This is probably gonna be my GOTY this year if it's well made. I spent so much time playing LBP1 and 2, acing every level and collecting every single prize bubble.
Tower defense games are the worst. The Move pack level is horrible. I can't reach the high scores to get the very last stickers. Gave up. The design of the level is great but I didn't think the move controls were too great.
The controls are "tightened up a bit". They said the same about LPB2 so we'll see. Something about it being a little bit snappier. It never bothered me but I can totally see it and it's a shame for such a great game to be overlooked because of the controls. The fact that it's not a platformer but a PHYSICS platformer doesn't really help. It is what it is. Ultimately it's up to the creator to design levels that are great to play.
This is a really weird structure for a news article. Like Patrick kept interrupting himself while he was trying to write.
Just trying some stuff out. I really like the approach Vox has taken with some of its stories -- finding a way to communicate everything really early, and then trying to contextualize extraneous information using headers that prepare the reader for the information that's ahead.
I don't read any of your articles because I find them boring (I find most articles about anything boring) but I thought this was formulated in the right way for me at least. I like how you wrote it.