peacebyanymeans: Best of 2010
peacebyanymeans: Best of 2010
I loved Halo 2. I played it's online all the time, and I loved it's campaign (ending notwithstanding). Halo 3, however, I only liked. The campaign was "meh" (online co-op notwithstanding), and I never got into the multiplayer. It didn't change enough from Halo 2's, which was great for 2004, but for 2007 there were better multiplayer games than Halo 3. ODST was an awesome game for it's tone, music and change in pace from the other games, but was still an expansion of Halo 3.
Halo: Reach perfects the gameplay of the previous Halos. Enhance's the matchmaking from Halo 2 and 3. Introduces even more awesome customization and XP system, similar to Call of Duty. And has a great story, with great set pieces, with an amazing score.
I may play Call of Duty: Black Ops more because that's what my friends play most, but unlike Halo 3, I'll still go back to it and play it. Even by myself. And for a game to get me to do that is rare. I can easily say that Halo: Reach impressed me the most out of any game released this year.
The first Mass Effect excelled in it's story, dialogue, and choices, but didn't fare so well in the way it played. Mass Effect 2 fixes that problem while making the story and choices you make even more awesome.
New instruments, pro modes, awesome customization options, and a simplified drop-in-drop-out menu system all make Rock Band 3 so great and helped reaffirm why I love this series so damn much (and why I've spent hundreds of dollars on DLC).
EA's Need for Speed games have been sucking over the past few years. But EA's Burnout games have been awesome. So when the bigwigs at EA decided to get Burnout developer, Criterion Games to develop the latest Need for Speed game, good things occurred. Good things like creating the best racing game of the year. Eat your heart out, Gran Turismo.
Yuo know, Treyarch gets a bad rap. Always standing in the shadow of Infinity Ward. Of course Call of Duty 3 didn't help, and World at War was good, but nowhere near it's predecessor, Call of Duty 4. But with Black Ops, Treyarch has made the best Call of Duty yet. The controls are great, the enhancements Modern Warfare 2 introduced are enhanced and refined. Add in am awesome clip sharing system, and a story that may not be as awesome as CoD4, but is unique and isn't afraid to try new things (for Call of Duty, at least).
Standing next to, but not surpassing it. Assassin's Creed: Brotherhood not only enhanced the awesome singleplayer mechanics from Assassin's Creed 2, but also introduced a fun-as-hell multiplayer mode.
After the past games' annoyingly hard, unforgiving gameplay, Conviction help bring Splinter Cell into the modern stealth game fold, standing next to Assassin's Creed and Metal Gear Solid.
It's easy to imagine a world where Microsoft's Kinect launched as a casual-only, shovelware exclusive device for only moms and three-year-olds. Harmonix made sure that this was not that world.
With it's simple controls, grayscale visuals, and lack of any dialogue what-so-ever, Limbo demonstrates that sometimes less is more. And it does it with style.
Yo, do you like Pac-Man? Yo, do you like eatin' ghosts? Yo, do you like eatin' FIVE MILLION GHOSTS IN A ROW? Well, let me tell you something...
Use your keyboard!
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