Improvements for Just Cause 3?

First off, no Just Cause 3 has been announced or even rumored that I know of. I was recently playing the second one and it’s a great game for certain, but some things could see a bit of an improvement if there ever was another entry in the series. I hope there is, I'd buy it in heartbeat.

1) Let me hold ALL TEH GUNZ! Well, not necessarily all of them. I think the game could use more freedom with a better combination of guns, though. Something along the lines of Saints Row 2 and 3’s 8 weapon wheel, only let us put whatever weapon we want in whatever slot we want. Being able to hold only one heavy gun and two smaller ones is fine, but I keep feeling like it would be so much more fun if we could just hold more than three guns.

2) A better weapon system all around. The guns included in JC2 are fine. They’re fun to use, they get the job done, but I think that there’s room for other things. Upgrades, in particular, could use a hint from Resistance 3. In that game, guns get both more damage and different functionality. For instance, the shotgun at first is a regular gun but a fully ugraded one fires flaming shells. Just Cause 2 could use some weapons like that, they would fit pretty well. However, I would rather the game keep the actual collect-a-thon system for upgrading. I know that "collect a thon" is a bad word, but since it's not the maiin focus here I think it works well. A better way to tell where these upgrades are when you're near one - like a pointer or better hint - would be nice.

3) The ability to hold more ammo. A lot more.

4) The menu where you buy things could use some work. For one, I would like to be able to buy more than one thing at a time. A “shopping cart” where you pick whatever you want to buy and then verify it before leaving would work. Also, I would be A-OK if they cut out the whole helicopter-dude entirely and just had it magically appear in front of me with no loading screen. Right now, I have to start up the menu, watch it load, mash A to skip the cutscene, pick ONE thing that I want, mash A to skip the second cutscene, and then use whatever I bought. If I want a car, a rocket launcher, two SMG’s, and some triggered explosives, that’s a lot of screens and cheesy cutscenes. Speaking of cheese:

5) I don’t want any more story than JC2 already has. None. In fact, less would be fine.

6) Objectives and better things to do. In Just Cause2, there is a lot of stuff to do but there’s not a ton of variety in objectives. That I can spend 30 hours in this game speaks to the quality of its mechanics, but I don’t think it applies them in as many different ways as it could, or even half of that. The game holds up because I can kill 100 guys, attach the last few to propane tanks and send them into the stratosphere, and then steal a helicopter and blow up a few radio towers during my glorious escape. The trick here will be to figure out how to make interesting objectives for the player without sacrificing that kind of freedom.

7) Regenerating health. This is a controversial mechanic, but I feel like it could work really well in this game. As it stands, I sometimes find myself frantically grappling around for health and I can’t help but feel that a slowly regenerating bar would be better than running around looking for health packs, then finding thirty elite mooks standing around the last one. Wouldn’t be a problem if I didn’t always start back at the last friendly base I was at, but as it stands if I die I have to do ten minutes of traveling to get back to where I was. Not fun on the fifth try. OR this could simply be a split upgrade path – more health and damage resistance or health that regenerates? OR the game could just use medpacks that you can buy and use at any time. Speaking of health, no red jam on the screen. That red jam thing needs to be punted out of games entirely.

8) Don't be incredibly concerned about game balance. This game is about doing awesome, awesome shit - give the player some base rules and let them go at it. If they manage to get enough upgrades to put rockets and grenade launchers into all of their weapon slots, then why not?

9) A jetpack as a later/halfway through game prize. Why? Just Cause.

EDIT: But a jetpack as optional, not mandatory. If someone wants to keep using the parachute/grapple combo, then let them do so!

What about you guys? Do you agree or disagree with any of this? What improvements would you like to see in the (theoretical) sequel to Just Cause 2? And next I'd like to see a spiritual sequel IN SPACE! Complete with spaceships!

27 Comments
27 Comments
Edited by believer258

First off, no Just Cause 3 has been announced or even rumored that I know of. I was recently playing the second one and it’s a great game for certain, but some things could see a bit of an improvement if there ever was another entry in the series. I hope there is, I'd buy it in heartbeat.

1) Let me hold ALL TEH GUNZ! Well, not necessarily all of them. I think the game could use more freedom with a better combination of guns, though. Something along the lines of Saints Row 2 and 3’s 8 weapon wheel, only let us put whatever weapon we want in whatever slot we want. Being able to hold only one heavy gun and two smaller ones is fine, but I keep feeling like it would be so much more fun if we could just hold more than three guns.

2) A better weapon system all around. The guns included in JC2 are fine. They’re fun to use, they get the job done, but I think that there’s room for other things. Upgrades, in particular, could use a hint from Resistance 3. In that game, guns get both more damage and different functionality. For instance, the shotgun at first is a regular gun but a fully ugraded one fires flaming shells. Just Cause 2 could use some weapons like that, they would fit pretty well. However, I would rather the game keep the actual collect-a-thon system for upgrading. I know that "collect a thon" is a bad word, but since it's not the maiin focus here I think it works well. A better way to tell where these upgrades are when you're near one - like a pointer or better hint - would be nice.

3) The ability to hold more ammo. A lot more.

