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bananablade

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bananablade

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bananablade

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#2  Edited By bananablade

i want to have a nice looking body, thats it lol. ive been doing compound lifts for a while but i think its about time i do something thats more aesthetic focused because my body is hideous. im 5'10, 162lbs and dl 405x1, squat 315x4-5. probably bench like 185 tops and have no abs. do you have any recommendations for a well balanced routine? ive been doing a 5x5 routine for the longest time but i think im long overdue for a switch because im unfortunately really self-conscious about how my body looks currently


edit: at the same time, i'd like to hover around 165lbs..yeah im one of those lame  "but i dont want to get bulky" kind of guys
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bananablade

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#3  Edited By bananablade

Mirror's Edge - still alive

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bananablade

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#4  Edited By bananablade

use one dependable build order for each race and keep playing it, youll get better at the mechanics of the game as you do this. dont try to learn new build orders, just keep playing the game until you naturally pick up the various nuances. you dont really have to watch day9 dailies as many have probably suggested. watching them will prob give you a few minor tips here but theres nothing better than to just play. its possible to achieve diamond without researching new builds or actively trying to learn theorycraft. just play the game and develop your mechanics. 

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bananablade

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#5  Edited By bananablade

-better animation with teammates. if you watch your teammates behind you as youre engaging in a conversation with an npc, they make the same jerky animations when you click a dialogue option. the issue is even more glaring when you have human teammates. i used zaeed throughout my second playthrough and he looked like a lifeless mannequin
-a FUN minigame that is somewhat open ended and helps illustrate an open world. i have no idea what this would entail, all i know is that the mining minigame wasn't fun at all 
-a better balance between 3rd person shooting and roleplaying mechanics. i didnt mind  me2's stripped rpg mechanics but i think it would be nice to implement loot/stats in a way that wouldnt hurt the flow of the game 
-more open world feel. basically what brad stated in the goty podcast. the game still felt limited in scope considering what it was attempting to depict, although fixing this would prob just require more effort + manpower

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bananablade

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#6  Edited By bananablade

add me, my id is elitebear

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bananablade

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#7  Edited By bananablade

I agree with you I absolutely loved the 80's sci fi synthesized music it played a strong part in the feel of the ME universe. I'm not positive but I think ME2 was more orchestral, which really killed it for me

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bananablade

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bananablade

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#9  Edited By bananablade

The 5% bonus is pretty solid and the dismemberment is really satisfying AT FIRST, but you really start to get sick of it. The one and only time I used it I ended up disabling it with the command console. I would load up a separate save to try it out though it should probably be experienced 

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bananablade

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#10  Edited By bananablade

If you take a basic intro to econ class you'll know why communism just doesn't work. There is absolutely no incentive for innovation and advancement with companies due to a lack of competition. A competitive capitalist business environment is the ideal way for a society to advance consistently because companies will constantly try to outdo each other for bigger profits. Advancement is largely driven by companies hungry for money, not for the sake of advancement itself which would have to be the case in a communist society

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