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Bartman3010

Even though I doubt anybody is reading my stats on Giant Bomb anymore, as someone who writes for one of the most popular Sonic web...

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I've wasted my summer to work on a...Persona 4 fangame?

I’m just going to go straight to the point, I want to work on a Persona 4 fangame. With the appreciation for all the fan made content, I thought I’d introduce to you guys a pet project I’ve been fostering for some time now. I really love Persona 4, and lately I've been on a Adventure game kick thanks to titles like Sam and Max and Monkey Island. Since the social element is probably the one part of Persona 4 I've had the most fun with, a Persona 4 Adventure Game sounds like the way to go. (Or it could be a disaster) The game would take place during the last few month’s of the Protagonist’s time in Inaba, sharing RPG elements and emphasizing the interaction between characters. Shadows have been discovered in the real world, and you have to go and confront them, but neither side is exactly attacking each other, rather the Investigation team will ‘negotiate’ with the parallels of the citizens of the town (Within the immediate area of course) to restore order in an episodic series.

Normally, I would’ve made this post showcasing the features that the game has going for it, along with all the pretty graphics, maybe the soundtrack and give a definite release date. Unfortunately I cant really do such a thing when the game is in this state:

 Ohh! My eyes!
 Ohh! My eyes!

Hopefully you havent been turned off by the game at this point, but sadly, this is about 2-4 months of work compromised of concept art, as well as my interpretation of the characters. The Protagonist there looks okay, but I know for a fact that others can surpass my art capabilities for sure. I need artists. Not the best way to say “Hey, I’m ‘hiring’ for a non-paying job!” but its gotta come out at some point, and really the only reason why this blog post is here, other than letting people know what I’ve been up to.

But I dont intend for there to be a lot of work. A lot of inspiration for making this comes from, obviously enough, the episodic Adventure game business mentality from Telltale Games, along with the wealth of Adventure games that a lot of the guys behind Telltale are known for. Content will be reused, episodes will be long enough to keep you interested and more episodes will come out on time.

So you might be wondering (Or probably missed it, its in the first paragraph) why or how is this game episodic? The idea here is to put out content for people to play in a short amount of time. You’ll visit other locations, but certain content like characters would be reused in order to cut down on development time. If an episode can last about 2 to 3 hours, thats about 8-12 hours total (If the game can last four episodes. See? 4 game in the series gets 4 episodes. Huh? Huh?)

Sadly, I’ve still got to tackle the big “Negotiation” part of the game as I’ve been busy with the other elements of the game. Since this is going to be an adventure game, you’ll be talking and interacting with the objects and characters in the game. You wont be dealing with non playable characters that provide only one line of dialogue. You need to talk to people, look for clues to find other people and other shadows. Which is why you’ll be using this:


No Caption Provided

The Action Ring provides four context sensitive commands that you can do with everything (That you can interact with) in the game. You can use or pick up items with the top command, examine the item with the left command, talk with the person (or object) with the bottom command, or use an item with the right command.


 One thing I'd like to avoid is being too self referential.
 One thing I'd like to avoid is being too self referential.

Oh hey, you talk to people to. Actually this is just to show that I’m intending on bringing the graphics user interface from Persona 4 in this game so that this can feel as much as a sequel as this game can possibly be. You’ll also notice on the right hand side of the screen is actually an unfinished element. Its actually material for a second player. Now how is a second player supposed to work in an adventure game? I dont want to reveal too much, but what inspired me to add this is how developers are adding in a second player to games made for a Single Player (Such as the recent Sin and Punishment and both Super Mario Galaxy games) but the second player didnt play as a character, just a helper. What I do like is that the other player is interacting with the game, maybe not as involved in the game as the other player, but the second player wasnt given too many commands that would be too cumbersome for them to understand, and their inactivity did not cause a negative outcome of the gameplay. (At the very least, the second player can’t cause griefing.) It will fit nicely into an adventure game setup, although I intend for the second player to take control of another character and can easily drop in or out at any time.

I may be making a big deal out of nothing, but this project has already sapped out a lot of my spare time, and if I cant generate any interest or any help, this might not be going anywhere, and it’d be a real shame too. I’m getting a lot of good ideas going for this game, and a lot of it sounds like it’ll work out pretty well in the end, and more importantly, we get to see the Investigation Team some more. So let me close this blog post with some of the goals for this game.

