BBAlpert's forum posts

#1 Posted by BBAlpert (1786 posts) -

I will say one thing in Molyneux's defense, though. If you ever need a fart app rated, Peter's your man.

On a side note, I'm convinced that Dan is some kind of wizard.

#2 Posted by BBAlpert (1786 posts) -

I feel like their recent curiously passive-aggressive "Daily Dev Activity" blog posts have been hinting at this dysfunction and Molyneux's lack of support.

(note: emphasis added by me)

February 4th (I have no idea what the hell is up with the Design section here)

Design

  • Today Design have been weaving dreams from the ephemera of limitless imagination into a tapestry of allegory and saga

Production

  • Going to be organising the localisation for the story mode
  • Merging the dev code to the PC stream ready for the Opt-In release next week
  • Ideally, we’d like to release a build on Opt-In as soon as possible, but we’re not quite ready to do it because the actual story dialogue hasn’t been finalized
  • Attending a meeting with Konrad and James Leech later this afternoon to finalize the Story
  • Hopefully we’re going to source a new Web Cam and have it up and running in the studio by next week
  • We were hoping to speak with Peter Molyneux to update our Mission Statement for the company on LinkedIn, but unfortunately he is speaking at Casual Connect in Amsterdam
  • Getting the Feast of Roses content ready for final testing tonight so it can go live on mobile tomorrow

Programming

  • Currently working on the interface for the new story journal making sure everything looks and runs
  • We’ll also be bug fixing throughout the day

QA

  • Today, we’re hoping to start putting the Test Plan together for the new Story Mode – as soon as it’s feature complete
  • Next, we’ll be getting a build ready for testing overnight with Feast of Roses content and ensuring that the testers know what they’re doing over night, in regards to general testing, ready for tomorrow

Support

  • Going to tickets to see if there were any negative affects from the most recent update, tryig to gather as much information as possible and seeing which Platforms/Devices are being affected
  • Seeing if regular troubleshooting steps can help resolve some issues

Community

  • Working our through the Facebook and Twitter pages and tally up the most common and wide spread issues so we’re able to effectively prioritise fixes for them
  • Responding to as many queries as humanly possible so if you do have a problem, please feel free drop us tweet @22cans and we’ll see what we can do for you
  • Helping out with our support team trying to clear out the backlog of tickets
  • Looking through 3rd party groups on Facebook and Reddit logging any new bugs that have popped up with the latest update
  • We were Hoping to have Skype call with our Webmaster later this afternoon to have a discussion about the 22cans website and forums , this has now been rescheduled for tomorrow
  • Uploading the first of our new daily dev blogs to website and I’ll be sharing this across all our channels
  • Looking into other ways to provide new and interesting content to share with our wonderful community

February 5th

Design

  • Setting up trigger points for story delivery in Homeworld

Production

  • Organising an urgent bug fix for iOS with Pavle’s help
  • Making sure all the Feast of Roses content is ready to make live tonight
  • Trying to get Story Mode into the Opt-In branch (this may take more than 1 day)
  • Hopefully, speak to Peter Molyneux regarding the Mission Statement for our LinkedIn profile

Programming

  • Urgent fix of the iOS analytics
  • Polishing up the Story menus
  • Adding graphical transition from encrypted text to plain text

QA

  • Organising and setting up the testing of iOS urgent bug fix
  • Prioritising and triaging the bugs entered from lasts nights testing
  • Confirming the successful merge and release of the Feast of Roses content (hopefully)
  • Attempting to get a version of the game with new features into test
  • Maintaining build stability

Support

  • Going through tickets and logging instances of new bugs getting reported
  • Providing troubleshooting steps for players who are currently having trouble with Godus

Community

  • Trying to reach the most urgent issues being report across our Facebook and Twitter pages
  • Helping to restore any lost progress
  • Hoping to sit down with Peter Molyneux and film a new video for the Steam Community
  • Having a Skype call with our Webmaster and go over the 22cans website and forum
  • Lastly, Creating the new Daily Dev Blog and sharing it across all our social channels

February 6th

Design

  • Finishing the implementation of the trigger points for story delivery in Homeworld
  • Taking part in the new Community video with Peter and Jack
  • Begin planning for the next Sprint

Production

  • Continuing work on the PC story mode and getting it ready for the Opt-In branch
  • Finalising Story mode and translations
  • Trying to submit an iOS release to Apple to hotfix some analytics issues and a Facebook login bug
  • Planning some of the work for the next Godus sprint as well as organising resources for it

Programming

  • Urgent fix for Facebook login bug
  • Continuing to work on the transition effect from encrypted to unencrypted text

QA

  • Triaging bugs entered by external test overnight
  • Archiving saves and logs from external test
  • Proof-reading and finalising test plan for story mode
  • Maintaining build stability
  • Regressing and testing possible fixes for iOS issues
  • Getting ready for testing over the weekend

Support

  • Working through support tickets and reporting any new issues to Production and Community.
  • Helping players to recover their lost progress.

