I loved the first game. I actually prefer the AVWW's art style to that of the sequel. The first was kind of like a patchwork of different styles tied together - akin to how the setting of the game was made up of shattered realities. Everything had a strange sort of high quality sheen about it. Coupled with the jerky animation - it made for a unique feeling of locomotion.
When I play games, I usually do so standing up with a gamepad, and the same with AVWW. So, I used the auto lock feature to play the game, and I really enjoyed it. I heard some people justify the new 4 way only controls as an effort to guarantee a similar gaming experience between gamepad users and keyboard users. And I'll admit that AVWW wasn't the hardest when played it how I did, but I really enjoyed the experience, solely for the setting. I consider the sequel's art style to be more uniform, but I find it to be a bit bland - kind of like a flash game.
With the current controls, I feel a bit more tied down. While I wasn't ever aiming in AVWW, I felt much more free than I did in AVWW2.
AVWW2 has a more involved turnbased metagame involved, but I never really cared for that element in games. It's just not my sort of genre. In general, AVWW2 seems more like a spiritual successor than a direct sequel. It's put together well enough, but right now, I don't care for the game to much. However, Arcen is a pretty amazing game developer. They did a lot with AVWW with every single update, and the very same could happen with AVWW 2 - for the better.
The one thing that I love about AVWW 2 is the size of the buildings and levels. Sometimes, there was a bit too much exploration in AVWW - an issue addressed with alright enough with patching. But all of the map tiles played out at a much quicker pace than AVWW.
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