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bananaz

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bananaz

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It's complicated if you don't think "evil" is really a thing.

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bananaz

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@darji said:

@salarn said:
@darji said:

I bet almost no one would argure that these tropes are over used plot devices. Of course they are. People are creating stories since they can talk and of course every form will be used over and over again. The point I do not support is that these tropes are misogynistic and sexist and try to victimize women and make her look weak and objectify them

Being captured, traded as a prize, and being incapable of saving one's self. That doesn't make the person look weak or objectified?

No it does not. Each men and each women are differently strong and for a good vs evil trope or hero saves the princess trope to work you need such a part in your story. Evil is always represent as very powerful in the beginning just so you a certain level of progression. The Main character grows strong enough to defeat the evil. Also again rescuing the women you love your the sister you care for is not because you objectify her but because you care for this person. These story wants to create a feel of empathy not of objectification.

The story can't really make you empathize with a prisoner when you have super-powers and beat skulls in with extreme prejudice. Yes, you want to save her, but who is she exactly? She is mysterious to you as a person. You're only really told how she slots into your life. You don't really know her, or see her perspective, so empathy is kept from you. Objectification doesn't have to be sexual. A generic girlfriend or generic daughter fills the hole your character has in his life, generally a sense of mastery over one's life. The impulse to save the girl isn't the problem. It's that she's basically made of cardboard and has no story other than to be a pawn used to control you in your story. A plot device. That would also apply to dude-sels in distress. What this creates, when you get the plot device back, is a "romance" based on your love being powerless and you being the master of power. At least I think that's what's going on.

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bananaz

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#3  Edited By bananaz

No, I'm not the "funny police", but as someone who finds this and many other attempts by the internet to be clever, horribly annoying, I hope we might be able to muster a little bit of dignity for the industry.

I hate to bear ill tidings, but you are the funny police. Dignity for the industry? *chortle* The internet is not where the dignity problem is coming from. Try Wall Street, marketing departments, and E3 presentations. These guys need no help shredding their own dignity. Cuff 'em, boys!

Buck up, it'll probably be remembered as the XBO.

But may I suggest the stately...."STEP INTO THE XANDER XONE!" *An Xbox One flies off a bridge as Vin Diesel parachutes to safety*

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bananaz

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#4  Edited By bananaz

@

@video_game_king said:

@bananaz said:

"Look over here to calibrate your vision sensors, cyber-commando, now look over here. Now press A to calibrate your jump-o-matic servos."

When has this ever popped up outside Halo 3?

tutorials disguised as diagnostics

This is what I mean. Also, I just added Splinter Cell to the list.

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bananaz

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When the JRPG love-interest pink girl loves your dude, and he kinda loves her in his befuddled way, and then nothing of note ever comes of it at all.

Unnecessary deaths to create an unearned sense of gravity and importance and tragedy. Often seen at the end of "trilogies". Remember the end of Halo 3?

Super-loud gunshots in movies. I hate this with a passion. I can usually see it coming a mile off. "Uh oh, this is gonna sound like a nuclear bomb." KCCCOOOOOM! *character falls really slow, blood starts flowing like, 30 seconds later* I get it, you want gunfire to seem horrifying. But you're romanticizing it. Remember in Total Recall (the 80s one) how bullets just went through people and carved them up? That makes me not want to shoot people. Dramatic music, slow motion, delayed bleeding, and an atom-bomb noise makes guns seem like they should be eligible for Oscars or something.

"Look over here to calibrate your vision sensors, cyber-commando, now look over here. Now press A to calibrate your jump-o-matic servos."

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bananaz

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#6  Edited By bananaz

This is big news, and yet I don't even remotely care. It's like two things I no longer enjoy decided to team up to make more things for me to ignore. EA and Star Wars games, a marriage made in my blindspot.

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bananaz

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#7  Edited By bananaz

Still amazing. I like how Colombia was mostly just a distraction from the real story, kinda like in Bioshock. It's a spectacle to hide the slight of hand. But it's also a shame, too. There were great stories to be told about Colombia, if they wanted to go that route. That's what Bioshock 2 was, a story about Rapture itself as opposed to an amazing magic-trick that misdirects you like a boss. There is an argument that can be made that the magic-trick effect is what makes Bioshock what it is. But I want to see a Bioshock 2 for Colombia that explores that place a bit more.

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bananaz

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#8  Edited By bananaz

In my retail job, people are genuinely unsure whether the Wii U is a separate console or just a controller for the Wii. People think it's just a controller. Why wouldn't they? That's how it looks to the general public. That is a big problem.

As for not having a conference, they're doing the right thing. Yes, they're giving up a chance to say something on the big stage, but if they've got nothing, it's a waste of money and will just backfire. People have been ragging on Nintendo E3 conferences for years now. Why bother if they're just going to be ridiculed for being underwhelming?

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#9  Edited By bananaz

This was awesome.

The Blaze article was actually impressively thorough and well-thought-out. Didn't expect that. What if they reviewed games?

The excessive violence article was spot-on for me. I would have no problem with Bioshock 1-level violence, but brutal neck-sawing "finishing moves" really take me out of 1919 or whenever. Imagine a Civil War game with decapitating uppercuts. FATALITY! "Wowee! The Civil War was just like Mortal Kombat!" Actually, that might also be my game of the year.

As for Doom 4, what I would do is make hell mysterious and interesting. There are so many versions of the same exact hell. Are demons and lava really as bad as it gets? If hell is an alien dimension, shouldn't it abide by different physical rules? I would make it more like Event Horizon. Have it get into your head gradually. What if there were fewer, but much tougher enemies? What if they were unique and looked like horrible hallucinations because they're being formed by your psyche, Ghostbusters-style. How about a room flooding with blood while a demon with super-long arms swipes at you from around corners. Redefine demons and hell. That's how you make Doom interesting again.

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bananaz

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Andy and Stanley are the clear winners for me. An Anvil with a face and boxing gloves? A science-shark in a labcoat? Aweome! I can't decide between them.