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Baillie

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Mass Effect 3: Thoughts, Interpertations, Paradoxes!

After spending 40+ hours, almost constantly, playing Mass Effect 3, I saw everything in one playthrough.

I was a Vanguard, on Insanity, I had saved everyone from Mass Effect 2, and I was ready to exhaust the world of every piece of information and narrative the universe could throw at me. From the very start, I was underwhelmed. The Reaper attack on Earth didn't seem 'epic' at all. I don't know why, but it just seemed off, did anyone else feel this? I guess the start to ME2 had **** me, but nonetheless, I carried on and got to the part with the little boy getting on the shuttle. My mouth dropped and I was shocked to see it get tore apart. This struck my chords, and was the only part of the game to have that much impact.

Anyway, as I was lovingly put back into the roll of commander of my ship, it all felt natural going forward. Gameplay took a few steps forward, with powers seeming a lot more powerful, and thus more enjoyable. I barely used my gun the whole game, and that, to me, is an exciting idea. The squad AI was a bit hit and miss though, never really getting to grips with my team stumbling towards the enemy and the lacking cover mechanics which got me killed a bunch of times.

The story structure was fantastic the whole way through, a lot of cheese sprinkled on top, but who doesn't love cheese? People say their most enjoyable moments of the series are dialog wheels and story decisions, like Jeff, whereas I am on the other side of the fence and love the development of the characters and races around me. My biggest enjoyment of the whole series so far, was after every mission in ME2, going around and talking to all my squad, going as far as getting my favourite members first, so I could have more conversations with them throughout the game. My three stand-outs were Thane, Tali and Legion.

Thane was my favourite character by far, learning about his race, his heritage and his life as an assassin absorbed me. His way of retaining all his memories, and then reciting them to me, specifically about his love interest was fascinating. All of this, with the knowledge of his illness and his relationship with his son made him a complete character to me. This is what Bioware does so well, and it is why I love Mass Effect. Tali and Legion were two sides of a coin, of my favourite story within the game. Learning of both sides of the war and delving into the mindset of the Geth was nothing other other than cool.

Sadly, this doesn't hold up nearly as well here. After every mission, and assignment, I would go through all 5 levels of my vessel, to find that nobody had anything of note to say. I think I had about 2 conversations with James, one of which was in Purgatory, the other in a fist fight. Liara was upset with me not wanting a relationship with her again, and I felt as though she wasn't interested in talking to me after that. Garrus constantly telling me 'another time' in a disgruntled tone, drove me to avoiding him. I felt as though everyone had distanced themselves from me, making me feel alone. Tali not showing me her face in-game irked me, why have her take of her mask twice, and not once showing me anything? This is something Bioware knew we wanted, not just a picture on my bedside table.

Being disappointed with my interactions, I hoped to find my enjoyment from the story itself, and I loved every minute of it. Probably my biggest annoyance was the change in the character of The Illusive Man. He was perceived to be a bad guy, but throughout, you could see he was good at heart and really was doing it for the best interest in the human race. I struggled with his notion of saving the collector base, I trusted him that much, although I did blow it up. From the offset, he is full on villain. Nothing he is doing seems reasonable, maybe remotely, but everything was just going too far - maybe this is where the indoctrination comes in, who knows...

When it came to the end, I was confused as to what came of the dream sequences. Who was the boy, and what was his significance? At first I thought he was just upset with not being able to save the child, and thus his fear of him not being able to do what everyone is expecting of him, but why is there a part where he is acting like it's his son? I only roughly remember this exact scene, so someone can probably clear that up. I also had ideas that the boy didn't exist, and was just using him to encapsulate the entire human race; afraid and helpless. Was he also the boy who is the Child God? If so, that makes little sense. How did he know of him before seeing him in the Crucible and if it was, why doesn't he even acknowledge this, even briefly as they meet?

The ending as a whole was what drove me to write this in the first place, so here are my thoughts. I found the idea of the Reapers being created to eradicate life a nice change, I certainly didn't expect the reasoning, although it did kind of diminish the conception of them being the ultimate villain. That one explanation tarnishes the brutal nature of them from Sovereign's speech - the best speech in any media, mind you. This then begs the question of who are the people that created them? Are they the species that are in Sovereign? A nice thought if it was.

At the end, I chose synthesis. I felt as though this is the choice my character had being building up to, he wasn't a ruthless killer, he spared everyone and everything. If there was a chance at peace, he took it. He wasn't happy with the idea of controlling others, so with the choice of basically indoctrinating the Reapers, it just seemed out of character again. Sparing everyone and making the Galaxy a better place overall with the combination of synthetic and biotic genetics seemed like the way forward. Sure the mass relays are destroyed, but now the races finally have a chance to evolve on their own, getting past the expectancy of the 50,000 year cycle. They can build anew, build better, and with the help of synthetic DNA, we may be able to live longer, not have to rely on food to survive, etc. The possibilities are endless. That's all up to our own interpretation, and I like my own very much.

