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Benny

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2009 315 27 26
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Benny

2009

Forum Posts

315

Wiki Points

26

Followers

Reviews: 0

User Lists: 2

@aegon: I think it has more to do with the actual pictures released for the film, because in the actual film they both look fine, they're paint and designs weren't jarring or anything because its a film with a lot of aliens.

Totally agree, also actually seeing Ronin's skin up close early on in the movie actually looked really believable

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Benny

2009

Forum Posts

315

Wiki Points

26

Followers

Reviews: 0

User Lists: 2

I can not believe there are so many people here upset that they can't EA money on a monthly subscription plan.

Have you guys learnt nothing all these years?

If EA are doing something you can be damn right in thinking it's for EAs shareholder benefit first and foremost.

Sony is a company with shareholders too, they do a good job of giving their company a friendly face but don't be so naive as to think that they aren't doing exactly what EA is doing with their own subscription service and simply came to the conclusion that financially it would be bad for Sony to let EA put this service on their consoles.

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Benny

2009

Forum Posts

315

Wiki Points

26

Followers

Reviews: 0

User Lists: 2

@medacris said:

@geraltitude: (Is there an entry on the Turtling page for FPS'es, too?) Another vote to keep and rework it, just explaining the behavior in general (maybe based on genre, not citing specific examples).

For example, here's how I'd do it:

RPG's (Turn-Based):

In a turn-based RPG, sometimes there can be a huge jump in difficulty between one area and the next, forcing the player to stay in the first until they are overleveled to ensure survival. How much grinding is required depends on the game, and how steep the difficulty jump is. Another reason to grind in an RPG is for specific items, which may only drop very infrequently in a specific area.

I think it's fair to say there is a steep level grind in some games (e.g. Final Fantasy) and not a level grind in something like a Skyrim but perhaps the distinction needs to be made between scaling enemy levels and static ones rather than describing the behaviour that it necessitates.

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Benny

2009

Forum Posts

315

Wiki Points

26

Followers

Reviews: 0

User Lists: 2

Avatar image for benny
Benny

2009

Forum Posts

315

Wiki Points

26

Followers

Reviews: 0

User Lists: 2

#5  Edited By Benny

My hope is that you queue for matchmaking and have access to every map from all the games but I could easily see people having to queue for a specific game's multiplayer. I'm interested to know the answer too op!

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Benny

2009

Forum Posts

315

Wiki Points

26

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Reviews: 0

User Lists: 2

I thought the trailer had a good mix of CG and gameplay, providing the viewer with a good warm-up idea of what the game will be like.

I definitely saw some MK9 animations in there so I'm hoping that that level of detail is what they're shooting for in the final game with a better framerate. I think it's feasible!

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Benny

2009

Forum Posts

315

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26

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Reviews: 0

User Lists: 2

I look forward to GB:RAW and GB:Smackdown! and hope they can combine forces in pay-per-view's where possible.

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Benny

2009

Forum Posts

315

Wiki Points

26

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Reviews: 0

User Lists: 2

@mendelson9: There are some key episodes that I adore but couldn't download last time I tried. The console launch livestreams being the main ones but also the UNO A UNO episode is packed with amazing moments.

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Benny

2009

Forum Posts

315

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26

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User Lists: 2

Just consider that one of these is a scientific theory (note the correct definition of 'Theory' is a set of rules that explain something through extensive scientific testing in an attempt to prove or disprove it, though many people will have you believe theory means "just an idea") and one of these things is a belief that has yet to be empirically proven whatsoever.

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Benny

2009

Forum Posts

315

Wiki Points

26

Followers

Reviews: 0

User Lists: 2

I kinda think the gameplay looks quite bad from a mechanical standpoint. The game looks impressive graphically but it just highlights how artificial the combat looks. All I see is them still straddling the line between full on action game and RPG dice rolling and not fully embracing either.