much newer phone with a really nice screen and an amazing battery. As an added bonus, I didn't have to deal with Samsung's Touchwiz garbage. That part is a matter of personal preference though, I suppose.
@believer258: This. The first time through, I had fun and enjoyed the game and the cut-scenes/story. I went back to pick up some collectibles and I couldn't stand waiting for the cut-scenes to play out.
@boocreepyfootdoctor: I don't know if length of the speaker wire makes a difference, but I've always used the same lengths for left and right.
On positive/negative - the stripes are just there for you to know which is which at either end. It doesn't matter whether you use the stripes/colors for positive or negative. There is also no "direction" to speaker wire. Speakers that are out of phase have mis-matched positive/negative connections - in other words, the positive wire at the receiver is connected to the negative terminal at the speaker, or vice versa.
I usually strip about a half inch for the terminals. You can strip more if necessary, but you once they're connected, you don't want the possibility of bare wires touching each other.
First off, I loved the game and I'm looking forward to a second play through. Many of my nitpicks have already been posted - the save system, not being able to hold more weapons, etc.
One thing that I haven't seen anybody comment on (and maybe I'm alone on this) is a general feeling of simplificaiton.
The absence of hacking. I liked hacking turrets, cameras, and safes in Bioshock 1 & 2, and I felt that the Possession vigor (or just pressing a button to have Elizabeth open a safe) was overly simplified and kind of dull. As somebody else posted, the Possession effect is too short. There was an element of risk/reward in Bioshock because you had to get close enough to the turret to hack it, but then it was yours until it was destroyed.
Tonics vs Gear. Perhaps I lucked out, but the first four pieces of gear that I found carried me through the game. I suppose I should be happy that the randomization treated me so well, but instead, I was left feeling like the gear was kind of dumb. Ultimately, I looked back at the Tonics system and thought that worked better - controlled progression through a larger variety of increasingly powerful bonuses and effects.
It's been said, and I mentioned it above, but being able to carry only two weapons made me feel like my combat choices were far more limited, particularly with Booker's relatively low ammo capacity.
I guess to sum up, to me, the combat in Infinite felt much more "shooter" compared with, for lack of a better word, the more "tactical" combat of the earlier games.