Unprofessional Fridays: 04/17/2015
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Mortal Kombat X moves forward with a snappier version of the previous game's fighting and some cool new characters, but the story and other features around the edges feel a bit rough in spots.
The ways that Axiom Verge resembles Metroid help set up and drive home the ways that Axiom Verge is most definitely not Metroid.
Hotline Miami's thrillingly brutal gameplay is stretched to the point of breaking in this aesthetically pleasing, but otherwise disappointing sequel.
You NEED to play Chrono Trigger. And probably FFVI. What's wrong with the older FF games?
Remember that little controversy where people were saying that Dark Souls II doesn't need an easy mode?
Turns out the original release of Dark Souls II was the easy mode.
I've never really been interested in the lyrics of a song, I'm there for the music part.
That said, this seems more like bad symphonic metal than rock to me. The idea behind this doesn't seem so bad, but this particular game doesn't do a good job of showcasing it. A lot of it looks bland, and what doesn't look bland looks poorly designed. That bit at the end where Drew was wandering around, figuring out where to jump? Yeah, that looked like it required a little too much aggravating precision for something so early in the game.
Also, yeah, Dan, come on. There's a lot going for singing about something that's simple and down to Earth, but it would be pretty boring if every song were like that. I mean, what if every video game tried to anchor itself in reality as much as possible? We wouldn't have games like FFX or Mass Effect.
I listened to Hollywood Nights way too many times in GTA V and now every time someone mentions it, the song just starts playing in my head. Now I've gotta go listen to it.
I thought this was supposed to be an FPS?
Much better than the trailer we saw before, though that brings this more into "a little worse than the usual forgettable" territory.
You don't seem like a very nice person.
@boodoug187: Totally got a Bond vibe as well.
Is it just me, or does Rico look a whole lot like Jake Gyllenhaal?
And I got a Bond vibe, too.
If they can have a less-bland open world and less-dreadful characters with less-dreadful voice acting, then I'll be interested.
I liked Just Cause's world a lot. Actually, let me change that. I liked its ridiculous size and I liked how great it looked when viewed from afar. Flying a plane to the edge of a map and then standing on top and looking down as the plane flies over the environments is one of my favorite visual treats in any game, ever. I really do not want the developers to trade that in for more nuanced cities, villages, NPC interactions, etc., because that's not what I want to play Just Cause for.
As far as the voice acting goes... this may not be the game for you if you can't laugh at bad voice acting.
I have to love any franchise that just embraces good old fashioned dumb fun. Just Cause was basically Saints Row with destructible environments right?
I do hope that JC3 has destructible buildings, though. JC2 didn't. There was a lot of stuff to blow up but it was all pre-determined - water towers, radio towers, fuel tanks, and a whole hell of a lot more, but regular ass buildings were invulnerable.
Way back, I wrote a blog about what I wanted Just Cause 3 to change. I haven't re-read it since then so I don't know if I still stand by it, but I still think it's one of the few games that should have had recharging health. Actually, I think the open world genre in general would benefit the most from fully regenerating health, or maybe they could let you carry health packs as an item. As far as I'm concerned, open world games like GTA and Just Cause are all about being reckless and dumb without worrying about major consequences, and having your health down to almost nil with no way to bring it back up except through health packs bums me out a bit. Take it out of the linear FPS genre, put it in the open world genre.
Eh. I'm pretty satisfied with the PC version I already have, I'll just buy the DLC for it.
That trailer conveyed the concept of the game without resorting to typical PowerPoint bullets.
Two non gamers were around me as it was playing and the hide and seek song grabbed their attention. They were totally feeling it by the end.
I'm afraid to burst their bubble with the preorder shenanigans.
I'm not a fan of the trailer either, but I like this man's comments. It got the point across and it did it without a bunch of selling points that wouldn't grab anyone's attention.
Also a trailer without pre-order bullshit! I need to watch it again just to make sure, but I don't remember some guy with a deep voice going "PRE-ORDER NOW AND RECEIVE A BUNCH OF USELESS BUT EXCLUSIVE SHIT FREE!" so that makes it a great trailer in my book.
I know this is going to get locked but I am laughing my ass off at this one.
@mooseymcman: No it's not! The nemesis system is so damn exciting. In fact I'm more excited to see a new IP use this system in a game than just about anything else gaming related this year.
Wait a minute, Shadow of Mordor's not a new IP. It's a Lord of the Rings game. There are plenty of those.
Real shame that Shovel Knight isn't on there, but Wolfenstein is at least.
Use your keyboard!
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