believer258's forum posts

#1 Posted by believer258 (12100 posts) -

My 7870 has, thus far, held out pretty well. I'll see how things go next year and buy something toward the end of next year, maybe in 2016 instead.

Processor requirements aren't getting ridiculous, so that's good news for my wallet.

#2 Posted by believer258 (12100 posts) -

@hailinel said:

Nice write-up!

The funny thing about the laughing scene is that it was really meant to be awkward. The laughter is just so obviously forced, and actually rather appropriate for the scene, but people prefer to simply call it out out of contexts. But that aside, Yuna really is one of the game's strongest characters for the arc she endures on all the fronts you mentioned, with all of the ups and downs that it entails. The game as a whole presents an interesting take on religion, and on how she, as a revered figure of that religion, has to turn on it and everything she was raised to represent.

I’d concede that the laughing scene has some unintentional awkwardness as well. The game’s script has some issues, and I get the sense the voice actors didn’t always fully understand the context of their lines or how they’d fit together. I ended up not mentioning it in the original post, but there’s some weird stuff like a bizarre over-use of "you know" at the end of sentences. If I was in a worse mood, I could have complained about it more, but as I said, I think I’d rather overlook some of the flaws and try to take away the spirit of the scenes than nitpick a game from different era of voice acting and localization. Either way, X’s script is a huge step up from VI and VII’s.

I agree that this is one of the more interesting portrayals of religion in video games. If I’d written about Wakka more, I’d have mentioned the part where you’re crossing the river and he proclaims that the sunken Machina city collapsed because they were defying Yevon’s teachings. Tidus pushes back somewhat (I think he basically says, "wait, wouldn’t it make sense to build over a water source”), but Wakka stubbornly sticks with the idea that the city was built to defy nature, and predictably ties it into his personal beef with the Al Bhed. He’s irrational and wrong, but he’s irrational and wrong in a way that I think (and I don’t mean this to be too provocative) is pretty true to modern religions, and human nature in general.

Either way, X’s script is a huge step up from VI and VII’s.

VII's, perhaps, but I feel like VI's translation usually avoids a lot of X's awkwardness. Did you ever finish VI?

I really need to finish X. At this point most of the game's last third has been spoiled for me but, eh, I'll go see it for myself. I stopped playing after my PS2 disc started messing up during CG cutscenes. From what I have seen of this game's story, though, it really is one of the better Final Fantasy stories, probably right behind VI.

As someone who once wore religion on his sleeve so much that he took "believer" as a username before doubting the whole shebang, some of this game's themes also get a little close to home. What does it take to make a person doubt everything they know about the world's existence? It's a good question that this game at least touches on. Popular culture doesn't usually seem too keen on doing that.

#3 Posted by believer258 (12100 posts) -

I was just noting this in Worth Reading - I'd like to see Morrowind's graphics, animations, and moment-to-moment mechanics updated, and maybe the sound, and nothing else.

#4 Posted by believer258 (12100 posts) -

@believer258 said:

@almostswedish said:

@conmulligan said:

@almostswedish said:

Guys, you should really play Morrowind.

It's so hard to go back to, though. I tried jumping into it about 18 months ago after having not touched it since it first came out and found it basically unplayable.

When i first bought it, I quickly put it fown and didn't return to it until 6 months later. Morrowind was never easy to get into.

But yeah, as someone who has returned to it every few years, I guess it is a little hard for me to see why people find it hard to get into. Still, everyone I have managed to convince over the years to go play it (even if they got into the series with Skyrim) eventually agrees that it a much deeper and more rewarding game.

It is a much deeper and more rewarding game, but it's also got an issue with age. Part of the reason I like Skyrim so much is aesthetics - every time I jump into it, I just think it looks gorgeous. And the atmosphere it tries to have is right up my alley - somber and grim, but not without hope. Morrowind just looks really muddy these days and any atmosphere it might have for me is sucked away by the super slow movement speed and the fact that you can swing a sword at something and clearly hit it but cause no damage because dice rolls. I've tried several times to get into it and I just can't. If Bethesda themselves were to re-do the animations, all the graphics, and the combat and movement mechanics, I could probably get into it. And I know that at least one of those problems has been solved by the community, but spending a lot of time modding a game just to make it playable sucks the fun out of it for me.

I'd totally be up for a remake as long as they preserve the stuff the guy talked about in the video (i.e the crazy spellmaking/enchanting system, the non-scaling difficulty etc). Sadly, I don't think Bethesda is the kind of company that would create that game anymore. And frankly I don't think any company is.

I would have love to have seen the series continuing to build on what makes Morrowind great. Instead, each new release seems more limited in scope, and the settings generic (altough Skyrim was a step up from Oblivion to be sure).

