Destiny. My Issues after completing the story. (No Spoilers)

I have spent a handful of hours over the past three days and just completed the last main story mission in Destiny. It took me until after going back to the Tower and then selecting a new destination when I dropped my controller and was dumbfounded that was the end. You do something to help the Traveler and then you don't even know what the effect is. You don't get any more information. The story isn't finished and I'm sure that more will be uncovered with DLC. And that's the problem. It's like buying a book and then on page 150 of 400 it is says, "buy the next book to see what happens next."

For a game that was touted as a GIANT, EXPANSIVE UNIVERSE it comes up very, very, very short of that. Playing the same general area over and over at each destination doesn't make for a riveting experience. You start at the same point at every destination, but each mission just takes you in a different direction, while making you go through some of the same areas. I understand why it's broken up so much because if you played this game continuously, without the loading screens and filler, this game would be even shorter than the 15-or-so hours the story took me.

Now onto my issues with weapons and gear. I am currently level 19, and I guess the soft cap is level 20. I have yet to see and legendary or exotic piece of gear or weapon, even though at level 18 the game told me I unlocked the ability to get legendary gear. Can you only get them from the Vanuard and Crucible? All the options I have at the Gunsmith, Cryptarch, and the Hunter Vanguard are basic, uncommon, or one rare weapon or gear.

A question for you all: What is the point of collecting materials on each destination? I have a bunch of items like Helium Filaments, Spirit Blooms, Spinmetal, etc and haven't needed them at all. I have only used sapphire wire (from disenchanting uncommon gear) once. And now I have three Mote of Light and apparently you need a shit load of them to get anything from the Speaker. Where do you get Mote of Light from? Do you get one from doing missions over again?

That leads me to Vanguard and Crucible points and ranks. They are both so outrageously "overpriced." You need to spend more time than it seems worth to get any of the items behind those currency walls. And after beating the game I don't see the point of grinding to get a new weapon just to use in multiplayer, which I don't see myself really playing much more of anyway.

After all the complaints I have I do have to say I enjoyed my gameplay time with Destiny. When you're not waiting for a loading screen or running around the Tower it's a fun experience. The gun play is satisfying. The different types of weapons are fun to use. And upgrading your weapons and gear can make some interesting differences in battle. And the story was interesting enough for me to want to dive into it more and understand this world, but that's not an option.

My final thought: This game is Halo as FUUUUUUUCK. It's mind-boggling that Bungie would stop doing Halo only to create a universe that could be re-skinned as a Halo game. I mean, C'MON! Ghost is Guilty Spark. Your character is a one-person army just like Master Chief. There is even a direct comparison of all the enemies in Destiny to the enemies in Halo.

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My Nintendo Years ('96-??)

Sure, everyone is giving their two cents on Nintendo and what they should and should have been doing, so I'll join in the conversation as well.

My time with Nintendo started on Dec 25, 1996. I was 10 and recently moved to a new city for the first time. On that Christmas morning I opened up Super Mario 64 and Cruis'n USA. My eyes lit up and then it hit me and I said to my parents, "How am I suppose to play these? I only have a SEGA Genesis." Then I saw the large present under the tree with my name on it. There it was, a Nintendo 64. I couldn't have been happier. From that point on I would always be attached to Nintendo.

For the next five years I had some of the best video game experiences in my life. Playing GoldenEye 007 multiplayer with a large group of friends will forever be in my mind. I was involved in a bunch of Mortal Kombat 4 tournaments. Turok: Dinosaur Hunter is one of my favorite games ever and I would beat it over and over again. Maybe I liked it so much because it was the first Mature-rated game my mom let me purchase? Then in 1998, what would turn out to be my favorite game of all time, The Legend of Zelda: Ocarina of Time was released. During the late 90's I started playing football in middle school and I was instantly addicted to NFL Quarterback Club. From that point on I would be playing football games every year. Overall I had most of my best and favorite gaming years with the Nintendo 64.

