If you want to go down a deep, dark rabbit hole, check out Europa Universalis or one of the other Paradox grand strategy games. There's a monster of a learning curve, but if you can force yourself over that hump... so many dozens of hours of my life, gone to EU3...
BBAlpert's forum posts
I'm not quite sure what to think about this, so I'll present it to you without* comment, so you can make up your own minds.
What do boobs mean to a new mother, or to a new woman? To a person in actual, physical pain? What might they mean to a real superhero or armor-clad warrior? Or, if boobs really are sexual objects, who, besides straight dudes, can sexualize them?
No one is claiming that a great rack doesn’t have its place in gaming canon. But instead of having the same conversation over and over, why not try having a new discussion altogether?
Let’s demystify boobs!Excerpt from the "Why" page of theboobjam.tumblr.com
What if you had to watch a sexy videogame character also buy bras, cry softly when she can’t find one that fits, and go in for mammogramsJenn Frank (@jennatar) July 30, 2013 (as quoted on the "Why" page)
*I will say that this would be an opportunity to make a Navgtr joke, but that would be too easy.
Edit: Just to be clear, I don't want to come off as sounding like I'm mocking or dismissive of the idea. I do think that there are some serious and important conversations that need to take place about body image and character portrayals and all that. The part that I'm unsure about is how maturely the entrants and media will handle the subject matter.
The fun in fighting games for most people comes from playing other people, online or off. Fighting games by pretty much definition are competitive, so if you aren't looking to compete in some fashion (playing for fun still involves playing to win because someone has to win and someone has to loose) then it's probably not the genre for you.
This is precisely why I can't get into fighting games (or Starcraft). I have to make a concentrated effort not to let myself get too into the competitive spirit because I'm unfortunately one of those kinds of people that gets super frustrated easily. And not in a "complains and makes a bunch of excuses why I didn't win, but should have" way, in a "tapping the buttons becomes smashing the buttons becomes forcefully slamming my palm down onto the control panel as hard as I can becomes throwing the fightstick I payed $80 for onto the ground and yelling 'FUCK THIS GAME'" way.
I really wish I wasn't that way, but I am, and always have been. And since I can't change how I am (in this particular way at least), I figure the next best thing is to just avoid games that do that to me.
@bbalpert: Guilty Gear is more complex and difficult, but i'd say execution wise King of Fighters is one of the most complex series out right now.
Blazblue is much simpler than people seem to think. You just need to learn what your specific character's gimmick is. What systems do you think are difficult in it?
To be fair, I haven't played any of the recent King of Fighters games, and looking at an overview of what's going on in KoF XIII, I'm seeing a lot of things I have never heard of before. So in that regard, I'll take back what I said about KoF not being crazy.
As for Blazblue, I also don't have a lot of firsthand experience with the game. I've only played it a few times at a friend's house, but the fact that every(?) character has their own special gimmick on top of the flashy, fast paced gameplay just seemed overwhelming and intimidating. Part of my befuddlement could be on the part of my friend trying to give me a quick run-down of everything all at once.
I hope companies making Xbox One games will take the cheesy naming convention used for Nintendo DS games and have all their games' subtitles start with O. Like "Gears of War: Onslaught", "Forza Origins", or "Blinx 3: Out of Time"
Where is Soul Calibur or King of Fighters? The 2 least accessible fighting game franchises. You named the 3 most accessible fighting games on the market lmao.
I don't think I'd put Soul Calibur or King of Fighters anywhere close to "the least accessible." I'd give that distinction to something with a lot of disparate systems all going simultaneously, like BlazBlue or Guilty Gear.
Prepare for Fancy Particle Effects for next gen fighting games.
Tekken X Fantavision Arcade Edition 2014
Also, I read an article a while back saying that Capcom vs SNK 3 was announced as a next gen launch title, and was then immediately crushed to realize that it was an April Fools post :(