Benny's forum posts

#1 Posted by Benny (1955 posts) -

@aviar said:

Nice write up. I started playing in the beta a few weeks ago and really enjoyed what I had seen. I'm can't wait to get home tonight and actually start playing and getting to keep the items I earn now.

I'm probably going to pick up the Basic Edition Special which is a good buy for $25 bucks. On the official forums, someone actually went through during beta time and did a dollar to pizza comparison: How much does that cost.

$25 seems about right for that, you're not gonna need to pay for anything else from the looks of it unless you get extremely invested in the game.

Can't help but laugh seeing "BEST VALUE" for pizza though, the free to play micro transaction aspect of this game is very inoffensive in the grand scheme of things so it's not too bad.

#2 Edited by Benny (1955 posts) -
The game attempts to emulate the feel of a real life DND / Board game experience with tactical RPG elements.

Free to play browser game Card Hunter was released today and due to my love of tactical RPGs and Card battling games, and also the need to find something to distract me from the search for a Hearthstone key I thought I'd give it a go!

Quick warning, the server connectivity is busted right now and I can't progress the campaign (which is why I'm writing this.) If you are disconnected you have to replay the current mission, so bear that in mind. Edit: The bug I ran into involves you getting more units from the tavern than the tutorial allows accidentally and then the story cannot progress, so just do exactly as the tutorial says and you should avoid it.

The game at its most basic involves you having 3 characters on a square grid that have their own paper dolls to equip with items.

The paper doll

Each item you equip gives that character cards that become part of their deck.

In the actual game, each character draws 4 cards from their deck and you can play any card from any of your character's hands once per turn.

After you play a card, the enemy can play a card, and this back and forth continues until both players 'pass,' at which point, all characters draw cards based on their draw number (and if they have more than 2 cards in their hand at that time, they must discard cards until they reach 2 cards remaining in their hand, then they draw) then a new round begins.

This is all explained very well in the early tutorial abilitease and so far I'm having fun with it 4 missions in.

Some of the game's modules

In the single player campaign you take on set missions and get loot and XP at the end to power up your characters and further your progress in the 'module' (the game's premise is that you're playing a tabletop card / board game / DND hybrid with a friend.)

There's two types of currency, one is gold earned from questing and selling items and such, the other is pizza which you buy with real cash and you earn some of early on from quests.

The paid currency pizza can be converted to gold but the only stuff you can buy with pizza you can't get elsewhere is skins and quest packs (and you can buy half of the quest packs with the pizza you get from early quests if you so choose, though some of this information I gleaned from beta forums and might be inaccurate now, I'll update this post when I know more.)

Pizza can also be spent to join the 'card hunter club' which gets you an extra item in every loot chest you open that is a guaranteed rare item.

Ze multiplayer

There's competitive multiplayer that uses matchmaking to pair you up with someone of a similar level of items and all characters are automatically level 18 to help avoid imbalance (though I'm sure some will exist early on.)

I'm not sure how singleplayer and multiplayer stuff carries over between the two (i.e. can single player items be used in multiplayer.) When I find out I'll update this post.

According to this post on their forums stuff might carry over:

Pizza:

This is the real-money currency in Card Hunter. Over the course of the first dozen or so adventures you'll receive 150 Pizza for free. The game will suggest you buy treasure chests and costumes, but there are better ways to spend it.

If you're primarily interested in single player, save this Pizza for additional single player adventures (called treasure hunts) that you'll begin to see around level 6. It costs 330 Pizza ($10) to unlock all of the treasure hunts, but that 150 will be enough for the first few.

If you think you'll play a lot of multiplayer then use your Pizza to buy a couple extra multiplayer Starter Packs. Each Starter Pack comes with three characters and 30 items, all of which are usable in multiplayer and single player. The game will give you the Adventurers pack for free when it introduces you to multiplayer. After that I'd recommend you grab Fierce Dwarf, Elven Magic, and/or Bash Bros.

#3 Posted by Benny (1955 posts) -

Yeah the Hearthstone beta key give away stuff is really generating a lot of angry kids on message boards and twitter, seems to be a really vitriolic community.

PCGamer will be giving away 300 ish on friday at some point, JeuxVideo gave away 650 keys yesterday and I assume a popular german gaming website gave a similar amount of keys away this week. My guess is other language sites will get keys soon also.

Best bet is probably PCGamer or that dumb facebook competition.

#4 Edited by Benny (1955 posts) -

@wampa1: If you want the soundtrack and don't care about FTL, just pay the absolute minimum for it and you'll get mark of the ninja and stuff as well :)

#5 Edited by Benny (1955 posts) -

Quick PSA, the new Humble bundle has Brutal Legend, Mark of the Ninja, Trine 2, and paying more than average gives Fez and FTL!

Also included is beta access to Klei entertainment's new game Eets Munchies and paying more than average gets you any new games they add (of which there's definitely at least one as is stated on their site.)

#6 Edited by Benny (1955 posts) -

@bennyboy said:

Well first off, a vegetarian does not "strictly eat vegetables".

OP uses Vegans in the post and vegetarians in title suggesting they may not know the difference

#7 Edited by Benny (1955 posts) -

I dunno, Nobuo Uematsu may well be the single most well known games industry composer.

Edit: Some of the work in progress music is really fucking good.

#8 Posted by Benny (1955 posts) -

It makes sense that their quests are boring when you think about what a "quest" will generally be in a Final Fantasy game. You either go from A to B, talk to people, or kill things. The rest of almost all Final Fantasy gameplay is story and combat (barring one time things like minigames or quick timey stuff and puzzles which are never more than 1% of a final fantasy game,) so having to stretch that out over hundreds of hours seems like the worst possible scenario for a specifically 'final fantasy' style game.

What little I recall of FFXI involved being in a group in a desert and staying in one single place so a guy could pull one monster at a time safely for hours (sub job mission perhaps?) I don't remember much of the early questing in that game so perhaps there it was a different story but it seems like they made the gameplay the thing that made the game take hours of your time, not going back and forth ticking boxes in quest logs like it seems you do in FFXIV.

#9 Posted by Benny (1955 posts) -

Eggs son. Eggs.

#10 Posted by Benny (1955 posts) -