Then the new Millennium had come and gone and in 2001 my friends and I couldn't wait until the GameCube was released. Around this time in my life I was getting deep into sports. I was playing football, basketball, and soccer (I wasn't good enough to make the baseball team). So most of my GameCube years were spent simulating seasons in Madden and MVP Baseball with my friends (sometimes when we should've been at school. Oops.). There were a few multiplayer games that hooked me and those were Time Splitters 2 and Gauntlet: Dark Legacy. I can recall so many all-nighters yelling and screaming and waking up my friend's parents many times and I wouldn't trade those moments for anything.

Then another five years passed and the Nintendo Wii was set to be released. I was very skeptical about the whole motion control set-up so I decided to not purchase one at launch. The night Wii was released I spent the weekend at a friend's house that did get one at launch. He only had Wii Sports and The Legend of Zelda: Twilight Princess. We spent most of the night bowling. Twilight Princess was fairly fun when everyone got their shot to play it but no one wanted to play it for longer than 15-20 minutes. That worried me. Myself and everyone there are huge Zelda fans and if none of us wanted to play a new Zelda game for longer than 20 minutes at a time something is wrong. Eventually in 2008 I bought a Wii because of Mario Kart Wii. I bought steering wheels and everything. After having weeks and weeks of fun I decided to give Twilight Princess another shot. I couldn't do it. I made it a few hours through the game and using the Wii remote and nunchuk just annoyed me and I stopped playing it all together. My time with the Wii was short-lived.

In 2012 the talk about the Wii U started ramping up and I was eating up every word I was fed. I don't know if it was because it had been so long since there was a Nintendo console I was looking forward to or that I really liked what Nintendo had to say about the Wii U. Nintendo was talking about great first party games like New Super Mario Bros. U, Project P-100 (now Wonderful 101), and Pikmin 3, along with the teaser title of Super Smash Bros. The third party lineup was looking amazing as well and I couldn't help but think, "Could Nintendo finally is going to get the third party support we all want?" Games like Mass Effect 3, Arkham City, ZombiU, Darksiders 2, and Ninja Gaiden were coming to Wii U. What wasn't there to like about the Wii U at this point? I was into the idea of the GamePad being a second screen. I thought it would be like a 3DS for my living room. I put in my pre-order for the Wii U and was ready to dive back into whatever Nintendo threw in front of me.

It's now been almost 15 months since the release of the Wii U and I'm disappointed in my purchase. New Super Mario Bros U was pretty fun, Super Mario 3D World was a blast, ZombiU was new and interesting, LEGO City Undercover had its moments, and The Wonderful 101 is a lot of fun. The first three games listed have one thing in common and that is I played them for two weeks and haven't picked them up since. After the initial wave of third party games there have been few to none. Sure Mario Kart 8 is coming by the end of May. And sure, other games I'm looking forward are coming out later this year like Bayonetta 2, Super Smash Bros (U, I guess is the actual name), X, and Yarn Yoshi, but will they be enough to make Wii U somewhat of a success?

I'm torn on what I want to happen to the Wii U. If it succeeds that means I'll keep getting fun Nintendo games on a console I own. If Wii U fails (I mean completely bomb) that means Nintendo will have to realize they need to do something different right now. Does that mean a company-wide "refresh" (or firing if you will) and allow some new, younger people to bring Nintendo back to relevancy? Maybe. Japanese culture is a lot more different than what we're used to in the USA. Here in the USA we're used to seeing a CEO or President fired if their company starts to fail or shareholders are asking for heads to roll. In Japan they're a lot more patient and willing to allow people with proven track records to workout their issues.

