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beavisofcod2

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beavisofcod2

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#1  Edited By beavisofcod2
@adam_grif said:

"  

Isn't it pretty clear that the Normandy is not a bombing frigate or something of that nature?

 Yes, but they also clearly have access to big nukes, as seen in Jack's loyalty mission. They didn't even bring any with them. Yawn. 
 
 

The whole point of the story was that it was a suicide mission. If they had a giant ship where they had planned on just going and bombing the crap out of the collector home world with time to get home for lunch then you wouldn't have had to spend all that time before hand gathering the best killers the galaxy had to offer. Fuck, they wouldn't have had to even wake up Shepard. 


Why would you bother gathering the greatest foot-soldiers in the galaxy if you're just going to send them against an entire alien civilization complete with a fleet of advanced warships? Because that's what we thought the Collectors were, until right at the end, after we jumped O4 and they turned out to have ONE ship and ONE space station.   The mission isn't just suicidal; it had no chance of succeeding, going off the information they had. If they had any number of ships other than 1, the SR2 would have been paste. If they had more than 1 starbase, the crew couldn't have succeeded. Don't even get me started on what would have happened if they had a planet, or a system of planets like other races in the galaxy.   This isn't like The Dirty Dozen, where they get a dozen elite fighters to do an infiltration mission that might actually work, it's like if they had trained them up, but the plan was to wipe out the entire Nazi military, in a direct confrontation in the middle of an open field, in broad daylight. And then it turned out that the Nazis were actually just one small village of people, and only had a few thousand soldiers, and there was a magical "make the village explode" button that they just have to reach to kill them all. But it can be reprogrammed to kill everyone instead of blow it all up, so that the Allies can have access to the V2 missiles hidden under the base to prepare for the coming cold war with Russia!    You could maybe pass this off as The Illusive Man knowing more than he let on, except that none of the other characters ever bring it up as a little problem in their plan. Nobody ever asks him how they're supposed to actually achieve their objective. In fact, there isn't really an objective at all, aside from "STOP THE COLLECTORS RARRR". "
if you recall they found the location of the collector homeworld near the galactic core and concluded they likely had a space station, as a planet wouldn't be habitable, that and everytime they tracked the collector ship it was the same ship everytime; besides using WW2 as an example they did crazy stuff that made TDD look rational like try a Normandy-style invasion in 1943 with thousands of commandos... totally failed and the Brits knew it might fail, but that didn't stop them from trying
 
as for The Illusive Man, he's intentionally manipulative the entire game and likely wanted Shepard to capture the base intact the entire game, tho i bet he gets his hands on collector tech in the 3rd game regardless if you blow the base up or not (part of the story is that both shepard and the collectors are sort of "pawns" of bigger forces at work in the universe)
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beavisofcod2

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#2  Edited By beavisofcod2

you can only spend so much time hanging your hat on one plot point for a whole trilogy 
 
imo ME2 being sort-of an "Aliens" type sequel that focuses less on the threat and more on character development was a good thing, especially since the first game was too sterile to be likable if it was the same thing in 2 more games