  • Provide an incentive to drive people to check out Persona 4
  • An engaging story spanning four episodes
  • Quickly provide content in a short timespan by reusing sprites and some backgrounds
  • Beautiful 2D artwork and animation
  • Successfully combine the story, characters and setting of Persona 4 in an Adventure game setup
  • Feature a unique drop-in/drop-out 2 player co-operative mode
  • Use and borrow elements from the Persona series for an Adventure/RPG hybrid.
  • Full voice overs and (Hopefully) new music.

If you do have any ideas for the game, you're more than welcome to throw them here.Let me know what you guys think, and if something isnt explained very well, I'll do what I can to clarify them. I'm hastily wrapping up this post, and I hope I'm not breaking any rules on the site by posting this...
 
At the very least, the game engine should be the basis for a game based off the Endurance Run. Make it a community project or something. Charlie explores the Whiskey Media offices to uncover the copy of Persona 4, along with the memory card to start the Endurance Run all over again! Actually this is probably kinda dumb. Especially since this idea is actually kind of old and outdated.
9 Comments

10 Comments

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mutha3

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Edited By mutha3

2 months too late on this......but this could be potentially awesome.
 
To be honest, I think this....
 
 

  • Full voice overs and (Hopefully) new music.

 
 
Could be a terrible idea if not done correctly(assuming your still working on it:P).
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WickedCestus

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Edited By WickedCestus

I'd play it. I never played Persona 4 but I've watched the Endurance Run. If the Investigation Team characters act the way they should, this could be cool. Don't forget that all NPC's without names should be "glasses-wearing man" or "snarky student" or things like that.  Also, Funky Student puzzles and Fox Quests seem like they would work well in an adventure game. Good Luck!

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trophyhunter

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Edited By trophyhunter

Well all you need to do is interface with some cutting-edge technology.
Then you'll be able to leverage assets into another project. Thus leading to a value-add on your fan's part.

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Bartman3010

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Edited By Bartman3010
@Allprox said:

" May I suggest you go for a slightly more cartoonish art style for the characters similar to the style used in the comics that hiimdaisy does. It could save you time and provide a little more personality. It could also help you avoid making the characters looking like crappy versions of what people know they look like from playing P4. But, then again, I'm probably totally unfounded in my observations. I hope you keep with it and I'd like to see what you come up with. "

I'd like to try to go for something that'd be close to the regular artwork. (The portraits at least) I've actually had a friend of mine retouch one of my drawings, and it looks fantastic. Plus with a few photoshop techniques, you can move limbs with subtle changes in dimensions. 
 
But...thats not a bad idea either. Maybe later down the line I should hold a poll or something to see who would prefer what. If I do get some progress done, I bet she'd be kind of interested in doing art for the game. 
 
(Possibly for money, but that wont be much of an issue to me. Probably?)
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allprox

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Edited By allprox

May I suggest you go for a slightly more cartoonish art style for the characters similar to the style used in the comics that hiimdaisy does. It could save you time and provide a little more personality. It could also help you avoid making the characters looking like crappy versions of what people know they look like from playing P4. But, then again, I'm probably totally unfounded in my observations. I hope you keep with it and I'd like to see what you come up with.

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Bartman3010

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Edited By Bartman3010

In regards to the story, dont expect anything that would ultimately change the main characters. (Or any of the minor ones for that matter)   If anything, its another day in the life of the Investigation Team. It'll be somewhat serious, but I do want to aim for something a little more comical. Just a little. 
 
After all, its leading up to the ending of Persona 4. Which has two different endings, but I dont really plan on giving any hints, nor to spoil any major plot elements that reveal the ending. Its a self contained story that could...pretty much be easily ignored. Probably not the right way to put it, but its...one way to look at it.

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FrankCanada97

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Edited By FrankCanada97

I was wondering whatever happened to you and your concept. Nice to see you haven't given up on it.

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FluxWaveZ

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This could be interesting, if the story is not taken too seriously.  Having it be based on Persona 4 does absolutely nothing for me as I dislike any serious take on the story other than the one told by the actual creators of the game.

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Bartman3010

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Edited By Bartman3010

I’m just going to go straight to the point, I want to work on a Persona 4 fangame. With the appreciation for all the fan made content, I thought I’d introduce to you guys a pet project I’ve been fostering for some time now. I really love Persona 4, and lately I've been on a Adventure game kick thanks to titles like Sam and Max and Monkey Island. Since the social element is probably the one part of Persona 4 I've had the most fun with, a Persona 4 Adventure Game sounds like the way to go. (Or it could be a disaster) The game would take place during the last few month’s of the Protagonist’s time in Inaba, sharing RPG elements and emphasizing the interaction between characters. Shadows have been discovered in the real world, and you have to go and confront them, but neither side is exactly attacking each other, rather the Investigation team will ‘negotiate’ with the parallels of the citizens of the town (Within the immediate area of course) to restore order in an episodic series.