Personally I wouldn't mind seeing some replacements for Satoru Iwata and Shigeru Miyamoto. From my eyes Nintendo hasn't innovated enough with their first party games. It's just more Mario, more Donkey Kong, more Mario (yes I said it twice), etc. Yes, The Wonderful 101 is a new IP out only on Wii U and that's great. I've enjoyed the time I've spent with it but it didn't sell well from what I've read. Where is the next new Nintendo hit? With Mr. Iwata and Mr. Miyamoto still at Nintendo I don't believe we will see one. And the Wii U as a console is a mess. How can Nintendo, the company that created the GamePad, not know how to use their own hardware? And apparently the GamePad is what's making the Wii U lose money with every console sold. The battery is horrible. The screen is a single-touch, touch-resistant screen. Those two features were out-of-date years before the Wii U was even a thought. The fact the GamePad doesn't use Bluetooth is pathetic. And then you add the face, along with the bad battery life, the GamePad HAS to be on whenever the console itself is on is mind boggling. If I'm playing New Super Mario Bros U with two other friends no one wants to use the GamePad just to place blocks on the screen so we're all using Pro Controllers but the GamePad cannot be turned off. When I'm watching Netflix on my Wii U I can't turn off the GamePad, it needs to have information fed to it and drain the battery. It's like Nintendo was looking for a way to make us drain the battery life on it. And the Wii U UI is... old. It's the same UI as the Wii. How does that happen? Did Nintendo just forget about it? Finally, how can you not have a connected account system between the 3DS and Wii U? And the Club Nintendo system is separate, too. That should never have happened and it shouldn't be separate to this day, but it is (aside from a shared wallet). Nintendo needs to realize the world that's around them and get with the times.

Overall I have loved my time with Nintendo hardware and software. My favorite game of all time, The Legend of Zelda: Ocarina of Time, is on the Nintendo 64. My early years of split-screen multiplayer is thanks to Nintendo. But lately Nintendo has been disappointing my in the direction they're going. The lack of games on the Wii U is disheartening, along with the lack of third party support because of the inferior console specs and other reasons. I want to keep believing in Nintendo but I don't know how much longer I can hold on.

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My Nintendo Years ('96-??)

Sure, everyone is giving their two cents on Nintendo and what they should and should have been doing, so I'll join in the conversation as well.

My time with Nintendo started on Dec 25, 1996. I was 10 and recently moved to a new city for the first time. On that Christmas morning I opened up Super Mario 64 and Cruis'n USA. My eyes lit up and then it hit me and I said to my parents, "How am I suppose to play these? I only have a SEGA Genesis." Then I saw the large present under the tree with my name on it. There it was, a Nintendo 64. I couldn't have been happier. From that point on I would always be attached to Nintendo.

For the next five years I had some of the best video game experiences in my life. Playing GoldenEye 007 multiplayer with a large group of friends will forever be in my mind. I was involved in a bunch of Mortal Kombat 4 tournaments. Turok: Dinosaur Hunter is one of my favorite games ever and I would beat it over and over again. Maybe I liked it so much because it was the first Mature-rated game my mom let me purchase? Then in 1998, what would turn out to be my favorite game of all time, The Legend of Zelda: Ocarina of Time was released. During the late 90's I started playing football in middle school and I was instantly addicted to NFL Quarterback Club. From that point on I would be playing football games every year. Overall I had most of my best and favorite gaming years with the Nintendo 64.

Then the new Millennium had come and gone and in 2001 my friends and I couldn't wait until the GameCube was released. Around this time in my life I was getting deep into sports. I was playing football, basketball, and soccer (I wasn't good enough to make the baseball team). So most of my GameCube years were spent simulating seasons in Madden and MVP Baseball with my friends (sometimes when we should've been at school. Oops.). There were a few multiplayer games that hooked me and those were Time Splitters 2 and Gauntlet: Dark Legacy. I can recall so many all-nighters yelling and screaming and waking up my friend's parents many times and I wouldn't trade those moments for anything.

Then another five years passed and the Nintendo Wii was set to be released. I was very skeptical about the whole motion control set-up so I decided to not purchase one at launch. The night Wii was released I spent the weekend at a friend's house that did get one at launch. He only had Wii Sports and The Legend of Zelda: Twilight Princess. We spent most of the night bowling. Twilight Princess was fairly fun when everyone got their shot to play it but no one wanted to play it for longer than 15-20 minutes. That worried me. Myself and everyone there are huge Zelda fans and if none of us wanted to play a new Zelda game for longer than 20 minutes at a time something is wrong. Eventually in 2008 I bought a Wii because of Mario Kart Wii. I bought steering wheels and everything. After having weeks and weeks of fun I decided to give Twilight Princess another shot. I couldn't do it. I made it a few hours through the game and using the Wii remote and nunchuk just annoyed me and I stopped playing it all together. My time with the Wii was short-lived.