Just to hopefully clear up some things I've heard people get aggravated about... A lot of you think it's a contradiction that the Reapers were already a organic-synthetic being, but doesn't that actually justify everything? They are synthesising the Galaxy, but on a much slower time scale. Using the Conduit stops the murder billions and speeds up the process instantaneously.

Okay, I'm going to stop writing now. I just want to say that I enjoyed the game immensely, was disappointed with the lack of character development, not fully understanding who this Child God is, or who his race are, and finally I would like to ask why the Protheans look like they do, and do not resemble the statues of them on Ilos and that museum on Kasumi's loyalty mission?!

Thanks for reading, please reply with comments. :)

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Baillie

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Edited By Baillie

After spending 40+ hours, almost constantly, playing Mass Effect 3, I saw everything in one playthrough.

I was a Vanguard, on Insanity, I had saved everyone from Mass Effect 2, and I was ready to exhaust the world of every piece of information and narrative the universe could throw at me. From the very start, I was underwhelmed. The Reaper attack on Earth didn't seem 'epic' at all. I don't know why, but it just seemed off, did anyone else feel this? I guess the start to ME2 had **** me, but nonetheless, I carried on and got to the part with the little boy getting on the shuttle. My mouth dropped and I was shocked to see it get tore apart. This struck my chords, and was the only part of the game to have that much impact.

Anyway, as I was lovingly put back into the roll of commander of my ship, it all felt natural going forward. Gameplay took a few steps forward, with powers seeming a lot more powerful, and thus more enjoyable. I barely used my gun the whole game, and that, to me, is an exciting idea. The squad AI was a bit hit and miss though, never really getting to grips with my team stumbling towards the enemy and the lacking cover mechanics which got me killed a bunch of times.

The story structure was fantastic the whole way through, a lot of cheese sprinkled on top, but who doesn't love cheese? People say their most enjoyable moments of the series are dialog wheels and story decisions, like Jeff, whereas I am on the other side of the fence and love the development of the characters and races around me. My biggest enjoyment of the whole series so far, was after every mission in ME2, going around and talking to all my squad, going as far as getting my favourite members first, so I could have more conversations with them throughout the game. My three stand-outs were Thane, Tali and Legion.

Thane was my favourite character by far, learning about his race, his heritage and his life as an assassin absorbed me. His way of retaining all his memories, and then reciting them to me, specifically about his love interest was fascinating. All of this, with the knowledge of his illness and his relationship with his son made him a complete character to me. This is what Bioware does so well, and it is why I love Mass Effect. Tali and Legion were two sides of a coin, of my favourite story within the game. Learning of both sides of the war and delving into the mindset of the Geth was nothing other other than cool.

Sadly, this doesn't hold up nearly as well here. After every mission, and assignment, I would go through all 5 levels of my vessel, to find that nobody had anything of note to say. I think I had about 2 conversations with James, one of which was in Purgatory, the other in a fist fight. Liara was upset with me not wanting a relationship with her again, and I felt as though she wasn't interested in talking to me after that. Garrus constantly telling me 'another time' in a disgruntled tone, drove me to avoiding him. I felt as though everyone had distanced themselves from me, making me feel alone. Tali not showing me her face in-game irked me, why have her take of her mask twice, and not once showing me anything? This is something Bioware knew we wanted, not just a picture on my bedside table.

Being disappointed with my interactions, I hoped to find my enjoyment from the story itself, and I loved every minute of it. Probably my biggest annoyance was the change in the character of The Illusive Man. He was perceived to be a bad guy, but throughout, you could see he was good at heart and really was doing it for the best interest in the human race. I struggled with his notion of saving the collector base, I trusted him that much, although I did blow it up. From the offset, he is full on villain. Nothing he is doing seems reasonable, maybe remotely, but everything was just going too far - maybe this is where the indoctrination comes in, who knows...

When it came to the end, I was confused as to what came of the dream sequences. Who was the boy, and what was his significance? At first I thought he was just upset with not being able to save the child, and thus his fear of him not being able to do what everyone is expecting of him, but why is there a part where he is acting like it's his son? I only roughly remember this exact scene, so someone can probably clear that up. I also had ideas that the boy didn't exist, and was just using him to encapsulate the entire human race; afraid and helpless. Was he also the boy who is the Child God? If so, that makes little sense. How did he know of him before seeing him in the Crucible and if it was, why doesn't he even acknowledge this, even briefly as they meet?

