Beforet's forum posts

#1 Posted by Beforet (2941 posts) -

@beforet said:

Also, as for Far Cry: I think there was something worth talking about with that cover, and I also think Ubisoft intended on that happening. It was intentionally controversial, and that's fine.

I am, however, just a bit bored with the protagonist being another genero white male, and the game continues the trend from last generation of "white man kills colored folk: the game" and pointing out that the main villain is totally not white doesn't help with that. Why is it that all the diversity in big games have to be in the villains and side characters? Or if the protagonists are diverse, they're hidden on either DLC or mobile platforms? I know the answer to the second one; it's because it's easier to justify that kind of risk on that kind of platform. Well how about actually taking that risk, for once. There's plenty of diversity in the video game's community, why not in the AAA games themselves?

I'm sure Far Cry 4 will be great. That trailer looked fantastic. Can we also have a fantastic game where you don't play White Guy again? Is that too much to ask?

The hero of Far Cry 4 is Ajay Ghale and he's from Kyrat. Here's his bio from the Far Cry wiki.

Ajay Ghale was born in Kyrat, but moved to the United States at an early age, after the death of his father. Years later, Ajay's mother had passed away. Before her death, she wished for her ashes to be scattered in Kyrat. Ajay proceeded to fulfill her wish and traveled to Kyrat, but gets kidnapped by Pagan Min during the ride there. Ajay's parents were the leaders of the Kyratese Rebellion, hence the reason why Pagan Min knows who he is.

And here's a picture of our great white hope:

Practically Jon Stewart.

So yeah, your whole comment there is kind of, I dunno, baseless.

Hey, I was wrong! That's actually pretty great! I apologize. He seemed white in the trailer, so I went off that. But I'm happy to concede that point.

#2 Posted by Beforet (2941 posts) -

Also, as for Far Cry: I think there was something worth talking about with that cover, and I also think Ubisoft intended on that happening. It was intentionally controversial, and that's fine.

I am, however, just a bit bored with the protagonist being another genero white male, and the game continues the trend from last generation of "white man kills colored folk: the game" and pointing out that the main villain is totally not white doesn't help with that. Why is it that all the diversity in big games have to be in the villains and side characters? Or if the protagonists are diverse, they're hidden on either DLC or mobile platforms? I know the answer to the second one; it's because it's easier to justify that kind of risk on that kind of platform. Well how about actually taking that risk, for once. There's plenty of diversity in the video game's community, why not in the AAA games themselves?

I'm sure Far Cry 4 will be great. That trailer looked fantastic. Can we also have a fantastic game where you don't play White Guy again? Is that too much to ask?

#3 Edited by Beforet (2941 posts) -

The message box seems weird and broken.

Anyway, Ubisoft. See, if they had come out and said "we didn't want to have a female protagonist, nyeh" or even "eh, fuck women, am I right?" then, while annoying, there wouldn't be much to say. The problem is hearing news of "full customization" followed by "oh, but not women," and when asked to explain they gave some answer about doubling the development costs. I don't know much about development, but how many other games manage to have female characters and not explode, and just how large Ubisoft is, and the fact that they have had female playable assassins before (hidden on the vita, but still a game!) makes that excuse sound really, really weak. Even if it's 100% true, why? Why develop the game that way? Why plan for customization, then forget to include half the human population? It almost feels like they just never considered it, like they forgot girls play these games too, and then went "oh, shit!" when it was brought up.

I don't expect anything to change with this game. It's too late for that. I just hope they keep this backlash in mind for next year.

#4 Posted by Beforet (2941 posts) -

Dragon Age has something to prove, so I'm more interested in what they do to get that good will back. The Witcher has been consistent. Basically, I could see myself preordering The Witcher 3, but I would have to wait for Dragon Age to simmer with the community for a bit.

#5 Posted by Beforet (2941 posts) -

The existence of Dave Lang is a rational paradox that can be neither proven nor disproven. Like the Invisible Pink Unicorn, Dave Lang was most likely invented by Atheist Liberals in an attempt to undermine religion.

#6 Edited by Beforet (2941 posts) -

Well, one reason could be to experience games that you might otherwise not be able to, either from lack of money or from being unable to invest an indeterminate amount of time for a game (I can't sit down to play this 40 hour RPG, but I can schedule time to watch this 20-40 minute video).

Personally, I tend to watch/read Let's Plays of games I've already played. I'm not distracted by trying to pay attention to the game, so I can focus on the "oh oh, what's going to be their reaction to this?" feeling. It's very similar to showing a friend one of your favorite shows (except it's the internet and you're not friends and the analogy is a bit creepy but whatevs it fits my point). Sometimes, a good Let's Play also offers some insight into a game and gives me a better appreciation for it all together. The Drakengard and Nier Let's Plays from the Dark Id on Something Awful were like that. I already liked Nier, but the background he ended up revealing about its connection with Drakengard really made everything stand out.

As for what makes a Let's Play worth consuming, well it has to be entertaining, either by being funny or interesting, or both. And that I feel is the hardest to come by, especially with how the barrier to entry for making a Let's Play is zero (I could make one right now for any game I have). It's especially bad with people who try to do them with blind runs, and even worse when the LPer is solo on video. They're hard to come by, and I can say that the number of LPers who I can honestly recommend I can count on one hand because of that (Giant Bomb for video, Dark Id for text, I'm sure there are others I'm forgetting).

#7 Edited by Beforet (2941 posts) -

Well, I gave up. Watched the last cutscenes on youtube. It might have been the circumstances, but underwhelming does not begin to describe Ending D.

Now, I've seen it mentioned that Ending A was the one that leads off into Drakengard 1, and Ending D averts both Drakengard and Nier. I am willing to accept that if it turns out to be true, but I'm not so sure that's the case. The Intoners, or the Watchers, were just imprisoned in another world, not killed. Sealed away, and it was implied that those seal could very well break at some point. And Ending A has no mentions of seals at all. And none of the endings but B even mention Pacts as a concept. Also, Brother One is still alive in Ending D, and it still entirely capable of forming the Cult of the Watchers. In fact, it would make more sense for that to occur after ending D, because now there's an actual Grotequerie Queen to worship and actual seals to break to summon her.

I'm willing to bet a "Warp of the West" scenario is actually the canon here: elements of each ending are all canon. Brother One forms the Cult, Zero invents the Pact, Zero goes insane, and the Intoners are sealed away in another universe, waiting to be summoned again.

That's just my take on the whole thing. I admit, I also just don't want Drakengard and Nier to no longer be canon.

#8 Posted by Beforet (2941 posts) -

@ike7779 said:

Just beat the first ending and saw the credits. Another 8-4 game! I don't remember them talking about this game at all on the podcast.

I think they did Nier as well. Overall they did a good job, just some of the dialog felt off to me. Too modern and colloquial, though that could be related to plot stuff I don't know about. But still, I kinda miss the Britishness of the first game.

#9 Edited by Beforet (2941 posts) -

I have become increasingly tempted to just watch the final cutscenes on youtube, but I really don't want to because that will feel reeeeaaallly shitty. I saw that video guide too (posted on gamefaqs with a niconico link. Minor aside: who's bright idea was it to make a youtube esque website where you need to be logged in to see videos?) and I think that might be the better one to go with, I've heard that another video has a mistake in it.

Edit: Also, holy crap, I just looked at the end of that video. Are there any cues for that part, when it's all black? I couldn't hear any.

#10 Posted by Beforet (2941 posts) -

Yeah, you guys should probably create a spoiler thread if you wanna talk about this stuff, mainly so you don't have to spoiler tag everything. I was probably gonna create one when I completed the game anyway. :P

Done!