In 2012 the talk about the Wii U started ramping up and I was eating up every word I was fed. I don't know if it was because it had been so long since there was a Nintendo console I was looking forward to or that I really liked what Nintendo had to say about the Wii U. Nintendo was talking about great first party games like New Super Mario Bros. U, Project P-100 (now Wonderful 101), and Pikmin 3, along with the teaser title of Super Smash Bros. The third party lineup was looking amazing as well and I couldn't help but think, "Could Nintendo finally is going to get the third party support we all want?" Games like Mass Effect 3, Arkham City, ZombiU, Darksiders 2, and Ninja Gaiden were coming to Wii U. What wasn't there to like about the Wii U at this point? I was into the idea of the GamePad being a second screen. I thought it would be like a 3DS for my living room. I put in my pre-order for the Wii U and was ready to dive back into whatever Nintendo threw in front of me.

It's now been almost 15 months since the release of the Wii U and I'm disappointed in my purchase. New Super Mario Bros U was pretty fun, Super Mario 3D World was a blast, ZombiU was new and interesting, LEGO City Undercover had its moments, and The Wonderful 101 is a lot of fun. The first three games listed have one thing in common and that is I played them for two weeks and haven't picked them up since. After the initial wave of third party games there have been few to none. Sure Mario Kart 8 is coming by the end of May. And sure, other games I'm looking forward are coming out later this year like Bayonetta 2, Super Smash Bros (U, I guess is the actual name), X, and Yarn Yoshi, but will they be enough to make Wii U somewhat of a success?

I'm torn on what I want to happen to the Wii U. If it succeeds that means I'll keep getting fun Nintendo games on a console I own. If Wii U fails (I mean completely bomb) that means Nintendo will have to realize they need to do something different right now. Does that mean a company-wide "refresh" (or firing if you will) and allow some new, younger people to bring Nintendo back to relevancy? Maybe. Japanese culture is a lot more different than what we're used to in the USA. Here in the USA we're used to seeing a CEO or President fired if their company starts to fail or shareholders are asking for heads to roll. In Japan they're a lot more patient and willing to allow people with proven track records to workout their issues.

Personally I wouldn't mind seeing some replacements for Satoru Iwata and Shigeru Miyamoto. From my eyes Nintendo hasn't innovated enough with their first party games. It's just more Mario, more Donkey Kong, more Mario (yes I said it twice), etc. Yes, The Wonderful 101 is a new IP out only on Wii U and that's great. I've enjoyed the time I've spent with it but it didn't sell well from what I've read. Where is the next new Nintendo hit? With Mr. Iwata and Mr. Miyamoto still at Nintendo I don't believe we will see one. And the Wii U as a console is a mess. How can Nintendo, the company that created the GamePad, not know how to use their own hardware? And apparently the GamePad is what's making the Wii U lose money with every console sold. The battery is horrible. The screen is a single-touch, touch-resistant screen. Those two features were out-of-date years before the Wii U was even a thought. The fact the GamePad doesn't use Bluetooth is pathetic. And then you add the face, along with the bad battery life, the GamePad HAS to be on whenever the console itself is on is mind boggling. If I'm playing New Super Mario Bros U with two other friends no one wants to use the GamePad just to place blocks on the screen so we're all using Pro Controllers but the GamePad cannot be turned off. When I'm watching Netflix on my Wii U I can't turn off the GamePad, it needs to have information fed to it and drain the battery. It's like Nintendo was looking for a way to make us drain the battery life on it. And the Wii U UI is... old. It's the same UI as the Wii. How does that happen? Did Nintendo just forget about it? Finally, how can you not have a connected account system between the 3DS and Wii U? And the Club Nintendo system is separate, too. That should never have happened and it shouldn't be separate to this day, but it is (aside from a shared wallet). Nintendo needs to realize the world that's around them and get with the times.