Community

  • Continuing help players across our social media channels who have lost progression
  • Logging instances of bugs getting reported and prioritising them
  • Sat down with Peter, Jack and Konrad and filmed a new video for the community
  • Aiming to edit the video for later today and hopefully upload it to Youtube. (If not today, will definitely upload on Monday)
  • Creating the new Daily Dev blog

February 9th

Design

  • Attending the Godus roadmap meeting
  • Pestering production to sort out story mode polish resources
  • Misc bug fixing
  • Story mode tutorial
  • Starting design for the combat system overhaul

Production

  • Attending the Godus roadmap meeting, planning out what we will be working on for the next few months
  • Chasing story translation
  • Pestering Code to get a feature complete version of story mode so we can push an Opt-In build

Programming

  • More Story mode polish
  • Fixing android build

QA

  • Making sure the story mode test plan is ready to use
  • Attempting to get a code complete version of the next update into test
  • Maintaining build stability
  • Triaging bugs from the weekend
  • Creating direction for tonight’s testing

Support

  • Informing some users that a new update is available and seeing if it helped with their issue
  • Going through support tickets and checking out current issues in new tickets

Community

  • Starting to go through all Facebook and Twitter requests that have come in over the weekend logging any new bugs.
  • Finish the edit of the new community video and hoping to share it later on today.
  • Creating the new Daily Dev blog.

tl;dr; Most of the sentences about Molyneux's actual presence or involvement were prefaced with "hopefully" or "hoping"

#3 Edited by BBAlpert (1786 posts) -

@meatball said:

@bbalpert said:

Figured you all would appreciate these jokes. And to be honest, I mostly made the rest of them to justify making the Roman Reigns one.

Haha, love the Reigns one.

Thanks. I have one or two ideas for some other cards that I might make, if anyone is interested.

*edit: I made another one. I'll probably do a few more, but I was really pleased with how this one turned out*

#4 Posted by BBAlpert (1786 posts) -

I saw Alex post a link to this gif on Twitter the other day.

#5 Edited by BBAlpert (1786 posts) -

Figured you all would appreciate these jokes. And to be honest, I mostly made the rest of them to justify making the Roman Reigns one.

#6 Edited by BBAlpert (1786 posts) -

The Wade Barrett one is incredible

Thanks!

#7 Posted by BBAlpert (1786 posts) -

I hope you like them...

...as much as I like you ;-D

#8 Posted by BBAlpert (1786 posts) -

I had a dream the other night where I ran into Ryan at a grocery store, does that count?

#9 Posted by BBAlpert (1786 posts) -

Something that I didn't realize when I started playing and neither did the duders in the QL was that you can bind specific parts to specific keys (and in some cases change some other settings, like wheel speed). The tutorial mentions this feature VERY briefly in passing, but the implications are SIGNIFICANT. With this ability, you can

  • Bind the left and right side wheels to different buttons, giving your vehicle tank controls that don't need fragile steering hinges/pivots
  • Make your vehicle faster by setting the wheels to spin twice as fast
  • Control/aim a weapon with a steering hinge or pivot that doesn't interfere with your actual steering
  • Set cannons into firing groups so they don't all go off at once

This is really a crucial feature that I feel is not conveyed clearly enough. Maybe you all figured it out immediately and I'm just dumb, but I wanted to mention it just in case.

The way you set the key bindings is with the little wrench icon at the top of the screen. Click on that, then click on a part. It'll bring up a menu showing the key bindings and settings for that part. With your mouse over a listed key ("Up" for example), press whatever other key you want to use for that 1 part (like "W" for WASD controls or numpad 7 for the left side wheels on a tank).

#10 Posted by BBAlpert (1786 posts) -

I could have sworn I came across some skills that my back row peeps couldn't use on opposing back row peeps which my front row peeps could. Not sure if they were physicals though.

I tested this with Chie and Aigis, moving both around to the front and back, and you're right. Some physical skills can hit either row when used from the front, but can only hit the front row if used from the back. In other words, they've got a range of 2 rows and can't hit something 3 rows away.