The ending as a whole was what drove me to write this in the first place, so here are my thoughts. I found the idea of the Reapers being created to eradicate life a nice change, I certainly didn't expect the reasoning, although it did kind of diminish the conception of them being the ultimate villain. That one explanation tarnishes the brutal nature of them from Sovereign's speech - the best speech in any media, mind you. This then begs the question of who are the people that created them? Are they the species that are in Sovereign? A nice thought if it was.

At the end, I chose synthesis. I felt as though this is the choice my character had being building up to, he wasn't a ruthless killer, he spared everyone and everything. If there was a chance at peace, he took it. He wasn't happy with the idea of controlling others, so with the choice of basically indoctrinating the Reapers, it just seemed out of character again. Sparing everyone and making the Galaxy a better place overall with the combination of synthetic and biotic genetics seemed like the way forward. Sure the mass relays are destroyed, but now the races finally have a chance to evolve on their own, getting past the expectancy of the 50,000 year cycle. They can build anew, build better, and with the help of synthetic DNA, we may be able to live longer, not have to rely on food to survive, etc. The possibilities are endless. That's all up to our own interpretation, and I like my own very much.

Just to hopefully clear up some things I've heard people get aggravated about... A lot of you think it's a contradiction that the Reapers were already a organic-synthetic being, but doesn't that actually justify everything? They are synthesising the Galaxy, but on a much slower time scale. Using the Conduit stops the murder billions and speeds up the process instantaneously.

Okay, I'm going to stop writing now. I just want to say that I enjoyed the game immensely, was disappointed with the lack of character development, not fully understanding who this Child God is, or who his race are, and finally I would like to ask why the Protheans look like they do, and do not resemble the statues of them on Ilos and that museum on Kasumi's loyalty mission?!

Thanks for reading, please reply with comments. :)

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donchipotle

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Edited By donchipotle

Talking to your crew is still the same, it's just that instead of going through wheels they just speak like Kasumi and Zaeed did. Crew members will even come up to your cabin just to chat some, like James. I still went through all the decks talking with my crew and I liked how the crew was also talking with each other. So when Garrus and James were trying to one-up each other or when James got Ashley hammered, it made the crew feel like they actually interacted with each other instead of just sticking to the gun battery for the whole game.

I just figured the dream sequences were Shepard finally dealing with the fact that people get killed around him. Yes it is kind of hokey that the death of one child would haunt him so much, but when the voices of other fallen friends enter the equation it sort of made up for it. That last part where he is all father and son with the kid I chalked up to shitty foreshadowing.

Regarding the ending, I definitely did not hate it as much as most seemed to, I got what they were trying to do with that synthesis ending (even if it is largely bullshit) but I think I don't mind it as much because the music for it was pretty great.

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Baillie

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Edited By Baillie

@DonChipotle: I agree that the way my crew weren't at static points in the ship and interacted with others was a nice touch, but have them just say small things like Kasumi and Zaeed in ME2 just annoyed me. I didn't like how they were handled in that game, so when they make that the main thing in this game, it takes away the pleasure of the interactions we previously had, also what they had to say was severely lacking in comparison.

Yes, the music is phenomenal.

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donchipotle

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Edited By donchipotle

I kind of disagree. After pretty much every N7 and Priority mission, the crew would have something to say. Even Joker (who, oddly enough, probably had the most straight up cutscene conversations among the crew). It may not have been perfect, but I liked it better than having to go to the wheel to ask them about the last mission, a la ME1. At a certain point in ME2, the characters ran out of things to say. It never felt that way in ME3. I kept talking to them until they just said "Commander" or thereabouts. Even the temporary Normandy members had interesting things to say. I liked the way conversations were held. I can understand why some did not like it, but to me it felt the same, just streamlined for convenience.

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Jake_K

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Edited By Jake_K

The biggest disappointment with the crew conversations is that they really didn't have much to say. In Mass Effect 1 and 2 you would gain new insight into who the character was, what they've seen, and that would lead to missions that felt personal.

That all seems gone here. I don't need Traynor to tell me how crazy that last mission was. I was there. I saw it firsthand. I want to know more about Kaiden's students, and what Garrus did during his time on the anti reaper squad. I want Kaiden to get a distress call from one of them and I want to go on a mission where they are all wiped out, and there is meaningful and intimate character emotion and development.

Instead I got a line or two of interest, then back to "I can't believe you got the [insert race/faction here] on our side, Shepard. Maybe we have a shot after all" after every single mission.

Off the ship is typically a whole different story, and I really appreciate that. But after hours checking all floors just to hear everyone I could interact with just say "Commander" I can't help but long for a little more.

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Baillie

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Edited By Baillie

@Jake_K: Exactly.