Overall I have loved my time with Nintendo hardware and software. My favorite game of all time, The Legend of Zelda: Ocarina of Time, is on the Nintendo 64. My early years of split-screen multiplayer is thanks to Nintendo. But lately Nintendo has been disappointing my in the direction they're going. The lack of games on the Wii U is disheartening, along with the lack of third party support because of the inferior console specs and other reasons. I want to keep believing in Nintendo but I don't know how much longer I can hold on.

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Remembering E3 One Week Later.

This year's E3 had the most excitement surrounding it than any E3 the past few years. We are getting two new consoles and that means new IPs. Nintendo was there as well showing off new-old games.

I am one to get excited about these sorts of conferences. Just sitting back and taking in everything without any personal bias is a nice breath of fresh air. Now, one week later, I'm starting to look back at what is at the front of my mind, what still sticks out to me from E3.

Microsoft:

Titanfall. Wow. When the name and brief description of Titanfall leaked a couple days before E3 I thought to myself, "Oh, another mech game, don't care." The demo that was shown during MS's conference blew me away. The addition of "popcorn" AI players is a great addition for players who die a lot in shooters. In the demo the mechs looked like they weren't overpowering. Players on the ground had the ability to take out a mech without dying 10 times before they could. I'm curious to see the adjustments that will be made to the mechs, or players, when the game releases Spring 2014. Also, if Titanfall was just going to be on XBONE and not on PC, that would have really pushed me to wanting an XBONE. But since I have a gaming PC already, I'll just buy it through Origin.

Sunset Overdrive comes to us from Insomniac Games as an XBONE exclusive. Yes, the same Insomniac Games that brought you many Ratchet & Clank games on vast PlayStation consoles as well as the Spyro, the Resistance series, and most recently Fuse (their first multi-platform game). Sunset Overdrive reminded me of Jet Set Radio with the visual style of Team Fortress 2. Watch the video and tell me I'm wrong. I don't know what it is about the reveal but this game looks like it will be really fun in short bursts. I look forward to seeing more of Sunset Overdrive.

EA:

Battlefield 4. What has really stood out to me, still, is the environmental destructibility during the multiplayer demo. If you've played Battlefield multiplayer before, you know what to expect from that experience. I'm sure Battlefield 4 will do the same. There will be vehicles, there will be vast open terrain to run across, and there will be more destruction. Having a skyscraper collapse on you while you're trying to capture a point on the top of said skyscraper is amazing.

Ubisoft:

The Division. Sorry, Tom Clancy's The Division. But holy shit does that game look visually impressive! It was the Watch (I refuse to insert an underscore) Dogs of this E3. No one expected this and it blew everyone's mind. This coming generation is going to have a huge emphasis on single player multiplayer games. You can go through the game by yourself and still run into other people playing the game. Or you can run with a squad of friends. The Division is the nu-MMO. It's a massively multiplayer game with real-time action. During a demo your character went to grab a new weapon and it showed the damage range of the weapon as well as the range. That specific part reminded me of Borderlands. I'm very curious to see how this game develops over the next year. I gathered that this is coming out in 2014, most likely holiday 2014.

Sony:

Killzone: Shadow Fall looks to be taking great strides on becoming a better shooter. Personally, I love the Killzone games. Shadow Fall has, wait for it, greens and blues! There is more than browns and grays. From the gameplay shown at E3 displays an AI companion of sorts called the 'Owl' that helps you distract enemies and can drop a shield to help protect you. Also shown, you can use a grappling hook in most any point in the game. Need to cross from this tree stand to another? Use the grappling hook. Want to cross this canyon instead of using the bride? Use the grappling hook. Killzone 2 and 3 were known for its slow-moving protagonist. You just felt heavy. Shadow Fall looks like you move a bit quicker and more fluidly. Now, we won't know until launch day if that's true or not, but it looks promising.