Normally, I would’ve made this post showcasing the features that the game has going for it, along with all the pretty graphics, maybe the soundtrack and give a definite release date. Unfortunately I cant really do such a thing when the game is in this state:

 Ohh! My eyes!
 Ohh! My eyes!

Hopefully you havent been turned off by the game at this point, but sadly, this is about 2-4 months of work compromised of concept art, as well as my interpretation of the characters. The Protagonist there looks okay, but I know for a fact that others can surpass my art capabilities for sure. I need artists. Not the best way to say “Hey, I’m ‘hiring’ for a non-paying job!” but its gotta come out at some point, and really the only reason why this blog post is here, other than letting people know what I’ve been up to.

But I dont intend for there to be a lot of work. A lot of inspiration for making this comes from, obviously enough, the episodic Adventure game business mentality from Telltale Games, along with the wealth of Adventure games that a lot of the guys behind Telltale are known for. Content will be reused, episodes will be long enough to keep you interested and more episodes will come out on time.

So you might be wondering (Or probably missed it, its in the first paragraph) why or how is this game episodic? The idea here is to put out content for people to play in a short amount of time. You’ll visit other locations, but certain content like characters would be reused in order to cut down on development time. If an episode can last about 2 to 3 hours, thats about 8-12 hours total (If the game can last four episodes. See? 4 game in the series gets 4 episodes. Huh? Huh?)

Sadly, I’ve still got to tackle the big “Negotiation” part of the game as I’ve been busy with the other elements of the game. Since this is going to be an adventure game, you’ll be talking and interacting with the objects and characters in the game. You wont be dealing with non playable characters that provide only one line of dialogue. You need to talk to people, look for clues to find other people and other shadows. Which is why you’ll be using this:


No Caption Provided

The Action Ring provides four context sensitive commands that you can do with everything (That you can interact with) in the game. You can use or pick up items with the top command, examine the item with the left command, talk with the person (or object) with the bottom command, or use an item with the right command.


 One thing I'd like to avoid is being too self referential.
 One thing I'd like to avoid is being too self referential.

Oh hey, you talk to people to. Actually this is just to show that I’m intending on bringing the graphics user interface from Persona 4 in this game so that this can feel as much as a sequel as this game can possibly be. You’ll also notice on the right hand side of the screen is actually an unfinished element. Its actually material for a second player. Now how is a second player supposed to work in an adventure game? I dont want to reveal too much, but what inspired me to add this is how developers are adding in a second player to games made for a Single Player (Such as the recent Sin and Punishment and both Super Mario Galaxy games) but the second player didnt play as a character, just a helper. What I do like is that the other player is interacting with the game, maybe not as involved in the game as the other player, but the second player wasnt given too many commands that would be too cumbersome for them to understand, and their inactivity did not cause a negative outcome of the gameplay. (At the very least, the second player can’t cause griefing.) It will fit nicely into an adventure game setup, although I intend for the second player to take control of another character and can easily drop in or out at any time.

I may be making a big deal out of nothing, but this project has already sapped out a lot of my spare time, and if I cant generate any interest or any help, this might not be going anywhere, and it’d be a real shame too. I’m getting a lot of good ideas going for this game, and a lot of it sounds like it’ll work out pretty well in the end, and more importantly, we get to see the Investigation Team some more. So let me close this blog post with some of the goals for this game.

  • Provide an incentive to drive people to check out Persona 4
  • An engaging story spanning four episodes
  • Quickly provide content in a short timespan by reusing sprites and some backgrounds
  • Beautiful 2D artwork and animation
  • Successfully combine the story, characters and setting of Persona 4 in an Adventure game setup
  • Feature a unique drop-in/drop-out 2 player co-operative mode
  • Use and borrow elements from the Persona series for an Adventure/RPG hybrid.
  • Full voice overs and (Hopefully) new music.

If you do have any ideas for the game, you're more than welcome to throw them here.Let me know what you guys think, and if something isnt explained very well, I'll do what I can to clarify them. I'm hastily wrapping up this post, and I hope I'm not breaking any rules on the site by posting this...
 
At the very least, the game engine should be the basis for a game based off the Endurance Run. Make it a community project or something. Charlie explores the Whiskey Media offices to uncover the copy of Persona 4, along with the memory card to start the Endurance Run all over again! Actually this is probably kinda dumb. Especially since this idea is actually kind of old and outdated.