4) The menu where you buy things could use some work. For one, I would like to be able to buy more than one thing at a time. A “shopping cart” where you pick whatever you want to buy and then verify it before leaving would work. Also, I would be A-OK if they cut out the whole helicopter-dude entirely and just had it magically appear in front of me with no loading screen. Right now, I have to start up the menu, watch it load, mash A to skip the cutscene, pick ONE thing that I want, mash A to skip the second cutscene, and then use whatever I bought. If I want a car, a rocket launcher, two SMG’s, and some triggered explosives, that’s a lot of screens and cheesy cutscenes. Speaking of cheese:

5) I don’t want any more story than JC2 already has. None. In fact, less would be fine.

6) Objectives and better things to do. In Just Cause2, there is a lot of stuff to do but there’s not a ton of variety in objectives. That I can spend 30 hours in this game speaks to the quality of its mechanics, but I don’t think it applies them in as many different ways as it could, or even half of that. The game holds up because I can kill 100 guys, attach the last few to propane tanks and send them into the stratosphere, and then steal a helicopter and blow up a few radio towers during my glorious escape. The trick here will be to figure out how to make interesting objectives for the player without sacrificing that kind of freedom.

7) Regenerating health. This is a controversial mechanic, but I feel like it could work really well in this game. As it stands, I sometimes find myself frantically grappling around for health and I can’t help but feel that a slowly regenerating bar would be better than running around looking for health packs, then finding thirty elite mooks standing around the last one. Wouldn’t be a problem if I didn’t always start back at the last friendly base I was at, but as it stands if I die I have to do ten minutes of traveling to get back to where I was. Not fun on the fifth try. OR this could simply be a split upgrade path – more health and damage resistance or health that regenerates? OR the game could just use medpacks that you can buy and use at any time. Speaking of health, no red jam on the screen. That red jam thing needs to be punted out of games entirely.

8) Don't be incredibly concerned about game balance. This game is about doing awesome, awesome shit - give the player some base rules and let them go at it. If they manage to get enough upgrades to put rockets and grenade launchers into all of their weapon slots, then why not?

9) A jetpack as a later/halfway through game prize. Why? Just Cause.

EDIT: But a jetpack as optional, not mandatory. If someone wants to keep using the parachute/grapple combo, then let them do so!

What about you guys? Do you agree or disagree with any of this? What improvements would you like to see in the (theoretical) sequel to Just Cause 2? And next I'd like to see a spiritual sequel IN SPACE! Complete with spaceships!

Posted by Cloudenvy

Give me some sort of co-op god dang it!

Oh, and make the missions fun to do.

Posted by TentPole

@believer258: I agree with all your points except the Jetpack. We don't need no fucking jetpacks. A grapple hook and a parachute are fun and unique and the jetpack would undermine that with something boring and conventional.

Posted by mitsuko_souma

Now I think I will activate the free month PS+ code I have laying around and play this game :)

Edited by believer258

@Cloudenvy said:

Give me some sort of co-op god dang it!

Oh, and make the missions fun to do.

I didn't think about that one, good call! Yeah, co-op here would be fantastic.

@TentPole said:

@believer258: I agree with all your points except the Jetpack. We don't need no fucking jetpacks. A grapple hook and a parachute are fun and unique and the jetpack would undermine that with something boring and conventional.

Well, yes, but I meant for it to be an entirely optional mid to late-game upgrade with the ability to switch back to the parachute-and-grapple hook combo anytime. For that matter, it would be great if they could include several other mobility systems as an option, i.e. a Spider-Man 2-ish swinging system.

Posted by Alkaiser

More explosions and a sledgehammer. Just let me hit my way to freedom through every wall in sight. That or explosive punch gloves.

Posted by believer258

@mitsuko_souma said:

Now I think I will activate the free month PS+ code I have laying around and play this game :)

You should. It isn't flawless but when it's fun, dammit it's FUN! And it's fun most of the time. Except when your helicopter gets destroyed in the middle of the ocean and you have to swim to a boat or shore. Careful that doesn't happen.

Posted by TentPole

@believer258 said:

@TentPole said:

@believer258: I agree with all your points except the Jetpack. We don't need no fucking jetpacks. A grapple hook and a parachute are fun and unique and the jetpack would undermine that with something boring and conventional.

Well, yes, but I meant for it to be an entirely optional mid to late-game upgrade with the ability to switch back to the parachute-and-grapple hook combo anytime. For that matter, it would be great if they could include several other mobility systems as an option, i.e. a Spider-Man 2-ish swinging system.

I could only get behind that if it was fast hell. Normal videogame jetpackss are pedestrian and boring. But give me the rocketpack out of the The Rocketeer and that could be pretty fun.

Posted by believer258

@TentPole said:

@believer258 said:

@TentPole said:

@believer258: I agree with all your points except the Jetpack. We don't need no fucking jetpacks. A grapple hook and a parachute are fun and unique and the jetpack would undermine that with something boring and conventional.

Well, yes, but I meant for it to be an entirely optional mid to late-game upgrade with the ability to switch back to the parachute-and-grapple hook combo anytime. For that matter, it would be great if they could include several other mobility systems as an option, i.e. a Spider-Man 2-ish swinging system.