inFamous: Second Son is the next game from Sucker Punch. That 80-person team is creating a game that lets you roam Seattle and use super powers. What more do you want? Improved control scheme? Check. Fluid movement? Check. Destructible environments that stay destroyed throughout the game? Check. Second Son looks like the best super hero game we've seen. As Delsin Rowe you can take other people's powers and use them as your own. Hate when you get to a closed gate and can't simply break it open or climb on to get through? Just use your smoke power and go right through the gates. Want a quick way to get from the ground to the top of a building? See that vent? Use your smoke ability and go through the vent to the top said building. Sucker Punch looks to finally have the machine (PS4) to do what they've envisioned this franchise should be.

Nintendo:

Oh, Nintendo. Not having a press conference at E3, in my mind, hurt them. This was the year Nintendo was going to announce a boatload of games for Wii U. This was going to be the time Nintendo would make you go buy a Wii U. Instead of watching a press conference to build that hype, Nintendo went the route of Nintendo Direct. Say what you want, it doesn't give off the same aw as a conference. Now after Nintendo talked about all the upcoming games I understand why they didn't want to have a conference in front of hundreds of people. All their big games are coming out next year, 2014. The Wii U has been out for 7 months (as of tomorrow). SEVEN MONTHS and there are a handful of games to play.

Super Smash Bros. was the game I've been waiting for, and yes it looks amazing in HD. Adding, so far, Mega Man, Animal Crossing Villager, and Wii Fit Trainer were great to see. Mega Man needs the love, and there are plenty of people that will give that to him. The Villager has those huge dead eyes with a killer's smirk, I'm surprised I haven't had a nightmare about him yet. And the Wii Fit Trainer will get more use then you think, those moves look pretty powerful. Not having any sort of release window for SSB though scares me. I can't help but think it might release early 2015.

A new 3D Mario game sounded great. I would welcome it with open arms. Then... they showed Super Mario 3D World gameplay. Yes, there is a cat suit that everyone is eating up because it's adorable. If you don't think so you don't have a soul. But, like I've been reading/hearing about the game, it looks like Super Mario 3D Land on 3DS. It doesn't look like it's meant for the Wii U. You can have 4 players, Mario, Luigi, Peach, and Toad. I was hoping for a single player 3D Mario game. Then I read that the camera is fixed. You have to suffer through awkward angles. That's not what I, or many others, wanted. If you wanted this sort of gameplay go play New Super Mario Bros U.

Ok, what I liked that Nintendo announced: Mario Kart 8. Again, a Nintendo game seeing its first HD release that looks amazing. Now you have to deal with anti-gravity maps, and from what I've read, drastically affects the feel of how you drive. Maps also will have you driving upside down and up walls. I mean, c'mon, it's Mario Kart, what's not to like?

Overall this was a great E3 to follow. New consoles, new games, and a lot of excitement. No matter your allegiance you found something to like about everything. This current generation has gone on longer than we had hoped. This new generation cannot come soon enough.

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Xbox One: Cool Heads Prevail

There was quite the stir of bad news surrounding Microsoft before the reveal of their next-gen console. I read it all and didn't like what I saw. Then the announcement of the Xbox One happened and I was pleasantly surprised. Having forced myself to watch the reveal with an open mind and just care about what was being shown helped me enjoy that hour.

Thoughts about the reveal: If the Kinect interaction going between TV and games and opening Skype are truly as fast as the, I'm pretty certain it was a prerecorded video, demonstration showed, that would be crazy awesome. At first, I thought the fantasy league information popping up on screen in real-time was a great touch. Then I recalled, I don't use ESPN for anything fantasy related or for sports news in general. So that feature is not for me. I understand the reason for having Kinect boxed with the console but I don't like the fact it has to always be running when the console is on. I never owned a Kinect for 360 because that doesn't appeal to me. The only positive is if a developer, most likely a MS owned developer, comes up with an innovative way to have the Kinect interact with a game.