I feel that way about a lot of games from that generation. Take Halo: Combat Evolved for example. It implemented non-linear level design and also had the option to skip large parts of some levels for the creative players. You just don't see that type of stuff anymore in big budget games, and I think that has been a huge step back in game design.

On this I agree so much. A lot of the stuff I saw in the campaign section of the newest Call of Duty Quick Look seems awesome, until you realize that the game is so limited that you can only use that stuff at pre-determined times. Compare this to, say, Crysis 1 or the original Battlefield Bad Company or Halo 1 - all shooters with some pretty solid mechanics and room for approaching each playthrough at least a little differently.

I didn't really want them to change the core of Morrowind, just the stuff that didn't age well. Really just those three things I mentioned - update the graphics, the animations, and the moment-to-moment mechanics. Maybe redo all of the sounds, too. Touch nothing else. I'd pay $60 for it.

#5 Posted by believer258 (12100 posts) -

@conmulligan said:

@almostswedish said:

Guys, you should really play Morrowind.

It's so hard to go back to, though. I tried jumping into it about 18 months ago after having not touched it since it first came out and found it basically unplayable.

When i first bought it, I quickly put it fown and didn't return to it until 6 months later. Morrowind was never easy to get into.

But yeah, as someone who has returned to it every few years, I guess it is a little hard for me to see why people find it hard to get into. Still, everyone I have managed to convince over the years to go play it (even if they got into the series with Skyrim) eventually agrees that it a much deeper and more rewarding game.

It is a much deeper and more rewarding game, but it's also got an issue with age. Part of the reason I like Skyrim so much is aesthetics - every time I jump into it, I just think it looks gorgeous. And the atmosphere it tries to have is right up my alley - somber and grim, but not without hope. Morrowind just looks really muddy these days and any atmosphere it might have for me is sucked away by the super slow movement speed and the fact that you can swing a sword at something and clearly hit it but cause no damage because dice rolls. I've tried several times to get into it and I just can't. If Bethesda themselves were to re-do the animations, all the graphics, and the combat and movement mechanics, I could probably get into it. And I know that at least one of those problems has been solved by the community, but spending a lot of time modding a game just to make it playable sucks the fun out of it for me.

#6 Edited by believer258 (12100 posts) -

This whole thing seems to be assuming that video games all still evolve in the same direction, when we actually have a vast variety of games and there are many different ways in which they're moving forward. We can certainly live in a world where Gone Home's ilk and Spelunky's ilk coexist. As for reviewers, there have been plenty of mechanics-focused games with good reviews. Arkham Asylum and City, Spelunky, Civilization, Bayonetta 2, Nintendo's games, and so on.

#7 Posted by believer258 (12100 posts) -

This close to Persona Q, I'd recommend just waiting for Persona Q

However, Etrian Odyssey IV is an excellent game and you should definitely give it a shot. These games are really long, though, and no matter how good they are, I can't recommend going through one fifty hour dungeon crawler right before going through another very similar fifty hour dungeon crawler.

#8 Posted by believer258 (12100 posts) -

Are they trying to phasee out the black site? First they start defaulting to white, then they make it a pain to switch to the black site on mobile...

Ok, I'm joking. A bit.

#9 Edited by believer258 (12100 posts) -

@fisk0 said:

RAGE was pretty good on 360 as I recall.

Maybe the Crysis series, even though they play best on PC (but so did Skyrim).

All of those games play best on PC, to be fair.

Wanna know what else plays best on PC? Doom. But the 360 version is a totally fine version of that game.

If you're lame and dislike old games, you could play Just Cause 2, which is a really fun open-world blow-everything-up sort of game.

#10 Edited by believer258 (12100 posts) -

Might and Magic X, X-Com, and Final Fantasy 3, 4, and 7 are all on PC and all easy turn based games to pick up and play. Civ V takes some learning but it's not too bad.

If you want to jump into the deep end, Wasteland 2 and Divinity Original Sin both came out this year and are worth checking out. Aarklashe Legacy is supposed to be fantastic but not many have played it. And there are late 90's CRPG's like Fallout 1 and 2, or the kind of not quite turn based Bioware RPG's like Baldur's Gate and Icewind Dale. KOTOR and Dragon Age Origins are simpler versions of those games. Temple of Elemental Evil is also worth checking out if you want brutal difficulty and don't mind bad pacing for the first few hours.

And there's also that Valkyria Chronicles port that's coming out.

There are a lot of turn based games that I haven't mentioned, like Heroes of Might and Magic. You won't find many games like Disgaea or Fire Emblem, but there are a lot of good turn based games to choose from.