Baillie's forum posts

#1 Posted by Baillie (4584 posts) -

@1st2die: You're going to get a lot of people saying roughly the same thing, so I'm just going to say you'll eventually learn ways to counter the spamming and you'll have a much more fun time. This is like people on Street Fighter who think spamming fireballs is a cheap tactic. While it can feel cheap to people who don't necessarily have a good grip on the game yet, you will eventually figure out how to get around said tactics and be able to punish people like this a lot. Fighting games require a lot of adapting to the other players play style. There are a bunch of different ones out there, and the hardest people I've found to go against online are people who play unlike everyone else, thus leaving you without a game plan and this will no doubt mean you playing poorly.

Anyway, learn how to react to how these people are winning against you, and you will have the upper hand in these matches from then on out.

#2 Posted by Baillie (4584 posts) -

@EXTomar said:

@Baillie said:

@EXTomar said:

I don't think the Quick Look shows that they expected melee to be god mode. The issue is an easy HMI thing: The prompt tells them to make melee attack which misses. That is at best a glitch or at worse an out right lie.

That prompt is an example of what Brad and Patrick mean about the game seems clumsily made. It is fine to have "melee finisher" that can miss. It is not fair to prompt the player to take an action and have it do nothing. A veteran designer would have recognize the problem and removed the prompt.

Like I said before, are you at the head and is the enemy still? I'm going to guess no, and tell you to wait until you have got those conditions down before attempting to use the "melee finisher".

Here is a hint: Did Dead Space need this prompt? It isn't the attack or the fact it can miss that is the problem or that the game prompts for the attack but that it does both. The fix could be either remove the prompt or make sure the prompt only pops when the attack will work.

As far as I'm aware, in Dead Space it isn't a one hit kill, and you could miss.

#3 Posted by Baillie (4584 posts) -

Can anyone explain to me, then, what is so bad about this game? I hear that the Chris campaign is the fucking worst because it tries to be like Gears of War. That's not really a complaint, even if it doesn't exactly hit the stride of the game it's trying to mimic, it doesn't inherently warrant the awful responses about this.

Anyway, can someone please break down why you hate this game? Civilly, please.

#4 Posted by Baillie (4584 posts) -

@spankingaddict said:

@Baillie said:

I seriously, seriously don't understand the hate either. The complaints I've been hearing seem to be in all Resident Evil games, especially the 5th. Not learning how to roll? Come on, even if you can only learn this from the loading screens, seasoned veterans of the gaming scene should know that loading screens usually give tips and the likes. I still haven't played the game, so I obviously don't have much merit to judge but things are just way too exaggerated and I feel as though I am consistently rolling my eyes at the complaints.

Here's the problems I heard through the Quick Look.

  • Melee not being the god mode as you hope it would be. Who would have thought.
  • Insta-kill melee attacks. This was the exact same in Resident Evil 5. Get into position, at the downed enemy's head then use it. Also, not when they are standing up, etc.
  • Not knowing things that you think you should. While I don't know the main things they're talking about, but I've heard numerous people figure out rolling in the demo, and Patrick also mentioned if you heal beside your partner, it heals them too. This happened in RE5. I did this all the time. Brad played this game to completion 3 times. He should know.

I don't really know the other complaints other than just groaning at everything. There has always been enemies that can attack you out of nowhere and/or attacking while being fired upon. There are really not a lot of differences from the last 2 games, not from what I can see anyway. I'd also like to point out that this is still somewhat of a survival horror shooter. You are not a walking army, you are pretty vincible, so trying to run up to enemies and punching/kicking them is not what is intended and you will probably regret it.

This guy speaks truth.

This man also speaks truth.

#5 Posted by Baillie (4584 posts) -

@EXTomar said:

I don't think the Quick Look shows that they expected melee to be god mode. The issue is an easy HMI thing: The prompt tells them to make melee attack which misses. That is at best a glitch or at worse an out right lie.

That prompt is an example of what Brad and Patrick mean about the game seems clumsily made. It is fine to have "melee finisher" that can miss. It is not fair to prompt the player to take an action and have it do nothing. A veteran designer would have recognize the problem and removed the prompt.

Like I said before, are you at the head and is the enemy still? I'm going to guess no, and tell you to wait until you have got those conditions down before attempting to use the "melee finisher".

#6 Posted by Baillie (4584 posts) -

I seriously, seriously don't understand the hate either. The complaints I've been hearing seem to be in all Resident Evil games, especially the 5th. Not learning how to roll? Come on, even if you can only learn this from the loading screens, seasoned veterans of the gaming scene should know that loading screens usually give tips and the likes. I still haven't played the game, so I obviously don't have much merit to judge but things are just way too exaggerated and I feel as though I am consistently rolling my eyes at the complaints.

Here's the problems I heard through the Quick Look.

  • Melee not being the god mode as you hope it would be. Who would have thought.
  • Insta-kill melee attacks. This was the exact same in Resident Evil 5. Get into position, at the downed enemy's head then use it. Also, not when they are standing up, etc.
  • Not knowing things that you think you should. While I don't know the main things they're talking about, but I've heard numerous people figure out rolling in the demo, and Patrick also mentioned if you heal beside your partner, it heals them too. This happened in RE5. I did this all the time. Brad played this game to completion 3 times. He should know.

I don't really know the other complaints other than just groaning at everything. There has always been enemies that can attack you out of nowhere and/or attacking while being fired upon. There are really not a lot of differences from the last 2 games, not from what I can see anyway. I'd also like to point out that this is still somewhat of a survival horror shooter. You are not a walking army, you are pretty vincible, so trying to run up to enemies and punching/kicking them is not what is intended and you will probably regret it.

#7 Posted by Baillie (4584 posts) -

Hey man this is the best post I've seen in at least a week. You get a follow, I would give you a trophy or something, or be in a hall of fame, but I don't have either.

#8 Posted by Baillie (4584 posts) -

@AjayRaz: What?

#9 Posted by Baillie (4584 posts) -

@PeasantAbuse said:

@CannonGoose said:

@Baillie said:

I honestly cannot stand Tom Mcshea. I would normally say no offence, but it's really not something I can help.

I'm in the same boat.

Was he the dude that was arguing with the Medal of Honor developer around E3 time? That guy was a major dork.

That's him.

#10 Posted by Baillie (4584 posts) -

I honestly cannot stand Tom Mcshea. I would normally say no offence, but it's really not something I can help.