The Xbox One, OK, that name is awful. I understand the meaning behind it but c'mon, how did that pass through the right people as the final choice? But the console looks fine. I, being a designer, am always curious and get excited about new design and the Xbox One looks, again, fine. You can tell it was designed in-house at Microsoft unlike the 360. Really though, if the console looked like true garbage it wouldn't matter because it will be tucked under the majority of people's TVs. The new controller looks better. I never thought MS could really improve upon the 360 controller but they did. Having the 'Home' button higher on the controller and not as likely to be hit during gameplay is a great touch. Rumble in the triggers could be an interesting feature if used right by the developers.

After the reveal, I was excited about what MS did with the Xbox One. Then...

Then the shit hit the fan. After taking questions from every outlet the MS executives "answered" questions about the Xbox One without knowing the answers. How can a large company throw their execs to the sharks and not have one solid answer for any imaginable question. MS has not reminded me of Sony at their PS3 reveal, so arrogant. MS expects people to buy the Xbox One because it's Xbox. From a company standpoint that is horrible and isn't a good way to get people on your side.

Oh great, we get "clarity" about the Xbox One and it's policies. My first reaction, after watching Giant Bomb's DRM Breakdown, was, "What the fuck is Microsoft thinking?" Like the guys said, "This is anti-consumer." It's MS's arrogance at it's highest.

Now I've let all of this information sink in for a few days. Having thought about how much of this bad press affects me, it turns out, not that much. Now, I'm 26, if I was hearing this information when I was ten years younger I would have a difference reaction. Only being able to lend my game to one person doesn't matter to me because my friends buy their own games. Having the option to log onto another Xbox One and playing any game I own, like Steam, is a great feature that a lot more people should be happier about. So the Xbox One needs an internet connection every 24 hours on your home console, not a big deal for me because I have a reliable connection. Don't get me wrong, when I first heard this I was turned off. And if you're playing on a different console, other than your home console, you need a connection once an hour. When I go to a friend's house to play games they have their own games and we normally have a plan on what we're doing. This isn't as popular as it was ten years ago but you could always, you know, take your Xbox One wherever you're going (that has an internet connection) so you can have that 24 hour window.

Having publishers decide if their games can be traded in or even lent is their right but very anti-consumer. I do trade in games. Approximately 95% of the time I buy games from GameStop they're new games. The only time I purchase used games is if the game is over a year old, and lately the game, after I buy it used, has been put up for free on PlayStation Plus for free so I should learn to wait a little while longer. But now if I can't trade in games I will be more select in the games I buy new. I love playing a variety of games but now I'll have to only buy games I know I'll spend awhile with. Second tier games may be hit harder than they are now with people buying less games.

The Kinect can be turned off. Everyone freaking out about it spying on you can settle down. Yes, the process you will have to go through to turn off these options will be long and tedious but it can be done.

I am not as pissed off as I was couple days ago at the Xbox One. The new policies don't affect me as much but that doesn't mean I agree with them or have to like them. The Xbox One will not be a bad console. It has cool features and will have great games. The questions remains, "Will gamers still buy it after spewing all their hate at Microsoft?"

With all that said I still will not be purchasing a Xbox One.

I ASK YOU GAMERS, IF YOU DO NOT LIKE WHAT MICROSOFT IS DOING DO NOT BUY THE XBOX ONE. SPEAK WITH YOUR WALLET. THAT IS THE ONLY WAY LARGE COMPANIES WILL UNDERSTAND THAT THE CONSUMERS DO NOT WANT THEIR PRODUCT.

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Games Need To Stop Jumping Around

One pet peeve of mine in gaming is when you start a game and play for 10-20 minutes and start to really get into the story when all of a sudden "THREE YEARS EARLIER" appears. Just let me uncover the story as it goes. Put the damn game in chronological order. You can always have something jump around in a cut scene or a quick flashback. Sometimes I don't even want to continue playing the game if he jumps around two, three, sometimes four times. AAAHHH.

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