I could only get behind that if it was fast hell. Normal videogame jetpackss are pedestrian and boring. But give me the rocketpack out of the The Rocketeer and that could be pretty fun.

Definitely. A really fast jetpack with unlimited fuel, or at least fuel that last a really long time and refills quickly, would be the best.

Edited by TheSlothKing

I want new original weapons, not weapons based on real-life. For example, why not make a rocket launcher that shoots out 8 rockets at once or some sort of grav-gun like weapon.

Edit: Co-op would be awesome.

Posted by believer258

@TheSlothKing said:

I want new original weapons, not weapons based on real-life. For example, why not make a rocket launcher that shoots out 8 rockets at once or some sort of grav-gun like weapon.

Edit: Co-op would be awesome.

I do like your idea but it should probably start you with the same kind of guns that JC2 started you with. That way, when you've finally gotten enough chaos points and currency to buy that shotgun that shoots rockets, it will really feel good. Getting it in the first hour makes it less valuable and kind of a boring tool.

Posted by Azteck

Not crashing 10 minutes after I boot it. That'd be pretty awesome if you ask me.

Posted by Phatmac

Imagine if Volition worked on Just Cause 3? That's what I want. The open world from the JC games, plus pure insanity and simply menus that aren't as rough as JC2.

Posted by TheSlothKing

@Phatmac: You just took the words right out of my brain. Avalanche and Volition working on JC3 together would be amazing.

Posted by Godlyawesomeguy

@Alkaiser said:

More explosions and a sledgehammer. Just let me hit my way to freedom through every wall in sight. That or explosive punch gloves.

So........a combination of Red Faction and the Grand Theft Auto IV cheat?

Posted by Landon

As much as I disliked the shooting in Saints Row 3, I thought the way the guns upgraded was really cool and I would like to see Just Cause do the same thing.

Like, you start out with a shotgun, which upgrades into a double barrel shotgun, which upgrades into a triple barrel shotgun. Then, for the lulz, the final upgrade has a 40% chance to shoot a missile instead of bullets.

Posted by Alkaiser

@Godlyawesomeguy said:

@Alkaiser said:

More explosions and a sledgehammer. Just let me hit my way to freedom through every wall in sight. That or explosive punch gloves.

So........a combination of Red Faction and the Grand Theft Auto IV cheat?

I don't know much about GTA4, but yeah. They should just stripmine all the good stuff from Guerrilla, since that series is pretty much a ghost by now.

Posted by Masha2932

I want just cause with Red faction guerrilla tech.

Posted by Dallas_Raines

More crazy.

Edited by believer258

@Azteck said:

Not crashing 10 minutes after I boot it. That'd be pretty awesome if you ask me.

I've never heard anything but praise for the port of Just Cause 2 to PC. Maybe it's your machine or your install that's bad?

@TheSlothKing said:

@Phatmac: You just took the words right out of my brain. Avalanche and Volition working on JC3 together would be amazing.

This might be an unpopular opinion but Phatmac made my spirits sink when he said that. The first thing through my head was a big NOOOOO!!!!

Just Cause 3 wouldn't benefit from being stripped of a lot of its content. SR3 had a smaller game world, a smaller amount of things to do, less options in everything from clothing to guns, and overall less. It traded all of that in for more insanity, which was fun but I can't say that I liked it as much as SR2's restrained nuttiness and better freedoms and options.

To each their own but that treatment would disappoint me.

Posted by Phatmac

@believer258: That's why I said have the Just Cause guys work on the game mechanics and technical stuff while Volition works on story stuff. I just want an interesting world that has solid mechanics. Also insanity.

Edited by believer258

@Phatmac said:

@believer258: That's why I said have the Just Cause guys work on the game mechanics and technical stuff while Volition works on story stuff. I just want an interesting world that has solid mechanics. Also insanity.

I know, it's just a different opinion. The only thing I'd like to see in Just Cause 3 from SR3 is the upgrade ideas and that hoverbike you get at the end of the game.

I'm not too fond of anything Volition's done.

Posted by Mikemcn

I agree with your same story or less point, all you need is a logical progression between awesome action packed missions.

Edited by TheSlothKing

@believer258: Avalanche would do the game world, most of the vehicles, and some of the more sane guns ;and Volition would do main story, some more focused side missions(not like the side missions in Saint's Row), the crazy guns, and crazy vehicles. That way Volition can focus more on making batshit crazy missions etc. and not have to focus on making the the game's world. If a dream as such were to ever happen I'm sure both studios would play to their strengths.

Posted by Phatmac

@believer258: Ok. I'm not in love with SR3 like you too I just need an interesting story or something to motivate me. Just Cause 2 made me realize that I'm not interested in blowing up stuff for the sake of it.

Posted by PenguinDust

Make it easier for me to pick stuff up. I can't recall how often I am fiddling with the controls trying to hit that sweet spot that allows me to pick up a weapon. Organizing my inventory shouldn't be this frustrating.

Posted by coakroach

More ammo for the love of god.

Maybe some weapons or gadgets that match the whole kitschy spy movie theme the last game sort of had.